Search found 221 matches

by darius456
Sun Jun 15, 2014 4:55 pm
Forum: Mods
Topic: [MOD 0.12.x] AdvancedEquipment_0.5.7
Replies: 138
Views: 123405

Re: [MOD 0.9.x] AdvancedEquipment v0.3.5

Update MoWether or downgrade my mod to 0.3.4
by darius456
Sun Jun 15, 2014 8:56 am
Forum: Mods
Topic: [MOD 0.10.x] Telelogistics v0.2.4
Replies: 91
Views: 52371

Re: [MOD 0.9.x] Telelogistics v0.2.2

Getting this error. I have v0.2.2 Path_Telelogistics_/graphics/blue.png does not match any mod. https://www.dropbox.com/s/vwl5nog4xr2wemh/error.png I get this kind of error with a lot of mods actually. When you download mod as zip file remove version from it's name. So if you have telelogistic v0.2...
by darius456
Sun Jun 15, 2014 7:18 am
Forum: MoMods
Topic: MoMods: CoreMod Downloads
Replies: 235
Views: 173520

Re: [MOD 0.10.X] MoMods

The remote.call for daytimeleft just tells you how long before it switches between day/night. Use the curtimename remote.call to differentiate between which one it currently is. And yes, a full cycle should take 14 mins. local moweather_timeleft = remote.call("MoWeather", "daytimelef...
by darius456
Sat Jun 14, 2014 9:12 pm
Forum: Mods
Topic: [MOD 0.10.x] Telelogistics v0.2.4
Replies: 91
Views: 52371

Re: [MOD 0.9.x] Telelogistics v0.2.2

There is v0.2.2 in 1st post.
Fixed bug that cause wrong power_usage/range by teleinserter. - strongly recommend to update.
by darius456
Sat Jun 14, 2014 8:28 pm
Forum: Mods
Topic: [MOD 0.12.x] AdvancedEquipment_0.5.7
Replies: 138
Views: 123405

Re: [MOD 0.9.x] AdvancedEquipment v0.3.4

Niestety ten błąd powrócił gdy zainstalowałem wersję 0.10.0 factorio. I nie pomaagją restarty gry , lub skasowanie innych modów, błąd ten występuje gdy chcę zagrać w trybie sandbox, gra się chyba pluje o jakiś character equipment , ale w sandoboxie nie ma gracza i jego eq na bronie i narzędzia prze...
by darius456
Sat Jun 14, 2014 7:31 pm
Forum: MoMods
Topic: MoMods: CoreMod Downloads
Replies: 235
Views: 173520

Re: [MOD 0.10.X] MoMods

MoCombat seems to be crashing for me. I get an error about a creeper death sound not being found. Please update MoCombat again, And make sure your using 0.10 factorio atlease. I have found cross mod incompatibility. In my mod Anvanced Equipment is clock, that indicates in game time. When im using M...
by darius456
Sat Jun 14, 2014 3:24 pm
Forum: Mods
Topic: [MOD 0.10.x] Telelogistics v0.2.4
Replies: 91
Views: 52371

Re: [MOD 0.9.x] Telelogistics v0.2.0

Water bug fixed in v0.2.0, also add some new stuff. New version in 1st post.
by darius456
Sat Jun 14, 2014 2:06 pm
Forum: MoMods
Topic: MoMods: CoreMod Downloads
Replies: 235
Views: 173520

Re: [MOD 0.10.X] MoMods

I have found cross mod incompatibility. In my mod Anvanced Equipment is clock, that indicates in game time. When im using MoWeather this clock is no longer usable, because Your mod take control over the game.daytime variable. Do you store somewhere current day time to prevent loss of information abo...
by darius456
Sat Jun 14, 2014 7:20 am
Forum: Mods
Topic: [MOD 0.12.x] AdvancedEquipment_0.5.7
Replies: 138
Views: 123405

Re: [MOD 0.9.x] AdvancedEquipment v0.3.3

tetkris wrote:ciekawa ta ramka ze statami czy to blad czy cos nie wiem , shield mk4 ma 150 a shield mk3 300 ? albo shield mk5 tez ma 300 , nie rozumiem tego , myslalem ze im wiekszy mk shield tym wiecej dżuli obrony
Take a look at recharge speed.
by darius456
Fri Jun 13, 2014 5:55 pm
Forum: Mods
Topic: [MOD 0.10.x] Telelogistics v0.2.4
Replies: 91
Views: 52371

Re: [MOD 0.9.x] Telelogistics v0.1.12

qi1989223 wrote::D

SO good

but :cry:
1.jpg
I can place it on the water
I will try to fix it in next release.
by darius456
Fri Jun 13, 2014 3:39 pm
Forum: Mods
Topic: [MOD 0.10.x] Telelogistics v0.2.4
Replies: 91
Views: 52371

Re: [MOD 0.9.x] Telelogistics v0.1.12

OMG again forgot to upload new entities and it's images. Today I will upload new version. Sorry.
Upload fixed zip file in 1st post.
by darius456
Fri Jun 13, 2014 11:37 am
Forum: Mods
Topic: [MOD 0.10.2] Automatic Rail Laying Machine
Replies: 143
Views: 78118

Re: [MOD 0.10.0] Automatic Rail Laying Machine

Usefull.
by darius456
Fri Jun 13, 2014 9:30 am
Forum: Mods
Topic: [MOD 0.10.x] Telelogistics v0.2.4
Replies: 91
Views: 52371

Re: [MOD 0.9.x] Telelogistics v0.1.12

qi1989223 wrote:when I Click it
1.jpg
It will be happen
2.jpg
Fixed in v0.1.12 see 1st post.
by darius456
Thu Jun 12, 2014 9:23 pm
Forum: Mods
Topic: [MOD 0.11.x+] Straight Pipes - Easier liquid handling
Replies: 17
Views: 17763

Re: [MOD 0.9.x+] Straight Pipes - Easier liquid handling

JamesOFarrell wrote:
darius456 wrote:I prefer new version Thx.
No problem. Glad someone is using it.
Upload it on this forum you will have a download counter. By the way small mods im uploading here, but big ones on mediafire, also has counters.
by darius456
Thu Jun 12, 2014 2:43 pm
Forum: Mods
Topic: [MOD 0.10.x] Telelogistics v0.2.4
Replies: 91
Views: 52371

Re: [MOD 0.9.x] Telelogistics v0.1.11

Try to click save and close, or better give me save game, plus list of your mods. By the way have you recently switch mod on/off? Do you have newest version of my mod... i don't thing so.
by darius456
Thu Jun 12, 2014 1:00 pm
Forum: Mods
Topic: [MOD 0.12.x] AdvancedEquipment_0.5.7
Replies: 138
Views: 123405

Re: [MOD 0.9.x] AdvancedEquipment v0.3.3

When you turn mod on or off you have to restart Factorio. Tetkris had the same error! Recipe for MK3 is ok, this is intended to be this way, do not argue with me just accept it 8-)
by darius456
Thu Jun 12, 2014 7:10 am
Forum: Mods
Topic: [MOD 0.11.x+] Straight Pipes - Easier liquid handling
Replies: 17
Views: 17763

Re: [MOD 0.9.x+] Straight Pipes - Easier liquid handling

I prefer new version Thx.
by darius456
Wed Jun 11, 2014 6:13 pm
Forum: Mods
Topic: [MOD 0.10.x] ForceShield v0.1.12
Replies: 51
Views: 31288

Re: [MOD 0.9.x] ForceShield v0.1.9

I have upload new version in 1st post.
by darius456
Wed Jun 11, 2014 6:36 am
Forum: Implemented mod requests
Topic: Construction bots and build events
Replies: 13
Views: 12690

Re: Construction bots and build events

I have noticed it too so I allways destroy ghost building (in control.lua) to prevent rebuilding by bots, but I have no idea how to prevent bugs caused by:
1. picking up my entities by bots
2. building my entities by blueprint.
by darius456
Tue Jun 10, 2014 8:50 pm
Forum: Mods
Topic: [MOD 0.10.x] Telelogistics v0.2.4
Replies: 91
Views: 52371

Re: [MOD 0.9.x] Telelogistics v0.1.11

New version in 1st, this version fix very annoying bug that rotates the teleinserter.

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