Search found 677 matches
- Sat Dec 09, 2017 12:37 pm
- Forum: News
- Topic: Friday Facts #220 - The best Friday Facts ever
- Replies: 197
- Views: 78117
Re: Friday Facts #220 - The best Friday Facts ever
Awesome news, as usually. I agree with people who said the artillery should have much slower firing rate. I also hope that the "agro range" of the train is big. Perhaps even bigger than the shooting range of the train. With that, the train wouldn't be quite the "i win" option som...
- Sat Dec 02, 2017 7:41 am
- Forum: News
- Topic: Friday Facts #219 - Cliffs
- Replies: 191
- Views: 86190
Re: Friday Facts #219 - Cliffs
That was my first thought as well.Triaxx2 wrote:Looks more like the Starcraft Cliffs to me.
Would be interesting if similar damage/visibility modifiers also applied as in SC
- Mon Nov 27, 2017 2:40 pm
- Forum: Angels Mods
- Topic: Bugs & FAQ
- Replies: 3872
- Views: 1231787
Re: Bugs & FAQ
Hey there, I am playing with the Angel's Exploration mod and I noticed a bug with the Mammoth Tank: Grass seems to be drawn on top of the tank. Here's a screenshot: http://steamcommunity.com/id/LittleMikey/screenshot/859488583823029121 Pretty sure that's a game engine limitation on how it draws the...
- Mon Nov 27, 2017 2:33 pm
- Forum: Mods
- Topic: PyCoalTBaA or the PyCoal Touched by an Angel Compatibility Patch
- Replies: 1027
- Views: 297310
Re: PyCoalTBaA or the PyCoal Angels Patch
From the (very) little I understand about how Angel does his stuff, those void thingies are placeholders. Somewhere there is a function that detects what ores-metals should there be and then it'll replace the voids with those ores-metals. Any void that is left over will be ignored and not shown/used...
- Fri Nov 24, 2017 6:43 am
- Forum: Angels Mods
- Topic: Development and Discussion
- Replies: 3782
- Views: 1400613
Re: Development and Discussion
Higher tiers of smelting recipes can use different metals to boost production of basic metals. ) That's nor right. Higher tiers of smelting recipes can be used to boost production of iron, steel, aluminum, titanium and tungsten. Most basic metals; that is to say copper, lead, tin and silicon cannot...
- Tue Nov 21, 2017 1:12 pm
- Forum: Angels Mods
- Topic: Development and Discussion
- Replies: 3782
- Views: 1400613
Re: Development and Discussion
Zinc is also of rather limited usefulness Zinc is used to make brass which you need a ton of to make the higher tier buildings. Sorry what I mean is in terms of making research packs, like you also need a heap of aluminium to make logistic bots, but aluminium, zinc and silver don't have any real su...
- Tue Nov 21, 2017 12:57 pm
- Forum: Angels Mods
- Topic: Bugs & FAQ
- Replies: 3872
- Views: 1231787
Re: Bugs & FAQ
Because you don't "melt" concrete, you just mix a bunch of stuff with water. No heating is taking plpacemexmer wrote:just curious, why is molten concrete made in assembly machine and not in induction furnace like all other "molten" stuff ?
- Sat Nov 18, 2017 7:59 am
- Forum: News
- Topic: Friday Facts #217 - Just another Friday Facts
- Replies: 84
- Views: 35530
Re: Friday Facts #217 - Just another Friday Facts
Making sure the starting area is not covered by trees. I've said it before and I'll say it again: If a scenario included crash landing and a debris field, the explosions and resulting fires would make a nice clear area in which to start building, while adding some initial excitement. ;-) Hmm, let m...
- Thu Nov 02, 2017 12:12 pm
- Forum: General discussion
- Topic: I am impatient
- Replies: 56
- Views: 24523
Re: I am impatient
minecraft mod exist. The point isn't that they exist, it's that the developers don't support them. Right. They just randomly happened to hire a bunch of modders to make a modding API for them and to help make modding easier in general. That was, what, in the last couple months? And Mincraft 1.0 was...
- Sun Oct 29, 2017 7:00 am
- Forum: PyMods
- Topic: pY Coal Processing - Discussion
- Replies: 1786
- Views: 597476
Re: [MOD 0.15.x] pY Coal Processing
Its strange, nobody does video with py coal processing? i don't want to believe that's ur mod is hard or boring ;) I dare say THE biggest problem why people don't do that is that pycoal doesn't work well together with other popular mods. I like the mod a lot but not enough to ditch most others I us...
- Fri Oct 27, 2017 12:50 pm
- Forum: General discussion
- Topic: I am impatient
- Replies: 56
- Views: 24523
Re: I am impatient
Right.Jap2.0 wrote:The point isn't that they exist, it's that the developers don't support them.Hellatze wrote:minecraft mod exist.
They just randomly happened to hire a bunch of modders to make a modding API for them and to help make modding easier in general.
- Wed Oct 25, 2017 4:55 pm
- Forum: Resolved Problems and Bugs
- Topic: Mod Portal unreachable
- Replies: 19
- Views: 9509
Re: Mod Portal unreachable
I wonder how much of that 3TB is made up of transferring the mod list to check updates or install mods in-game. If it's significant, a relatively easy way would be to divide the mod metadata to chunks according to how old it is. Say, last 7 days is one chunk per day, last 2 months in week-long chunk...
- Wed Oct 11, 2017 9:52 am
- Forum: Angels Mods
- Topic: Development and Discussion
- Replies: 3782
- Views: 1400613
Re: Development and Discussion
ExtremelyFactorioParadox wrote:So, how well do these mods play without Bob's mods?
- Thu Oct 05, 2017 6:58 am
- Forum: Ideas and Suggestions
- Topic: Make radar coverage visible from blueprints
- Replies: 3
- Views: 1570
Re: Make radar coverage visible from blueprints
Try holding a radar in your hand and look at the minimap. The feature has existed for a while now.Impatient wrote:Excuse me, maybe I missed something: How is the radar coverage shown on the minimap?hata wrote:TL;DR
When placing radar stations, the coverage is shown on the minimap, ...
- Fri Sep 29, 2017 7:24 pm
- Forum: Ideas and Suggestions
- Topic: make all factorio versions accesiable to buyers
- Replies: 11
- Views: 3355
Re: make all factorio versions accesiable to buyers
https://www.factorio.com/download
I see versions going back to 0.6.4. Though, yeah, they only have the latest versions of each 0.x release but that should be enough I think.
I see versions going back to 0.6.4. Though, yeah, they only have the latest versions of each 0.x release but that should be enough I think.
- Fri Sep 29, 2017 12:00 pm
- Forum: Gameplay Help
- Topic: General good practices?
- Replies: 9
- Views: 11323
Re: General good practices?
When building stuff, leave PLENTY of space between different parts of the factory unless you like to rip up and redesign your base all the time when you need to increase production of something. You can have more than one "main bus" - just dedicate some area for some specific things and ha...
- Fri Sep 29, 2017 6:33 am
- Forum: Ideas and Suggestions
- Topic: Mods Profile Option
- Replies: 7
- Views: 3180
Re: Mods Profile Option
Until such a feature gets added, you can emulate that by copying around mod-list.json and mod-settings.json from the mods directory. One stores the mods you have activated, other the settings of those mods.
It's not exactly user-friendly but beats manually toggling mods and reconfiguring settings.
It's not exactly user-friendly but beats manually toggling mods and reconfiguring settings.
- Thu Sep 28, 2017 11:56 am
- Forum: News
- Topic: Friday Facts #209 - Optimisation is a way of life
- Replies: 95
- Views: 56523
Re: Friday Facts #209 - Optimisation is a way of life
https://www.factorio.com/blog/post/fff-209 Hello Kovarex, as True God of Optimization, can you please post some short tips for optimization for Stellaris developers? Either they have hard time or just can't into optimization as they should (as almost everybody else). Just post these tips here and I...
- Wed Sep 27, 2017 3:02 pm
- Forum: General discussion
- Topic: Parrallel processing in games & applications
- Replies: 433
- Views: 202745
Re: Parrallel processing in games & applications
But his point was that the pipeline length means that equivalent clocks won't achieve equivalent performance Not quite. Longer pipeline allows for higher clock frequencies but at same clock speed, shorter pipeline length is almost always faster/more effective than longer pipeline. Mostly it's due t...
- Wed Sep 27, 2017 2:54 pm
- Forum: General discussion
- Topic: Parrallel processing in games & applications
- Replies: 433
- Views: 202745
Re: Parrallel processing in games & applications
I can't see any reason why a 486 fab'd using todays technology can't run at the frequency of the other CPU's produced today. you reply starts with: Long story short, pipeline length. and ends with: Long story short, you'd not get comparable IPC for the 486-cluster if you take all the limitations in...