Search found 95 matches

by ikarikeiji
Tue Mar 05, 2019 12:56 pm
Forum: Ideas and Suggestions
Topic: Using Arrow Keys for Instant Item Direction; In Addition to Rotating with R and Shift-R
Replies: 12
Views: 3583

Re: Using Arrow Keys for Instant Item Direction; In Addition to Rotating with R and Shift-R

What about just adding an option so you always place items in the direction your character is facing? And pressing R would rotate an object to that direction.

I could probably get on board with that myself.
by ikarikeiji
Tue Mar 05, 2019 12:48 pm
Forum: Ideas and Suggestions
Topic: [0.17] Remove military science from power armor Mk2 and portable fusion reactor research
Replies: 31
Views: 7430

Re: [0.17] Remove military science from power armor Mk2 and portable fusion reactor research

+1 to OP

I generally play without biters these days, this thread is why my previous 0.15 game didn't use personal roboport, I was hoping it would be possible without military science packs in 0.17 but was sad to see this isn't the case.
by ikarikeiji
Tue Mar 05, 2019 12:43 pm
Forum: Ideas and Suggestions
Topic: Suggestion about a water pump.
Replies: 173
Views: 40080

Re: Offshore pump at start of game

+1

A very simple solution to a logic fail I've pondered over since the 0.10 days! :)
by ikarikeiji
Mon Mar 04, 2019 12:59 pm
Forum: Ideas and Suggestions
Topic: Remove the coverage gap between small/med poles
Replies: 28
Views: 5459

Re: Remove the coverage gap between small/med poles

-1 to all of this. Please keep the supply and reach distances as they are. I like the gaps. Having the gaps gives a more interesting gameplay experience, it means your poles are not overpowered in terms of supply, while allowing you to jump power from one side of a large object / layout to the other...
by ikarikeiji
Mon Mar 04, 2019 12:44 pm
Forum: Ideas and Suggestions
Topic: colorblind safe research
Replies: 11
Views: 4472

Re: colorblind safe research

I think you're missing the point. OP wants a non-colour-based difference between techs that are researched and not. Factorio has to add that. No OS can do that for you, as all it sees is pixels rendered on a surface.

+1 to OP's suggestion. Not colour blind myself but I do understand the problem here.
by ikarikeiji
Mon Mar 04, 2019 12:38 pm
Forum: Ideas and Suggestions
Topic: Toggle ghost mode explicitly
Replies: 16
Views: 9081

Re: Toggle ghost mode explicitly

Yes, I'm aware of that.

My suggestion involves removing the shift toggle and replacing it with an explicit one.
by ikarikeiji
Mon Mar 04, 2019 8:31 am
Forum: Ideas and Suggestions
Topic: Toggle ghost mode explicitly
Replies: 16
Views: 9081

Toggle ghost mode explicitly

So now we have the ghost placement from toolbar without needing to hold the item it got me thinking. We have this suggestion: https://forums.factorio.com/viewtopic.php?f=6&t=65822 Automatically switch from ghost to real item (in hand) when one becomes available We all need to be able to place a)...
by ikarikeiji
Mon Mar 04, 2019 8:19 am
Forum: Implemented Suggestions
Topic: [0.17.4] Shift+Q to pipette a ghost of an item
Replies: 2
Views: 1420

Re: [0.17.4] Shift+Q to pipette a ghost of an item

You can already press Q to pick up a ghost of an entity you don't have, can't you?
by ikarikeiji
Fri Mar 01, 2019 8:25 am
Forum: Ideas and Suggestions
Topic: [0.17] Research queue improvements
Replies: 5
Views: 1705

Re: [0.17] Research queue improvements

1. A visual indicator in the list of technologies for every tech that's currently in the queue. +1 2. Always allow tech to be added to the queue and automatically add all prereqs before it (only if the skill+prereqs would fit in the queue obviously, so adding the rocket silo straight away will neve...
by ikarikeiji
Fri Mar 01, 2019 8:13 am
Forum: Ideas and Suggestions
Topic: Quick insert exact number of items
Replies: 10
Views: 2766

Quick insert exact number of items

When quick inserting items from hand into entities, it currently works like this: 1. As many items as possible are moved from hand into entity, leaving some in hand if entity becomes full. 2. As many items as possible are moved from inventory into hand, leaving some in inventory if hand becomes full...
by ikarikeiji
Thu Feb 28, 2019 8:45 pm
Forum: Ideas and Suggestions
Topic: [0.17.2] option to display ghost indicator as translucent object
Replies: 5
Views: 992

Re: [0.17.2] option to display ghost indicator as translucent object

Ok, please disregard this thread. What I meant was the green coloring, not the translucency. Clearly I hadn't remembered this detail correctly, it's been a while since I played since I was waiting for 0.17 :) In 0.17.2 it was not displaying green coloring, just normal coloring, which was really conf...
by ikarikeiji
Thu Feb 28, 2019 1:43 pm
Forum: Ideas and Suggestions
Topic: [0.17] Reorganize Research Queue
Replies: 41
Views: 11681

Re: [0.17] Reorganize Research Queue

+1 for drag and drop, I tried to do this already.

Not so keen on having arrow buttons on every item, that would look cluttered imo.
by ikarikeiji
Thu Feb 28, 2019 8:27 am
Forum: Ideas and Suggestions
Topic: [0.17.2] option to display ghost indicator as translucent object
Replies: 5
Views: 992

Re: [0.17.2] option to display ghost indicator as translucent object

I can post a screenshot later when I'm at home. But you can just make a blueprint of a single object and hold it, and compare that to what holding a ghost in 0.17 looks like.
by ikarikeiji
Thu Feb 28, 2019 8:25 am
Forum: Ideas and Suggestions
Topic: Enable Blueprint and Bottools from the beginning
Replies: 1
Views: 608

Re: Enable Blueprint and Bottools from the beginning

They added a command to unlock the additional actions without disabling achievements. I already forget what the command was, it was in the 0.17.2 changelog. I think it ought to be an option instead of a command, like the option for when the research queue gets unlocked.
by ikarikeiji
Thu Feb 28, 2019 8:21 am
Forum: Ideas and Suggestions
Topic: [0.17.2] option to display ghost indicator as translucent object
Replies: 5
Views: 992

[0.17.2] option to display ghost indicator as translucent object

Before 0.17 we had no way to place a ghost of an object we did not have, except for making a blueprint with only one object in it and placing that. When holding such a blueprint the object inside appeared as semi transparent. Can there be an option to display held ghosts as semi transparent objects ...
by ikarikeiji
Fri Jan 18, 2019 1:13 pm
Forum: Ideas and Suggestions
Topic: Implement priority signals for trains
Replies: 38
Views: 10807

Re: Implement priority signals for trains

There is a very simple implementation of priority signal that the devs could use: - When reserved by a train, also reserve the next signal, like a chain signal - In all other aspects, behave identically to a regular signal You would use this signal not at the very entrance to a merging block, but on...
by ikarikeiji
Fri Jan 18, 2019 12:57 pm
Forum: Ideas and Suggestions
Topic: Dimensions
Replies: 2
Views: 905

Re: Dimensions

Enchanted Drill This won't happen in vanilla since Factorio is all about science and technology, and has no concept of "magic". However, there has been talk of different surfaces at various times - I think the intention at one point was to make it so you could take off in your rocket to l...
by ikarikeiji
Tue Jan 08, 2019 1:25 pm
Forum: Ideas and Suggestions
Topic: Filter Combinator
Replies: 8
Views: 2634

Re: Filter Combinator

Can you give practical use cases for each of the filter operations you describe? These sound rather arbitrary so far.

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