Search found 47 matches

by MCDomYT
Sat Jan 18, 2014 12:50 pm
Forum: Ideas and Suggestions
Topic: Pump power usage
Replies: 11
Views: 5490

Re: Pump power usage

If a pump needed power then, currently, you cant get any water to get the steam engine working. Steam power is a basic start to the game. Where as oil and solar are more advanced and require researching to get better energy
by MCDomYT
Sat Jan 18, 2014 12:26 am
Forum: Implemented Suggestions
Topic: Different Coloured Characters
Replies: 4
Views: 1798

Re: Different Coloured Characters

Why not CMYK? :-P
by MCDomYT
Fri Jan 17, 2014 11:46 pm
Forum: Implemented Suggestions
Topic: Different Coloured Characters
Replies: 4
Views: 1798

Re: Different Coloured Characters

slpwnd wrote:The player animation will be redone for the multiplayer. It will contain a mask inside so that different (chosen) colors will be possible.
Sweet. :-) better have red ;-)
by MCDomYT
Fri Jan 17, 2014 9:30 pm
Forum: Implemented Suggestions
Topic: Different Coloured Characters
Replies: 4
Views: 1798

Different Coloured Characters

When multiplayer is being made + log in is needed we should be able to change the colour of our character on the website to one of our choice. just add some personality to it
by MCDomYT
Fri Jan 17, 2014 9:28 pm
Forum: Ideas and Suggestions
Topic: bridges, boats, oceans, depleting water
Replies: 9
Views: 7884

Re: bridges, boats, oceans, depleting water

Undermind wrote:Dried lake should leave pit in the ground, so you need 3D landscape for that. And this is quite huge change that affects many aspects of the game.
if it went 3d, it would be nice but it would make the feel away from the game atm
by MCDomYT
Fri Jan 17, 2014 9:21 pm
Forum: News
Topic: Friday Facts #17
Replies: 15
Views: 23721

Re: Friday Facts #17

ooooh, those new pipes and storage tanks look nice ;)
by MCDomYT
Fri Jan 17, 2014 6:53 pm
Forum: Gameplay Help
Topic: steel bar??
Replies: 7
Views: 9164

Re: steel bar??

Or do it "Not Enough Items" style ? Press "R" when mouse is on top of an item, shows a window with how to create that item. Press "U" to show what can be crafted with it ? :) or if ya don't want to copy not enough items, use different default keys ;) tbh i think only t...
by MCDomYT
Fri Jan 17, 2014 5:04 pm
Forum: Ideas and Suggestions
Topic: bridges, boats, oceans, depleting water
Replies: 9
Views: 7884

Re: bridges, boats, oceans, depleting water

As far as renewable water... I think that's a difficult balance. I think if you are going to have water deplete there should also be a way of it naturally renewing. A balance between pumping/pollution and renewal for example. Would be interesting to see how they spin it if they did do it that way. ...
by MCDomYT
Fri Jan 17, 2014 10:23 am
Forum: Off topic
Topic: Who subscribes to topics?
Replies: 5
Views: 12131

Re: Who subscribes to topics?

i use the subscribe to topics, got it on so i automatically subscribe(now i've just subscribed to this topic :D) great little feature for when i'm on the go i can see if something is posted without having to log on to the website directly.
by MCDomYT
Fri Jan 17, 2014 10:18 am
Forum: Ideas and Suggestions
Topic: Steel Reinforced Walls
Replies: 8
Views: 3243

Re: Steel Reinforced Walls

Would be nice to have more wall types with higher health meters :) also should be pretty simple to add aswell(i think ;) )
by MCDomYT
Fri Jan 17, 2014 1:14 am
Forum: Ideas and Suggestions
Topic: bridges, boats, oceans, depleting water
Replies: 9
Views: 7884

Re: bridges, boats, oceans, depleting water

TGS wrote: be annoying for those who want to rely on pumps and don't want to have to keep moving their power generation. Though this might become more realistic when other sources of energy are added and are more practical.
maybe a train wagon for liquid ;)
by MCDomYT
Thu Jan 16, 2014 6:07 pm
Forum: Mechanical Throughput Magic (circuit-free)
Topic: Smelting setup
Replies: 14
Views: 27606

Re: Smelting setup

Haha, yea it very unpractical. Wish there was a inserter that could place item on the nearest side to it without having them on opposite sides
by MCDomYT
Thu Jan 16, 2014 3:50 pm
Forum: Mechanical Throughput Magic (circuit-free)
Topic: Smelting setup
Replies: 14
Views: 27606

Smelting setup

it's not the best as it uses twice as many electric poles, but here is my smelting setup :)

Image
by MCDomYT
Thu Jan 16, 2014 2:37 pm
Forum: Ideas and Suggestions
Topic: storehouse/warehouse
Replies: 16
Views: 8807

storehouse/warehouse

WAREHOUSES This has to be added at some point in the games existance ;-) save space than having many steel chests connected to belts and inserters. Maybe the warehouse can have a grid GUI when you press a edit button in normal GUI like the new module armours grid GUI so that you can add chests to t...
by MCDomYT
Thu Jan 16, 2014 12:06 pm
Forum: Gameplay Help
Topic: screenshots?
Replies: 4
Views: 6339

screenshots?

is there a screenshot feature in the game? if not any external programs you recommend i can use to share images on the forums
by MCDomYT
Thu Jan 16, 2014 11:07 am
Forum: Implemented Suggestions
Topic: some form of easy mode, spin on peaceful
Replies: 7
Views: 3153

Re: some form of easy mode, spin on peaceful

yea, i've started to use the wiki abit more often. gonna take a look some basic coding and then if i get stuck i will be sure to use the forums :D
by MCDomYT
Thu Jan 16, 2014 10:24 am
Forum: Implemented Suggestions
Topic: some form of easy mode, spin on peaceful
Replies: 7
Views: 3153

Re: some form of easy mode, spin on peaceful

oh thanks :) i need to get into some of this code stuff ;) and yea it does make sense that if you want to build and not kill then you would turn off the bases, but on the otherhand you need the artifacts to do more research. so maybe Peaceful mode disables the biters but leaves the bases for you to ...
by MCDomYT
Thu Jan 16, 2014 10:11 am
Forum: Implemented Suggestions
Topic: some form of easy mode, spin on peaceful
Replies: 7
Views: 3153

Re: some form of easy mode, spin on peaceful

oh nice, thanks FreeER :D now got a code under your belt to enable attacks from 'natives' afte i attack them? :P
by MCDomYT
Thu Jan 16, 2014 9:55 am
Forum: Implemented Suggestions
Topic: some form of easy mode, spin on peaceful
Replies: 7
Views: 3153

some form of easy mode, spin on peaceful

Would be nice to have an easy mode so that if you die you can re spawn instead of loading a previous save. Also i like the functionality of the peaceful mode but it would be nice to have a mode(easy mode) that prevent the 'natives' from attacking your factory until you attack them. Complete peaceful...
by MCDomYT
Thu Jan 16, 2014 1:14 am
Forum: Ideas and Suggestions
Topic: bridges, boats, oceans, depleting water
Replies: 9
Views: 7884

bridges, boats, oceans, depleting water

Eventually there should be bridges to go over water, large masses of water which means boats can come in handy and also depleting water! You put a pump down and the water slowly drains around it eventually drying up leaving more land to walk on(maybe some underwater items)

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