Search found 87 matches

by Deathmage
Tue Feb 11, 2014 2:27 pm
Forum: Duplicates
Topic: Creeps bugging up
Replies: 1
Views: 2575

Creeps bugging up

When there are a large amount of spawners (and creeps(?)) spawners ignore the spawning cap. however they stop moving and only a few will come and attack. worms are not affected Image
by Deathmage
Sun Feb 09, 2014 8:03 pm
Forum: News
Topic: Friday Facts #20 The release buzz
Replies: 79
Views: 51052

Re: Friday Facts #20 The release buzz

Many people have posted long comments but ill make mine short. PRETTY SO PRETTY
by Deathmage
Thu Feb 06, 2014 8:17 pm
Forum: Ideas and Suggestions
Topic: Recursive use of Blueprint
Replies: 20
Views: 8757

Re: Recursive use of Blueprint

Hmmm I am only thinking wouldn't you need to place robo ports, and if so could they be place by robots?
by Deathmage
Thu Feb 06, 2014 8:09 pm
Forum: General discussion
Topic: Alien science pack y do we ned them?!
Replies: 18
Views: 7088

Re: Alien science pack y do we ned them?!

Time to deliver an ultimatum to the aliens :D
by Deathmage
Mon Jan 20, 2014 6:00 pm
Forum: Ideas and Suggestions
Topic: HUGE feature brainstorm for Logic circuits, Sensors, ...
Replies: 18
Views: 8550

Re: HUGE feature brainstorm for Logic circuits, Sensors, ...

The ability for a pulse to go into a train the leave upon ariving.
by Deathmage
Mon Jan 20, 2014 5:56 pm
Forum: Ideas and Suggestions
Topic: Trains with extra utility
Replies: 1
Views: 1162

Trains with extra utility

My idea is a train with a base you could put certain items on like turrets, robo ports and labs. Maybe even over stuff. Tell me what you think, but the idea of riding through the desert guns blazing is far too appealing :).
by Deathmage
Mon Jan 20, 2014 3:38 pm
Forum: Pending
Topic: Multi-product Belt bug
Replies: 1
Views: 2335

Multi-product Belt bug

When using two products on both sides of a belt, ALL inserters will not provide to Assembly machines

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