Search found 555 matches
- Tue Feb 19, 2013 6:53 pm
- Forum: Show your Creations
- Topic: Hugest Factory with Hi-Speed-BUS design. Made by Vel-Master
- Replies: 25
- Views: 26209
Re: The hugest Mega Factory with Hi-Speed-BUS v2.0 design!!!
Inspired indeed! I need to start new game with moar resources!
- Tue Feb 19, 2013 6:12 pm
- Forum: Implemented Suggestions
- Topic: Walls
- Replies: 6
- Views: 9144
Re: Walls
I can't take it anymore! I will make a wall!
It might need some touch up... I think we can agree 1x1 is too small?
It might need some touch up... I think we can agree 1x1 is too small?
- Tue Feb 19, 2013 10:39 am
- Forum: Resolved Problems and Bugs
- Topic: [Resolved 0.2.8] Shooting
- Replies: 10
- Views: 7250
Re: Shooting
I use default keys. And melee attack should only trigger when close to aliens, right? It happens too far away sometimes.
- Tue Feb 19, 2013 7:56 am
- Forum: Resolved Problems and Bugs
- Topic: [Resolved 0.2.8] Shooting
- Replies: 10
- Views: 7250
Re: Shooting
It happens to me sometimes too. Not for lack of ammo and not in melee contact. Like pacifist you swing your pick in air to shoo creeps away.
- Mon Feb 18, 2013 7:23 pm
- Forum: Resolved Problems and Bugs
- Topic: [Resolved 0.2.8] Game freezes when connecting train
- Replies: 1
- Views: 2093
[Resolved 0.2.8] Game freezes when connecting train
If I got trains connected so that some are pointing opposite direction and if I add one more train game freezes. example first 3 forward and last 1 is backwards. Adding one more to back -> freezes. or first 5 forward and 5 backwards. Adding one more to back -> freezes mayby I should note that I have...
- Mon Feb 18, 2013 2:58 pm
- Forum: Mods
- Topic: [WIP] Radar Mod
- Replies: 5
- Views: 5929
Re: Radar Mod
Nice mod. Hey, guys! So, I was playing Factorio, and noticed aliens weren't attacking much, at all. So I checked the freeplay script....and I couldn't find anything wrong with it. After some dabbling, I found out that on that specific save, the alien wave countdown timer was...counting up. Alas, I d...
- Mon Feb 18, 2013 10:40 am
- Forum: Show your Creations
- Topic: Hi-speed MegaFactory by Vel-master
- Replies: 8
- Views: 8055
Re: MegaFactory by Vel-master
You forgot to mention that long parallel conveyor belts full of stuff looks cool
- Fri Feb 15, 2013 2:26 pm
- Forum: Show your Creations
- Topic: Blue science packs factory
- Replies: 3
- Views: 5189
Re: Blue science packs factory
Here is my start on blue science.
Middle belt is lacking iron currently.
(Some textures are missing because I resized window)
Middle belt is lacking iron currently.
(Some textures are missing because I resized window)
- Fri Feb 15, 2013 11:21 am
- Forum: General discussion
- Topic: Fuel For Car?
- Replies: 4
- Views: 7731
Re: Fuel For Car?
PS. Please, keep in mind, that the car pictures are just placeholders :) For some reason the car made me remember old comic. I couldn't remember it so I had to search it for while... Make it convertible and add some pipes to exterior and its car from Xenozoic Tales aka Cadillacs and Dinosaurs. :lol:
- Thu Feb 14, 2013 3:01 pm
- Forum: General discussion
- Topic: New hope, level 1
- Replies: 6
- Views: 8015
Re: New hope, level 1
I did it. Yay. Flamethrower rocks.
Now I'm overwhelmed in level 2
btw What is creepers' motive to attack labs? They hate tech?
Now I'm overwhelmed in level 2
btw What is creepers' motive to attack labs? They hate tech?
Re: Wiki
Tool tips say 2s with Tier 1 machine and by hand.Machtl wrote:What does the crafting time refer to? To manual assembling, tier 1 assembling machine or tier 2 assembling machine?
- Wed Feb 13, 2013 6:42 pm
- Forum: General discussion
- Topic: New hope, level 1
- Replies: 6
- Views: 8015
Re: New hope, level 1
If you researched steel processing, you should be able to melt iron plates in furnaces to make steel bars. ;) Thanks. I will have another go for creeper spawners. :D Edit: I did better this time, but so did creepers. Man, I really need to improve steel production to beat this level. After 3h 40min ...
- Wed Feb 13, 2013 6:16 pm
- Forum: General discussion
- Topic: New hope, level 1
- Replies: 6
- Views: 8015
New hope, level 1
This game got bit harder after demo. Learning curve was bit steep in this level at first, but I managed to set my factory and researched everything. Now my problem is lack of fire power. Rockets have no area of effect. :( and I can't make steel so no better ammo. I researhed everything. I should hav...
- Wed Feb 13, 2013 12:53 pm
- Forum: Modding discussion
- Topic: [GUIDE] Level Creating and Modding
- Replies: 47
- Views: 28822
Re: Guide for Level Creating and Modding
There is not very simple way to do that now. You can keep track of the count steam engines by handling these events: onbuiltentity, onplayermineditem, onunitdied. when the name is steam-engine. We will most probably add some native support of this later. aa. Thank you. My moddings are now on hold. ...
- Wed Feb 13, 2013 12:19 pm
- Forum: Modding discussion
- Topic: [GUIDE] Level Creating and Modding
- Replies: 47
- Views: 28822
Re: Guide for Level Creating and Modding
I started writing some rough documentation of the scripting on wiki. (http://kovarex.com/wiki/index.php/Game_scripting) Thats nice. I'm editing demo's level 3. I made creepers to target steam engines and change distraction to anything. I would like to make the creeper wave size depend on number of ...