What about just adding an option so you always place items in the direction your character is facing? And pressing R would rotate an object to that direction.
I could probably get on board with that myself.
Search found 95 matches
- Tue Mar 05, 2019 12:56 pm
- Forum: Ideas and Suggestions
- Topic: Using Arrow Keys for Instant Item Direction; In Addition to Rotating with R and Shift-R
- Replies: 12
- Views: 3583
- Tue Mar 05, 2019 12:48 pm
- Forum: Ideas and Suggestions
- Topic: [0.17] Remove military science from power armor Mk2 and portable fusion reactor research
- Replies: 31
- Views: 7430
Re: [0.17] Remove military science from power armor Mk2 and portable fusion reactor research
+1 to OP
I generally play without biters these days, this thread is why my previous 0.15 game didn't use personal roboport, I was hoping it would be possible without military science packs in 0.17 but was sad to see this isn't the case.
I generally play without biters these days, this thread is why my previous 0.15 game didn't use personal roboport, I was hoping it would be possible without military science packs in 0.17 but was sad to see this isn't the case.
- Tue Mar 05, 2019 12:43 pm
- Forum: Ideas and Suggestions
- Topic: Suggestion about a water pump.
- Replies: 173
- Views: 40080
Re: Offshore pump at start of game
+1
A very simple solution to a logic fail I've pondered over since the 0.10 days!
A very simple solution to a logic fail I've pondered over since the 0.10 days!
- Mon Mar 04, 2019 12:59 pm
- Forum: Ideas and Suggestions
- Topic: Remove the coverage gap between small/med poles
- Replies: 28
- Views: 5459
Re: Remove the coverage gap between small/med poles
-1 to all of this. Please keep the supply and reach distances as they are. I like the gaps. Having the gaps gives a more interesting gameplay experience, it means your poles are not overpowered in terms of supply, while allowing you to jump power from one side of a large object / layout to the other...
- Mon Mar 04, 2019 12:46 pm
- Forum: Ideas and Suggestions
- Topic: Wires on belt don't stop the belt
- Replies: 10
- Views: 2979
- Mon Mar 04, 2019 12:44 pm
- Forum: Ideas and Suggestions
- Topic: colorblind safe research
- Replies: 11
- Views: 4472
Re: colorblind safe research
I think you're missing the point. OP wants a non-colour-based difference between techs that are researched and not. Factorio has to add that. No OS can do that for you, as all it sees is pixels rendered on a surface.
+1 to OP's suggestion. Not colour blind myself but I do understand the problem here.
+1 to OP's suggestion. Not colour blind myself but I do understand the problem here.
- Mon Mar 04, 2019 12:38 pm
- Forum: Ideas and Suggestions
- Topic: Toggle ghost mode explicitly
- Replies: 16
- Views: 9081
Re: Toggle ghost mode explicitly
Yes, I'm aware of that.
My suggestion involves removing the shift toggle and replacing it with an explicit one.
My suggestion involves removing the shift toggle and replacing it with an explicit one.
- Mon Mar 04, 2019 8:31 am
- Forum: Ideas and Suggestions
- Topic: Toggle ghost mode explicitly
- Replies: 16
- Views: 9081
Toggle ghost mode explicitly
So now we have the ghost placement from toolbar without needing to hold the item it got me thinking. We have this suggestion: https://forums.factorio.com/viewtopic.php?f=6&t=65822 Automatically switch from ghost to real item (in hand) when one becomes available We all need to be able to place a)...
- Mon Mar 04, 2019 8:19 am
- Forum: Implemented Suggestions
- Topic: [0.17.4] Shift+Q to pipette a ghost of an item
- Replies: 2
- Views: 1420
Re: [0.17.4] Shift+Q to pipette a ghost of an item
You can already press Q to pick up a ghost of an entity you don't have, can't you?
- Fri Mar 01, 2019 8:25 am
- Forum: Ideas and Suggestions
- Topic: [0.17] Research queue improvements
- Replies: 5
- Views: 1705
Re: [0.17] Research queue improvements
1. A visual indicator in the list of technologies for every tech that's currently in the queue. +1 2. Always allow tech to be added to the queue and automatically add all prereqs before it (only if the skill+prereqs would fit in the queue obviously, so adding the rocket silo straight away will neve...
- Fri Mar 01, 2019 8:13 am
- Forum: Ideas and Suggestions
- Topic: Quick insert exact number of items
- Replies: 10
- Views: 2766
Quick insert exact number of items
When quick inserting items from hand into entities, it currently works like this: 1. As many items as possible are moved from hand into entity, leaving some in hand if entity becomes full. 2. As many items as possible are moved from inventory into hand, leaving some in inventory if hand becomes full...
- Thu Feb 28, 2019 8:45 pm
- Forum: Ideas and Suggestions
- Topic: [0.17.2] option to display ghost indicator as translucent object
- Replies: 5
- Views: 992
Re: [0.17.2] option to display ghost indicator as translucent object
Ok, please disregard this thread. What I meant was the green coloring, not the translucency. Clearly I hadn't remembered this detail correctly, it's been a while since I played since I was waiting for 0.17 :) In 0.17.2 it was not displaying green coloring, just normal coloring, which was really conf...
- Thu Feb 28, 2019 1:43 pm
- Forum: Ideas and Suggestions
- Topic: [0.17] Reorganize Research Queue
- Replies: 41
- Views: 11681
Re: [0.17] Reorganize Research Queue
+1 for drag and drop, I tried to do this already.
Not so keen on having arrow buttons on every item, that would look cluttered imo.
Not so keen on having arrow buttons on every item, that would look cluttered imo.
- Thu Feb 28, 2019 8:27 am
- Forum: Ideas and Suggestions
- Topic: [0.17.2] option to display ghost indicator as translucent object
- Replies: 5
- Views: 992
Re: [0.17.2] option to display ghost indicator as translucent object
I can post a screenshot later when I'm at home. But you can just make a blueprint of a single object and hold it, and compare that to what holding a ghost in 0.17 looks like.
- Thu Feb 28, 2019 8:25 am
- Forum: Ideas and Suggestions
- Topic: Enable Blueprint and Bottools from the beginning
- Replies: 1
- Views: 608
Re: Enable Blueprint and Bottools from the beginning
They added a command to unlock the additional actions without disabling achievements. I already forget what the command was, it was in the 0.17.2 changelog. I think it ought to be an option instead of a command, like the option for when the research queue gets unlocked.
- Thu Feb 28, 2019 8:21 am
- Forum: Ideas and Suggestions
- Topic: [0.17.2] option to display ghost indicator as translucent object
- Replies: 5
- Views: 992
[0.17.2] option to display ghost indicator as translucent object
Before 0.17 we had no way to place a ghost of an object we did not have, except for making a blueprint with only one object in it and placing that. When holding such a blueprint the object inside appeared as semi transparent. Can there be an option to display held ghosts as semi transparent objects ...
- Fri Jan 18, 2019 1:13 pm
- Forum: Ideas and Suggestions
- Topic: Implement priority signals for trains
- Replies: 38
- Views: 10807
Re: Implement priority signals for trains
There is a very simple implementation of priority signal that the devs could use: - When reserved by a train, also reserve the next signal, like a chain signal - In all other aspects, behave identically to a regular signal You would use this signal not at the very entrance to a merging block, but on...
- Fri Jan 18, 2019 12:57 pm
- Forum: Ideas and Suggestions
- Topic: Dimensions
- Replies: 2
- Views: 905
Re: Dimensions
Enchanted Drill This won't happen in vanilla since Factorio is all about science and technology, and has no concept of "magic". However, there has been talk of different surfaces at various times - I think the intention at one point was to make it so you could take off in your rocket to l...
- Tue Jan 08, 2019 1:25 pm
- Forum: Ideas and Suggestions
- Topic: Save my progress after a rocket launch
- Replies: 1
- Views: 735
- Tue Jan 08, 2019 1:25 pm
- Forum: Ideas and Suggestions
- Topic: Filter Combinator
- Replies: 8
- Views: 2634
Re: Filter Combinator
Can you give practical use cases for each of the filter operations you describe? These sound rather arbitrary so far.