Search found 221 matches
- Sun Jun 15, 2014 4:55 pm
- Forum: Mods
- Topic: [MOD 0.12.x] AdvancedEquipment_0.5.7
- Replies: 138
- Views: 123405
Re: [MOD 0.9.x] AdvancedEquipment v0.3.5
Update MoWether or downgrade my mod to 0.3.4
- Sun Jun 15, 2014 8:56 am
- Forum: Mods
- Topic: [MOD 0.10.x] Telelogistics v0.2.4
- Replies: 91
- Views: 52371
Re: [MOD 0.9.x] Telelogistics v0.2.2
Getting this error. I have v0.2.2 Path_Telelogistics_/graphics/blue.png does not match any mod. https://www.dropbox.com/s/vwl5nog4xr2wemh/error.png I get this kind of error with a lot of mods actually. When you download mod as zip file remove version from it's name. So if you have telelogistic v0.2...
- Sun Jun 15, 2014 7:18 am
- Forum: MoMods
- Topic: MoMods: CoreMod Downloads
- Replies: 235
- Views: 173520
Re: [MOD 0.10.X] MoMods
The remote.call for daytimeleft just tells you how long before it switches between day/night. Use the curtimename remote.call to differentiate between which one it currently is. And yes, a full cycle should take 14 mins. local moweather_timeleft = remote.call("MoWeather", "daytimelef...
- Sat Jun 14, 2014 9:12 pm
- Forum: Mods
- Topic: [MOD 0.10.x] Telelogistics v0.2.4
- Replies: 91
- Views: 52371
Re: [MOD 0.9.x] Telelogistics v0.2.2
There is v0.2.2 in 1st post.
Fixed bug that cause wrong power_usage/range by teleinserter. - strongly recommend to update.
Fixed bug that cause wrong power_usage/range by teleinserter. - strongly recommend to update.
- Sat Jun 14, 2014 8:28 pm
- Forum: Mods
- Topic: [MOD 0.12.x] AdvancedEquipment_0.5.7
- Replies: 138
- Views: 123405
Re: [MOD 0.9.x] AdvancedEquipment v0.3.4
Niestety ten błąd powrócił gdy zainstalowałem wersję 0.10.0 factorio. I nie pomaagją restarty gry , lub skasowanie innych modów, błąd ten występuje gdy chcę zagrać w trybie sandbox, gra się chyba pluje o jakiś character equipment , ale w sandoboxie nie ma gracza i jego eq na bronie i narzędzia prze...
- Sat Jun 14, 2014 7:31 pm
- Forum: MoMods
- Topic: MoMods: CoreMod Downloads
- Replies: 235
- Views: 173520
Re: [MOD 0.10.X] MoMods
MoCombat seems to be crashing for me. I get an error about a creeper death sound not being found. Please update MoCombat again, And make sure your using 0.10 factorio atlease. I have found cross mod incompatibility. In my mod Anvanced Equipment is clock, that indicates in game time. When im using M...
- Sat Jun 14, 2014 3:24 pm
- Forum: Mods
- Topic: [MOD 0.10.x] Telelogistics v0.2.4
- Replies: 91
- Views: 52371
Re: [MOD 0.9.x] Telelogistics v0.2.0
Water bug fixed in v0.2.0, also add some new stuff. New version in 1st post.
- Sat Jun 14, 2014 2:06 pm
- Forum: MoMods
- Topic: MoMods: CoreMod Downloads
- Replies: 235
- Views: 173520
Re: [MOD 0.10.X] MoMods
I have found cross mod incompatibility. In my mod Anvanced Equipment is clock, that indicates in game time. When im using MoWeather this clock is no longer usable, because Your mod take control over the game.daytime variable. Do you store somewhere current day time to prevent loss of information abo...
- Sat Jun 14, 2014 7:20 am
- Forum: Mods
- Topic: [MOD 0.12.x] AdvancedEquipment_0.5.7
- Replies: 138
- Views: 123405
Re: [MOD 0.9.x] AdvancedEquipment v0.3.3
Take a look at recharge speed.tetkris wrote:ciekawa ta ramka ze statami czy to blad czy cos nie wiem , shield mk4 ma 150 a shield mk3 300 ? albo shield mk5 tez ma 300 , nie rozumiem tego , myslalem ze im wiekszy mk shield tym wiecej dżuli obrony
- Fri Jun 13, 2014 5:55 pm
- Forum: Mods
- Topic: [MOD 0.10.x] Telelogistics v0.2.4
- Replies: 91
- Views: 52371
Re: [MOD 0.9.x] Telelogistics v0.1.12
I will try to fix it in next release.qi1989223 wrote:
SO good
but
I can place it on the water
- Fri Jun 13, 2014 3:39 pm
- Forum: Mods
- Topic: [MOD 0.10.x] Telelogistics v0.2.4
- Replies: 91
- Views: 52371
Re: [MOD 0.9.x] Telelogistics v0.1.12
OMG again forgot to upload new entities and it's images. Today I will upload new version. Sorry.
Upload fixed zip file in 1st post.
Upload fixed zip file in 1st post.
- Fri Jun 13, 2014 11:37 am
- Forum: Mods
- Topic: [MOD 0.10.2] Automatic Rail Laying Machine
- Replies: 143
- Views: 78118
- Fri Jun 13, 2014 9:30 am
- Forum: Mods
- Topic: [MOD 0.10.x] Telelogistics v0.2.4
- Replies: 91
- Views: 52371
Re: [MOD 0.9.x] Telelogistics v0.1.12
Fixed in v0.1.12 see 1st post.qi1989223 wrote:when I Click itIt will be happen
- Thu Jun 12, 2014 9:23 pm
- Forum: Mods
- Topic: [MOD 0.11.x+] Straight Pipes - Easier liquid handling
- Replies: 17
- Views: 17763
Re: [MOD 0.9.x+] Straight Pipes - Easier liquid handling
Upload it on this forum you will have a download counter. By the way small mods im uploading here, but big ones on mediafire, also has counters.JamesOFarrell wrote:No problem. Glad someone is using it.darius456 wrote:I prefer new version Thx.
- Thu Jun 12, 2014 2:43 pm
- Forum: Mods
- Topic: [MOD 0.10.x] Telelogistics v0.2.4
- Replies: 91
- Views: 52371
Re: [MOD 0.9.x] Telelogistics v0.1.11
Try to click save and close, or better give me save game, plus list of your mods. By the way have you recently switch mod on/off? Do you have newest version of my mod... i don't thing so.
- Thu Jun 12, 2014 1:00 pm
- Forum: Mods
- Topic: [MOD 0.12.x] AdvancedEquipment_0.5.7
- Replies: 138
- Views: 123405
Re: [MOD 0.9.x] AdvancedEquipment v0.3.3
When you turn mod on or off you have to restart Factorio. Tetkris had the same error! Recipe for MK3 is ok, this is intended to be this way, do not argue with me just accept it
- Thu Jun 12, 2014 7:10 am
- Forum: Mods
- Topic: [MOD 0.11.x+] Straight Pipes - Easier liquid handling
- Replies: 17
- Views: 17763
Re: [MOD 0.9.x+] Straight Pipes - Easier liquid handling
I prefer new version Thx.
- Wed Jun 11, 2014 6:13 pm
- Forum: Mods
- Topic: [MOD 0.10.x] ForceShield v0.1.12
- Replies: 51
- Views: 31288
Re: [MOD 0.9.x] ForceShield v0.1.9
I have upload new version in 1st post.
- Wed Jun 11, 2014 6:36 am
- Forum: Implemented mod requests
- Topic: Construction bots and build events
- Replies: 13
- Views: 12690
Re: Construction bots and build events
I have noticed it too so I allways destroy ghost building (in control.lua) to prevent rebuilding by bots, but I have no idea how to prevent bugs caused by:
1. picking up my entities by bots
2. building my entities by blueprint.
1. picking up my entities by bots
2. building my entities by blueprint.
- Tue Jun 10, 2014 8:50 pm
- Forum: Mods
- Topic: [MOD 0.10.x] Telelogistics v0.2.4
- Replies: 91
- Views: 52371
Re: [MOD 0.9.x] Telelogistics v0.1.11
New version in 1st, this version fix very annoying bug that rotates the teleinserter.