Search found 86 matches

by ray4ever
Thu Feb 20, 2014 11:20 pm
Forum: Show your Creations
Topic: EndGame testing 0.9.0
Replies: 4
Views: 8196

Re: EndGame testing 0.9.0

Big factory :)
But it seems that you are mostly relying on logistic bots to transport all your intermediate products. Personally I try to build production chains that don't have to rely on logistic bots too much in order to make everything faster/more effective.
by ray4ever
Thu Feb 20, 2014 8:57 pm
Forum: Implemented Suggestions
Topic: Fix the transport belts already
Replies: 10
Views: 4814

Re: Fix the transport belts already

I'm not sure if they have changed something on the belt speed with 0.9, but now 8 electric furnaces (without modules, speed = 1.0) on each side (16 in total) are perfectly able to completely saturate a basic belt without turns. Any additional furnace put in line wasn't able to put a piece of iron pl...
by ray4ever
Wed Feb 19, 2014 9:10 pm
Forum: General discussion
Topic: Too much fuel.
Replies: 16
Views: 8653

Re: Too much fuel.

*edit* I don't really like the concept of recipes to convert the different liquids. Wouldn't that defeat the point of refineries outputting all 3 types? Light oil for sulfur isn't realistic either afaik. I think it is more of a balance issue (likely plastics, but possibly other petroleum based prod...
by ray4ever
Tue Feb 18, 2014 4:50 pm
Forum: General discussion
Topic: Too much fuel.
Replies: 16
Views: 8653

Re: Too much fuel.

I have the same problem with too much solid fuel which I can't burn :( Light and heavy oil definitely need some other / more uses.
by ray4ever
Sun Feb 16, 2014 9:00 pm
Forum: General discussion
Topic: Feedback 0.9
Replies: 58
Views: 21577

Re: Feedback 0.9

Generally I really like the added complexity of the game with the addition of the oil industry. But i think a few changes/adjustment are needed to make it fun/more easy to use. My suggestions can be found here: https://forums.factorio.com/forum/viewtopic.php?f=16&t=2344 The only big thing now mi...
by ray4ever
Sun Feb 16, 2014 9:12 am
Forum: Resolved Problems and Bugs
Topic: [0.9] Liquid input capacity is too large
Replies: 6
Views: 2555

Re: [0.9] Liquid input capacity is too large

I have to agree. It would be much more inline with the "normal" rules for assemblers if the input for the chemical plants would be changed.
by ray4ever
Sun Feb 16, 2014 9:09 am
Forum: Balancing
Topic: Has the map creation algorithm changed?
Replies: 5
Views: 7532

Re: Has the map creation algorithm changed?

With further testing it seems to me that the ore seeds are created first and than the water is generated. This leads to a situation where most/all of your ore is generated under water making it inaccessible for the player.
by ray4ever
Sun Feb 16, 2014 9:02 am
Forum: Balancing
Topic: [0.9] Feedback/Balancing/Suggestions
Replies: 3
Views: 7451

[0.9] Feedback/Balancing/Suggestions

Having played Factorio for the last 1 1/2 days extensively I just wanted to give some Feedback regarding overall gameplay and balance. Naturally this leads to some suggestions how to "solve" the "problems" I noticed. Of course some "problems" might be worthwhile design ...
by ray4ever
Sun Feb 16, 2014 7:43 am
Forum: Gameplay Help
Topic: Do biters attack solar power units?
Replies: 4
Views: 7039

Re: Do biters attack solar power units?

How do you enter the debug mode?
So biters will always try to reach the power plant and maybe the smelters/assembly machines but not much else?
by ray4ever
Sat Feb 15, 2014 9:30 pm
Forum: Balancing
Topic: Has the map creation algorithm changed?
Replies: 5
Views: 7532

Has the map creation algorithm changed?

I generated quite a few maps today (around 20ish) and found that in about 50% of all maps one of the main ores (coal, iron, copper) wasn't available in the starting location. This hasn't happened to me beforehand. Furthermore there seems to be a LOT more water on the map than before and the wood den...
by ray4ever
Sat Feb 15, 2014 9:22 pm
Forum: General discussion
Topic: Can't assemble regular inserter?
Replies: 3
Views: 3234

Re: Can't assemble regular inserter?

Hi,
I had the same problem when i tried building the regular Inserter. You need to make sure that you have a tech 2 assembly machine (the blue one) for the construction.
by ray4ever
Sat Feb 15, 2014 10:08 am
Forum: General discussion
Topic: Can I use oil to produce energy?
Replies: 28
Views: 19844

Re: Can I use oil to produce energy?

I just learned that you can turn any oil into solid fuel which than can be used in a burner -> steam engine setup to produce energy.
by ray4ever
Fri Feb 14, 2014 9:22 pm
Forum: Resolved Problems and Bugs
Topic: [0.9] Not able to build yellow inserters
Replies: 3
Views: 3578

Re: [0.9] Not able to build yellow inserters

Oh, you are right. Sorry for the confusion!
(You can delete the topic if you want)
by ray4ever
Fri Feb 14, 2014 9:16 pm
Forum: Resolved Problems and Bugs
Topic: [0.9] Not able to build yellow inserters
Replies: 3
Views: 3578

[0.9] Not able to build yellow inserters

I am unable to build an "Knickarmroboter" (the yellow inserter) in an assembly machine. Only the coal fired ones and the intelligent inserter is buildable in the tech1 assembly machine for me.
by ray4ever
Fri Feb 14, 2014 6:45 pm
Forum: General discussion
Topic: 0.9
Replies: 31
Views: 12421

Re: 0.9

"Good" news ;) Please keep us informed!
by ray4ever
Fri Feb 07, 2014 7:26 pm
Forum: News
Topic: Friday Facts #20 The release buzz
Replies: 79
Views: 51140

Re: Friday Facts #19 The release buzz

The play test will start at saturday (tomorrow) so all the requirements must be in place, this should give us enough feedback for rough balancing and polishing. So we will be able to join the 0.9 pretest with experimental updates enabled in the options? Or are you only referring to internal testing...
by ray4ever
Fri Jan 31, 2014 7:01 am
Forum: General discussion
Topic: Factorio on Win8
Replies: 6
Views: 6879

Re: Factorio on Win8

I'm quite sure that the problem isn't win 8 but most likely your pc/laptop/tablet whatever.
I tested factorio on win 7 and win 8 and it works fine (and as not much has changed from win 7 to win 8 concerning games i don't think the operation system can be a problem)
by ray4ever
Wed Jan 29, 2014 2:37 pm
Forum: Show your Creations
Topic: Combined Science 1,2 and 3
Replies: 5
Views: 9370

Re: Combined Science 1,2 and 3

kovarex wrote:Not after 0.9.
Spoiler alert: recipes will change ... :)
Cheating bastard :P

Guess I/we will have to think of another layout than :)
by ray4ever
Wed Jan 29, 2014 11:45 am
Forum: Show your Creations
Topic: Combined Science 1,2 and 3
Replies: 5
Views: 9370

Re: Combined Science 1,2 and 3

Very nice setup! I might copy it in the future ;)
by ray4ever
Wed Jan 29, 2014 11:39 am
Forum: News
Topic: Friday Facts #18
Replies: 13
Views: 22067

Re: Friday Facts #18

Any chance that we will be surprised tomorrow by the release of 0.9? ;)
Because personally I'm really excited about the new oil industry and all the possible receipts the oil will allow :) (And as we are alpha testers, feel free to use me/us ^^)

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