Search found 44 matches
- Sat Feb 16, 2013 8:24 pm
- Forum: Mechanical Throughput Magic (circuit-free)
- Topic: Super compact blue FACTORIES. Made by Kwiz and Vel-master
- Replies: 60
- Views: 54265
Re: super compact blue factory
The game replaying is still not 100% deterministic, I was able to reproduce 1. and 2. level of demo precisely (checked by making crc check every tick), but in 3rd level, the electricity and water logic has some non-determnistic behaviour, this needs to be solved, as it is prerequisite for multiplay...
- Sat Feb 16, 2013 5:05 pm
- Forum: Mechanical Throughput Magic (circuit-free)
- Topic: Super compact blue FACTORIES. Made by Kwiz and Vel-master
- Replies: 60
- Views: 54265
Re: super compact blue factory
Nice! Now I can watch your 30 hour replay!rymn wrote:Many rebuilds.
Here's a link to the save.
- Sat Feb 16, 2013 4:31 pm
- Forum: General discussion
- Topic: [Invalid ^^] Failing the Kickstarter
- Replies: 75
- Views: 43677
Re: Failing the Kickstarter
You guys could try NorthernLion aswell. He does indie game reviews and is pretty popular too.
Edit: I find it funny that a topic called "Failing the Kickstarter" is doing its best to help the game NOT fail the Kickstarter xD
Code: Select all
http://www.youtube.com/northernlion
- Sat Feb 16, 2013 4:14 pm
- Forum: Implemented Suggestions
- Topic: Save/Load map generation config as String
- Replies: 4
- Views: 7245
Re: Save/Load map generation config as String
Tbh I really don't see the point in sharing the config. If/when they implement more things like quantity of enemies or structures (ruins) generation, or if you simply want to change between configs quickly, this would help a lot if you play or want to play on several different maps. Sharing is anot...
- Sat Feb 16, 2013 4:07 pm
- Forum: Not a bug
- Topic: game speeeed..?
- Replies: 8
- Views: 13503
Re: game speeeed..?
Press F5 and look if the FPS (top right corner) is alright. The game should normally run at 60 fps.
- Sat Feb 16, 2013 1:05 am
- Forum: Implemented Suggestions
- Topic: Save/Load map generation config as String
- Replies: 4
- Views: 7245
Save/Load map generation config as String
What if we could save and load map generation configs as a hash text? It would be easy for us to share with others even and would become even more great with the addition of new future settings. Example image: http://i.imgur.com/qD1GVJr.jpg Save would generate the hash and put it in the field so we ...
- Sat Feb 16, 2013 12:46 am
- Forum: Resolved Problems and Bugs
- Topic: [Resolved 0.2.7] Invisible Character
- Replies: 6
- Views: 4848
Re: [Graphics problem] Invisible Character
Hi, could you download 0.2.7 and tell me if it resolves your problems? Yes! It is fixed! :D The first time I ran it though, I had some strange framerate issues (running around 37 fps). I opened the 0.2.6 version to make a comparison between them but the second time I opened 0.2.7 it ran at 60 fps s...
- Fri Feb 15, 2013 8:37 pm
- Forum: Resolved Problems and Bugs
- Topic: [Resolved 0.2.7] Invisible Character
- Replies: 6
- Views: 4848
Re: [Graphics problem] Invisible Character
My character is invisible at moving and mining. I tried New Game on a PC with Windows XP. Version alpha 0.2.6.3266.
- Fri Feb 15, 2013 8:27 pm
- Forum: General discussion
- Topic: New hope, level 1
- Replies: 6
- Views: 8016
Re: New hope, level 1
You can beat the level without steel. I just used rockets for the buildings and placed 5-8 turrets near me to get rid of attacking creeper waves. Then, when the buildings in reach are gone, place some new turrets in the direction of the next buildings, while still in reach of the existing turrets (...
- Fri Feb 15, 2013 8:23 pm
- Forum: General discussion
- Topic: [Invalid ^^] Failing the Kickstarter
- Replies: 75
- Views: 43677
Re: Failing the Kickstarter
Seeing Dinnerbone's tweet, I went to the indiegogo page and watched the trailer. HOLY SHIT! I gave you people 10 buck without even playing the demo. I didn't even know that I could get an alpha version back then too! I just downloaded the demo and played. And as much fun it was, it ended. Aww noo! T...
- Thu Feb 14, 2013 5:15 pm
- Forum: Ideas and Suggestions
- Topic: Sort inventory Key
- Replies: 14
- Views: 17996
Re: Sort inventory Key
Thanks! Didn't know about that either! ^^"
Will do my research before posting more suggestions!
Will do my research before posting more suggestions!
- Thu Feb 14, 2013 5:12 pm
- Forum: Resolved Problems and Bugs
- Topic: [Resloved 0.2.8] Middle-clicking empty inventory space Crash
- Replies: 4
- Views: 3251
Re: [Bug] Middle-clicking empty inventory space Crash
Yeah... But on an empty inventory space it shows the items first, so maybe it has something to do with that.
- Thu Feb 14, 2013 4:43 pm
- Forum: Ideas and Suggestions
- Topic: Pollution !
- Replies: 11
- Views: 15189
Re: Pollution !
Can't wait for the future of this game! So promising!!!
- Thu Feb 14, 2013 4:43 pm
- Forum: Ideas and Suggestions
- Topic: Sort inventory Key
- Replies: 14
- Views: 17996
Sort inventory Key
How about a key that sorts the inventory? Or making the inventory be sorted all the time by putting the item in the right place everytime we picked up an item.
- Thu Feb 14, 2013 4:40 pm
- Forum: Resolved Problems and Bugs
- Topic: [Resloved 0.2.8] Middle-clicking empty inventory space Crash
- Replies: 4
- Views: 3251
[Resloved 0.2.8] Middle-clicking empty inventory space Crash
I crashed middle-clicking an empty inventory space. Tried it again but couldn't reproduce. Just reporting. :/
- Wed Feb 13, 2013 6:55 pm
- Forum: Outdated/Not implemented
- Topic: A way to move chests with items inside
- Replies: 5
- Views: 6700
Re: A way to move chests with items inside
Maybe cranes and boxes? Transform a Chest into a Box (or Container) then move it using Cranes into the place you want them to go OR move it to a Train to take it far far away to another base. Edit: btw, that's useful information on upgrading chests! :D Didn't know that. That will make things simpler...
- Wed Feb 13, 2013 5:06 am
- Forum: Outdated/Not implemented
- Topic: A way to move chests with items inside
- Replies: 5
- Views: 6700
A way to move chests with items inside
A way to move chests without having to remove the items inside it would be very useful. Maybe a tool that make you able to do that? Or maybe just make it part of the game mechanic?
- Tue Feb 12, 2013 4:48 pm
- Forum: Implemented Suggestions
- Topic: Reset Zoom Key
- Replies: 6
- Views: 5965
Re: Reset Zoom Key
Yes it is! Thank you! I didn't know it was there!
- Tue Feb 12, 2013 2:50 pm
- Forum: Implemented Suggestions
- Topic: Reset Zoom Key
- Replies: 6
- Views: 5965
Reset Zoom Key
It would be nice to have a reset zoom key.
I'm quite finnicky about making the pixels 1:1 on the monitor screen. A hotkey for that would make things easier.
I'm quite finnicky about making the pixels 1:1 on the monitor screen. A hotkey for that would make things easier.
- Tue Feb 12, 2013 1:58 am
- Forum: Implemented Suggestions
- Topic: Freeplay mode with unlimited items
- Replies: 3
- Views: 4409
Re: Freeplay mode with unlimited items
An alternative to what you want is the map editor mode. You can generate a map and edit it using the 'E' key to open the menu. Have fun!