Search found 44 matches

by Poiasdope
Sat Feb 16, 2013 8:24 pm
Forum: Mechanical Throughput Magic (circuit-free)
Topic: Super compact blue FACTORIES. Made by Kwiz and Vel-master
Replies: 60
Views: 54265

Re: super compact blue factory

The game replaying is still not 100% deterministic, I was able to reproduce 1. and 2. level of demo precisely (checked by making crc check every tick), but in 3rd level, the electricity and water logic has some non-determnistic behaviour, this needs to be solved, as it is prerequisite for multiplay...
by Poiasdope
Sat Feb 16, 2013 5:05 pm
Forum: Mechanical Throughput Magic (circuit-free)
Topic: Super compact blue FACTORIES. Made by Kwiz and Vel-master
Replies: 60
Views: 54265

Re: super compact blue factory

rymn wrote:Many rebuilds.
Here's a link to the save.
Nice! Now I can watch your 30 hour replay! :D
by Poiasdope
Sat Feb 16, 2013 4:31 pm
Forum: General discussion
Topic: [Invalid ^^] Failing the Kickstarter
Replies: 75
Views: 43677

Re: Failing the Kickstarter

You guys could try NorthernLion aswell. He does indie game reviews and is pretty popular too. :)

Code: Select all

http://www.youtube.com/northernlion
Edit: I find it funny that a topic called "Failing the Kickstarter" is doing its best to help the game NOT fail the Kickstarter xD
by Poiasdope
Sat Feb 16, 2013 4:14 pm
Forum: Implemented Suggestions
Topic: Save/Load map generation config as String
Replies: 4
Views: 7245

Re: Save/Load map generation config as String

Tbh I really don't see the point in sharing the config. If/when they implement more things like quantity of enemies or structures (ruins) generation, or if you simply want to change between configs quickly, this would help a lot if you play or want to play on several different maps. Sharing is anot...
by Poiasdope
Sat Feb 16, 2013 4:07 pm
Forum: Not a bug
Topic: game speeeed..?
Replies: 8
Views: 13503

Re: game speeeed..?

Press F5 and look if the FPS (top right corner) is alright. The game should normally run at 60 fps.
by Poiasdope
Sat Feb 16, 2013 1:05 am
Forum: Implemented Suggestions
Topic: Save/Load map generation config as String
Replies: 4
Views: 7245

Save/Load map generation config as String

What if we could save and load map generation configs as a hash text? It would be easy for us to share with others even and would become even more great with the addition of new future settings. Example image: http://i.imgur.com/qD1GVJr.jpg Save would generate the hash and put it in the field so we ...
by Poiasdope
Sat Feb 16, 2013 12:46 am
Forum: Resolved Problems and Bugs
Topic: [Resolved 0.2.7] Invisible Character
Replies: 6
Views: 4848

Re: [Graphics problem] Invisible Character

Hi, could you download 0.2.7 and tell me if it resolves your problems? Yes! It is fixed! :D The first time I ran it though, I had some strange framerate issues (running around 37 fps). I opened the 0.2.6 version to make a comparison between them but the second time I opened 0.2.7 it ran at 60 fps s...
by Poiasdope
Fri Feb 15, 2013 8:37 pm
Forum: Resolved Problems and Bugs
Topic: [Resolved 0.2.7] Invisible Character
Replies: 6
Views: 4848

Re: [Graphics problem] Invisible Character

My character is invisible at moving and mining. I tried New Game on a PC with Windows XP. Version alpha 0.2.6.3266.
by Poiasdope
Fri Feb 15, 2013 8:27 pm
Forum: General discussion
Topic: New hope, level 1
Replies: 6
Views: 8016

Re: New hope, level 1

You can beat the level without steel. I just used rockets for the buildings and placed 5-8 turrets near me to get rid of attacking creeper waves. Then, when the buildings in reach are gone, place some new turrets in the direction of the next buildings, while still in reach of the existing turrets (...
by Poiasdope
Fri Feb 15, 2013 8:23 pm
Forum: General discussion
Topic: [Invalid ^^] Failing the Kickstarter
Replies: 75
Views: 43677

Re: Failing the Kickstarter

Seeing Dinnerbone's tweet, I went to the indiegogo page and watched the trailer. HOLY SHIT! I gave you people 10 buck without even playing the demo. I didn't even know that I could get an alpha version back then too! I just downloaded the demo and played. And as much fun it was, it ended. Aww noo! T...
by Poiasdope
Thu Feb 14, 2013 5:15 pm
Forum: Ideas and Suggestions
Topic: Sort inventory Key
Replies: 14
Views: 17996

Re: Sort inventory Key

Thanks! Didn't know about that either! ^^"
Will do my research before posting more suggestions! :D
by Poiasdope
Thu Feb 14, 2013 5:12 pm
Forum: Resolved Problems and Bugs
Topic: [Resloved 0.2.8] Middle-clicking empty inventory space Crash
Replies: 4
Views: 3251

Re: [Bug] Middle-clicking empty inventory space Crash

Yeah... But on an empty inventory space it shows the items first, so maybe it has something to do with that.
by Poiasdope
Thu Feb 14, 2013 4:43 pm
Forum: Ideas and Suggestions
Topic: Pollution !
Replies: 11
Views: 15189

Re: Pollution !

Can't wait for the future of this game! :D So promising!!!
by Poiasdope
Thu Feb 14, 2013 4:43 pm
Forum: Ideas and Suggestions
Topic: Sort inventory Key
Replies: 14
Views: 17996

Sort inventory Key

How about a key that sorts the inventory? Or making the inventory be sorted all the time by putting the item in the right place everytime we picked up an item.
by Poiasdope
Thu Feb 14, 2013 4:40 pm
Forum: Resolved Problems and Bugs
Topic: [Resloved 0.2.8] Middle-clicking empty inventory space Crash
Replies: 4
Views: 3251

[Resloved 0.2.8] Middle-clicking empty inventory space Crash

I crashed middle-clicking an empty inventory space. Tried it again but couldn't reproduce. Just reporting. :/
by Poiasdope
Wed Feb 13, 2013 6:55 pm
Forum: Outdated/Not implemented
Topic: A way to move chests with items inside
Replies: 5
Views: 6700

Re: A way to move chests with items inside

Maybe cranes and boxes? Transform a Chest into a Box (or Container) then move it using Cranes into the place you want them to go OR move it to a Train to take it far far away to another base. Edit: btw, that's useful information on upgrading chests! :D Didn't know that. That will make things simpler...
by Poiasdope
Wed Feb 13, 2013 5:06 am
Forum: Outdated/Not implemented
Topic: A way to move chests with items inside
Replies: 5
Views: 6700

A way to move chests with items inside

A way to move chests without having to remove the items inside it would be very useful. Maybe a tool that make you able to do that? Or maybe just make it part of the game mechanic? :D
by Poiasdope
Tue Feb 12, 2013 4:48 pm
Forum: Implemented Suggestions
Topic: Reset Zoom Key
Replies: 6
Views: 5965

Re: Reset Zoom Key

Yes it is! :D Thank you! I didn't know it was there!
by Poiasdope
Tue Feb 12, 2013 2:50 pm
Forum: Implemented Suggestions
Topic: Reset Zoom Key
Replies: 6
Views: 5965

Reset Zoom Key

It would be nice to have a reset zoom key.

I'm quite finnicky about making the pixels 1:1 on the monitor screen. A hotkey for that would make things easier. :)
by Poiasdope
Tue Feb 12, 2013 1:58 am
Forum: Implemented Suggestions
Topic: Freeplay mode with unlimited items
Replies: 3
Views: 4409

Re: Freeplay mode with unlimited items

An alternative to what you want is the map editor mode. You can generate a map and edit it using the 'E' key to open the menu. Have fun! :)

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