Search found 221 matches

by darius456
Mon Jun 23, 2014 9:04 pm
Forum: Mods
Topic: [MOD 0.11.22] Pocket Bots. Construction bots for your pocket.
Replies: 64
Views: 73261

Re: [MOD 0.10.x] Pocket Bots. Construction bots for your poc

Flying is the relative concept. Fake flight right now. 8-) just my 2 cents.
by darius456
Mon Jun 23, 2014 8:59 pm
Forum: Mods
Topic: [MOD 0.10.1] Company mod: Binford Tools
Replies: 9
Views: 7243

Re: [MOD 0.10.1] Company mod: Binford Tools

Vitduo wrote:It's interesting, but what about move all your modparts in one topic?
Vitduo I support your opinion.

By the way nice icons I will use it. Thx.
by darius456
Mon Jun 23, 2014 8:56 pm
Forum: Mods
Topic: [MOD 0.10.1] Company mod: Kassa Industries
Replies: 19
Views: 14205

Re: [MOD 0.10.1] Company mod: Kassa Industries

Plagiarism, the same stuff or eaven more add Liquid Station Mod
No offense... You can still create another usefull mod.
by darius456
Mon Jun 23, 2014 4:16 am
Forum: Mods
Topic: [MOD 0.10.x] Telelogistics v0.2.4
Replies: 91
Views: 52376

Re: [MOD 0.10.x] Telelogistics v0.2.4

Airat9000 wrote:darius456
good mod! i like it! good work!
Thank You, It's my pleasure.
by darius456
Sun Jun 22, 2014 1:34 pm
Forum: Modding help
Topic: Setting mod priority
Replies: 2
Views: 1350

Re: Setting mod priority

I don't thing so, mod priority was talked many times. I think that all you can do is to name your mod with last alphabet letter... xmymod wmymod zmymod ... don't know what letter factoro take as last, probably x.
by darius456
Sun Jun 22, 2014 10:52 am
Forum: Mods
Topic: [MOD 0.17.xx] TimeButtons v0.3.7
Replies: 101
Views: 114691

Re: [MOD 0.10.x] TimeButtons v0.2.0

New version that is compatible with Factorio v0.10.x is in 1st post.
by darius456
Sun Jun 22, 2014 10:52 am
Forum: Mods
Topic: [MOD 0.10.x] ForceShield v0.1.12
Replies: 51
Views: 31289

Re: [MOD 0.10.x] ForceShield v0.1.11

New version that is compatible with Factorio v0.10.x is in 1st post.
by darius456
Sun Jun 22, 2014 10:51 am
Forum: Mods
Topic: [MOD 0.10.x] PowerLimiter & DMG v0.0.7
Replies: 21
Views: 16528

Re: [MOD 0.10.x] PowerLimiter & DMG v0.0.7

New version that is compatible with Factorio v0.10.x is in 1st post.
by darius456
Sun Jun 22, 2014 10:51 am
Forum: Mods
Topic: [MOD 0.10.x] Telelogistics v0.2.4
Replies: 91
Views: 52376

Re: [MOD 0.10.x] Telelogistics v0.2.4

New version that is compatible with Factorio v0.10.x is in 1st post.
by darius456
Sun Jun 22, 2014 10:51 am
Forum: Mods
Topic: [MOD 0.12.x] AdvancedEquipment_0.5.7
Replies: 138
Views: 123409

Re: [MOD 0.10.x] AdvancedEquipment v0.3.6

New version that is compatible with Factorio v0.10.x is in 1st post.
by darius456
Sat Jun 21, 2014 4:12 pm
Forum: Modding help
Topic: I need help(first mod->Accumulator)
Replies: 13
Views: 3921

Re: I need help(first mod->Accumulator)

Yes truth, I have read my power limiter prototypes, and I have: energy_source = { type = "electric", buffer_capacity = "500kJ", --5MJ usage_priority = "terciary", input_flow_limit = {value=10, ext="kW"}, output_flow_limit = {value=10, ext="kW"}, },
by darius456
Sat Jun 21, 2014 3:59 pm
Forum: Modding help
Topic: I need help(first mod->Accumulator)
Replies: 13
Views: 3921

Re: I need help(first mod->Accumulator)

Well heyo, I´m completly new to modding and have readed the Wiki Modding Tutorial and a bit from the forum(Thank you "FreeER" :D) and know a few basics of Lua. So well --------------------------- Error --------------------------- Error while loading prototype "Accumulator+": No ...
by darius456
Sat Jun 21, 2014 3:15 pm
Forum: Modding help
Topic: defines.inventory changed !!!
Replies: 2
Views: 1489

defines.inventory changed !!!

As in topic, defines.inventory changed :!: This wiki site is no longer up to date: LINK For AssemblingMachine it was: inputInventory = 1 outputInventory = 2 moduleInventory = 3 right now it is: inputInventory = 2 outputInventory = 3 moduleInventory = 4 Don't know if other inventory changed, have no ...
by darius456
Fri Jun 20, 2014 7:42 am
Forum: Mods
Topic: [MOD 0.10.x] ForceShield v0.1.12
Replies: 51
Views: 31289

Re: [MOD 0.9.x] ForceShield v0.1.10

Hagop wrote:Has any one tried this mod in 0.10.x yet? Does it work?
You can try it but I don't guarantee it will work. When Factorio v0.10.1 will be released I will update all my mods.
by darius456
Thu Jun 19, 2014 8:17 am
Forum: Mods
Topic: [MOD 0.10.x] PowerLimiter & DMG v0.0.7
Replies: 21
Views: 16528

Re: [MOD 0.9.x] PowerLimiter & DMG v0.0.6

Yes, when v0.10.1 will be available I will update all my mods.
by darius456
Wed Jun 18, 2014 1:42 pm
Forum: Mods
Topic: [0.11.13] RoadWorks 2.0.0
Replies: 126
Views: 131206

Re: [0.10.0] RoadWorks

Cool, another usefull mod. Show me bridge!
by darius456
Tue Jun 17, 2014 4:59 pm
Forum: Mods
Topic: [MOD 0.10.x] PowerLimiter & DMG v0.0.7
Replies: 21
Views: 16528

Re: [MOD 0.9.x] PowerLimiter & DMG v0.0.6

Rebalanced, see 1st post.
by darius456
Tue Jun 17, 2014 4:02 am
Forum: Mods
Topic: [MOD 0.10.x] PowerLimiter & DMG v0.0.7
Replies: 21
Views: 16528

Re: [MOD 0.9.x] PowerLimiter & DMG v0.0.5

Mk3 Produces only 3MW energy, but it needs 100 Mk1 generators... So it's cheaper to create 100 Mk1 and get 100MW instead of creating 1 Mk3 and get only 3MW... I think it needs to rebalance, somekind like mk1=1MW, mk2=7MW,mk3=50-60MW, just for space economy... In other ways there is no sense to make...
by darius456
Tue Jun 17, 2014 3:59 am
Forum: Mods
Topic: [MOD 0.10.x] Telelogistics v0.2.4
Replies: 91
Views: 52376

Re: [MOD 0.9.x] Telelogistics v0.2.3

New version in 1st post.
by darius456
Mon Jun 16, 2014 8:39 am
Forum: Mods
Topic: [MOD 0.10.x] Telelogistics v0.2.4
Replies: 91
Views: 52376

Re: [MOD 0.9.x] Telelogistics v0.2.2

Getting a different error this time darius: http://i.imgur.com/e6PR71p.png Simple answear... This mod is not compatible with Factorio v0.10.0. I will make all my mods compatible when v0.10.1 will be available. It is common known that v0.10.0 uses ogg instead of wav, so you can open entity lua file ...

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