Search found 87 matches
- Tue Feb 11, 2014 2:27 pm
- Forum: Duplicates
- Topic: Creeps bugging up
- Replies: 1
- Views: 2575
Creeps bugging up
When there are a large amount of spawners (and creeps(?)) spawners ignore the spawning cap. however they stop moving and only a few will come and attack. worms are not affected
- Sun Feb 09, 2014 8:03 pm
- Forum: News
- Topic: Friday Facts #20 The release buzz
- Replies: 79
- Views: 51052
Re: Friday Facts #20 The release buzz
Many people have posted long comments but ill make mine short. PRETTY SO PRETTY
- Thu Feb 06, 2014 8:17 pm
- Forum: Ideas and Suggestions
- Topic: Recursive use of Blueprint
- Replies: 20
- Views: 8757
Re: Recursive use of Blueprint
Hmmm I am only thinking wouldn't you need to place robo ports, and if so could they be place by robots?
- Thu Feb 06, 2014 8:09 pm
- Forum: General discussion
- Topic: Alien science pack y do we ned them?!
- Replies: 18
- Views: 7088
Re: Alien science pack y do we ned them?!
Time to deliver an ultimatum to the aliens
- Mon Jan 20, 2014 6:00 pm
- Forum: Ideas and Suggestions
- Topic: HUGE feature brainstorm for Logic circuits, Sensors, ...
- Replies: 18
- Views: 8550
Re: HUGE feature brainstorm for Logic circuits, Sensors, ...
The ability for a pulse to go into a train the leave upon ariving.
- Mon Jan 20, 2014 5:56 pm
- Forum: Ideas and Suggestions
- Topic: Trains with extra utility
- Replies: 1
- Views: 1162
Trains with extra utility
My idea is a train with a base you could put certain items on like turrets, robo ports and labs. Maybe even over stuff. Tell me what you think, but the idea of riding through the desert guns blazing is far too appealing .
- Mon Jan 20, 2014 3:38 pm
- Forum: Pending
- Topic: Multi-product Belt bug
- Replies: 1
- Views: 2335
Multi-product Belt bug
When using two products on both sides of a belt, ALL inserters will not provide to Assembly machines