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Tested in SP, and with 1 player in MP.
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- Thu Aug 06, 2015 9:55 pm
- Forum: Mods
- Topic: [0.12.0]Resource Monitor Mod unofficial update 0.5.4(Fix 1)
- Replies: 37
- Views: 30459
- Thu Aug 06, 2015 8:24 am
- Forum: Mods
- Topic: [MOD 0.13.x] Cursed PI - v0.2.3
- Replies: 43
- Views: 51292
Re: [0.12.x] Cursed PI - v0.0.3
Ralord89 wrote:I get this error when running it with Reverse Factory mod
Code: Select all
data.raw["recipe"]["cursed-pa"].ingredients = {{"iron-plate",1}}
i have this modified for the next version, but i don't want update only for this.
- Thu Aug 06, 2015 8:15 am
- Forum: Mods
- Topic: [Discontinued] Eco Trees (0.0.5)
- Replies: 19
- Views: 34894
Re: [0.12.x] Eco Trees
jajaja i'm just thinking to do 1 mod like this.
Nice mod
Nice mod
- Wed Aug 05, 2015 12:24 am
- Forum: Mods
- Topic: [0.12.0]Resource Monitor Mod unofficial update 0.5.4(Fix 1)
- Replies: 37
- Views: 30459
Re: [0.12.0]Reasource Monitor Mod unofficial update 0.5.4(Fix 1)
Hum. This makes not so much sense. ;) ok For the love of god, github! ok That is actually a pretty good option if its so that multiple people can work together :D! yep In the other version it immediately errors out when you try and use it in single player, I didn't try MP. I've tested all functions...
- Tue Aug 04, 2015 6:07 pm
- Forum: Modding help
- Topic: Getting Localised Names As a String
- Replies: 26
- Views: 8867
Re: Getting Localised Names As a String
Hi, in my opinion, I suggest use {"type.name"} like {"item-name.iron-ore"}
And you can't compare, filter or something.
Maybe you have other way, show more code.
And you can't compare, filter or something.
Maybe you have other way, show more code.
- Mon Aug 03, 2015 10:17 pm
- Forum: Mods
- Topic: [MOD 0.13.x] Cursed PI - v0.2.3
- Replies: 43
- Views: 51292
Re: [0.12.x] Cursed PI - v0.0.3
Upgraded v0.0.3 My changelog is sleepy, can see all changes here maybe. - A lot of scripts - Added Cursed assembler programmer hmmm i forgot, blueprint compatible. Just out of curiosity - what made it incompatible with blueprints? :D I've thought a lot about it! Possible problems are: a line of cod...
- Mon Aug 03, 2015 6:35 pm
- Forum: Mods
- Topic: [0.12.x]Hardcore Inventory [WIP]
- Replies: 10
- Views: 13633
Re: [0.12.x]Hardcore Inventory [WIP]
is more like a realistic inventory
- Mon Aug 03, 2015 6:34 pm
- Forum: Mods
- Topic: [MOD 0.18.X] Air Filtering
- Replies: 134
- Views: 171827
Re: [MOD 0.12.X] Air Filtering
I like your mod, but please, read this post: click me! And i think is a very easy clean a medium factory... maybe make 5-7 tiers of technology, with a tier 1 easier than now (with only science pack 1), for very little factories and continue to make a tier 7 for a ultra factory and VERY expensive(+30...
- Mon Aug 03, 2015 6:02 am
- Forum: Mods
- Topic: [MOD 0.13.x] Cursed PI - v0.2.3
- Replies: 43
- Views: 51292
Re: [0.12.x] Cursed PI - v0.0.3
Upgraded v0.0.3
My changelog is sleepy, can see all changes here maybe.
My changelog is sleepy, can see all changes here maybe.
v0.0.3
hmmm i forgot, blueprint compatible.- Sun Aug 02, 2015 11:56 pm
- Forum: Mods
- Topic: [MOD 0.13.x] Cursed PI - v0.2.3
- Replies: 43
- Views: 51292
Re: [0.12.x] Cursed PI - v0.0.2
Setting match_progress_to_activity to false in the entity definitions appears to stop the squealing/squeaking. If you place a second programmable inserter before closing the GUI from the first, it throws an error (frame already exists) and boots you back to the main menu. Thanks you! I'm finishing ...
- Sun Aug 02, 2015 11:49 pm
- Forum: Mods
- Topic: [MOD 0.12.12+] Advanced Logistics System 0.2.13
- Replies: 242
- Views: 204016
Re: [MOD 0.12.x] Advanced Logistics System
:/ bah, just so fucking amazing
- Sun Aug 02, 2015 8:56 pm
- Forum: Mods
- Topic: [MOD 0.11.x] Resource-Monitor-Mod v0.5.2
- Replies: 105
- Views: 121734
Re: [MOD 0.11.x] Resource-Monitor-Mod v0.5.2
Here, i don't saw this post and make a own update for 0.12. Is working perfectly, a lot of changes, working in MP. http://www.mediafire.com/download/q3bo036s969qu3p/Resource-Monitor-Mod_0.5.4.zip You might wanna check out the subforum for unofficially updated mods ;) https://forums.factorio.com/for...
- Sun Aug 02, 2015 8:56 pm
- Forum: Mods
- Topic: [0.12.0]Resource Monitor Mod unofficial update 0.5.4(Fix 1)
- Replies: 37
- Views: 30459
Re: [0.12.0]Reasource Monitor Mod unofficial update 0.5.4(Fix 1)
I'm sorry, yesterday i was too sleepy, i've posted in the wrong post
Here, i don't saw this post and make a own update for 0.12.Is working perfectly, a lot of changes, working in MP.
http://www.mediafire.com/download/q3bo0 ... _0.5.4.zip
- Sun Aug 02, 2015 8:30 am
- Forum: Mods
- Topic: [MOD 0.11.x] Resource-Monitor-Mod v0.5.2
- Replies: 105
- Views: 121734
Re: [MOD 0.11.x] Resource-Monitor-Mod v0.5.2
Here, i don't saw this post and make a own update for 0.12.
Is working perfectly, a lot of changes, working in MP.
http://www.mediafire.com/download/q3bo0 ... _0.5.4.zip
Is working perfectly, a lot of changes, working in MP.
http://www.mediafire.com/download/q3bo0 ... _0.5.4.zip
- Sun Aug 02, 2015 12:47 am
- Forum: Mods
- Topic: [MOD 0.13.x] Cursed PI - v0.2.3
- Replies: 43
- Views: 51292
Re: [0.12.x] Cursed PI - v0.0.2
yep, and sound is useless, i'll erase all sounds.DreamSmith wrote:Is there a problem with the sound files, get a squeel when the basic one is working.
- Sat Aug 01, 2015 10:02 pm
- Forum: Mods
- Topic: [MOD 0.13.x] Cursed PI - v0.2.3
- Replies: 43
- Views: 51292
Re: [0.12.x] Cursed PI - v0.0.2
Loved the concept, really useful in tight spaces! I've stolen the idea from a request, i like make mods but i have no idea about what. Burner Inserter (PI) causes Unhandled exception and crashes the game when it first tries to fuel it's self. Game version: 12.2 0.003 2015-08-01 00:58:58; Factorio 0...
- Fri Jul 31, 2015 5:55 pm
- Forum: Mods
- Topic: [MOD 0.13.x] Cursed PI - v0.2.3
- Replies: 43
- Views: 51292
[MOD 0.13.x] Cursed PI - v0.2.3
- Cursed Programable Inserter - Name: Cursed PI Version: 0.2.3 Factorio-Version: 0.13.0 Description: Inserters programables via GUI License: BY-NC-ND Release: 2016-07-05 Download-Url: Download Website: Here Source: Click Dependencies: ["base"] Category: Item Tags: drop, pickup, burner, ba...
- Fri Jul 31, 2015 3:25 pm
- Forum: Questions, reviews and ratings
- Topic: Ideas & Suggestions
- Replies: 56
- Views: 36190
Re: Ideas & Suggestions
Hi, can you add a interface to edit a tree? I want modify the time, but better if can modify every state. Thanks. Do you mean a script-interface? yep, like this editSeed = function(seedInfo) if global.tf.seedPrototypes[seedInfo.name] ~= nil then if seedInfo.states ~= nil then global.tf.seedPrototyp...
- Fri Jul 31, 2015 2:04 pm
- Forum: Mods
- Topic: Cursed Bugs
- Replies: 34
- Views: 28824
Re: Cursed Bugs
Ok, so i made a new map, played 10 hours or so but then thought there isn't enough biters, so i edited level.dat and level.init to increase size and frequency to high. Launched the game, loaded the save, tried to close cuursed GUI and got this: http://scr.hu/2ror/bij8i It happened on most interacti...
- Fri Jul 31, 2015 1:46 pm
- Forum: Mods
- Topic: [MOD 0.12.x] Cursed JP - v0.0.2
- Replies: 8
- Views: 28001
Re: [0.12.x] Cursed JP - 0.0.2
The nameGotLag wrote:What's the curse?