Search found 555 matches

by rk84
Tue Feb 19, 2013 6:53 pm
Forum: Show your Creations
Topic: Hugest Factory with Hi-Speed-BUS design. Made by Vel-Master
Replies: 25
Views: 26209

Re: The hugest Mega Factory with Hi-Speed-BUS v2.0 design!!!

Inspired indeed! I need to start new game with moar resources!
by rk84
Tue Feb 19, 2013 6:12 pm
Forum: Implemented Suggestions
Topic: Walls
Replies: 6
Views: 9144

Re: Walls

I can't take it anymore! I will make a wall!

Image

It might need some touch up... I think we can agree 1x1 is too small?
by rk84
Tue Feb 19, 2013 10:39 am
Forum: Resolved Problems and Bugs
Topic: [Resolved 0.2.8] Shooting
Replies: 10
Views: 7250

Re: Shooting

I use default keys. And melee attack should only trigger when close to aliens, right? It happens too far away sometimes.
by rk84
Tue Feb 19, 2013 7:56 am
Forum: Resolved Problems and Bugs
Topic: [Resolved 0.2.8] Shooting
Replies: 10
Views: 7250

Re: Shooting

It happens to me sometimes too. Not for lack of ammo and not in melee contact. Like pacifist you swing your pick in air to shoo creeps away.
by rk84
Mon Feb 18, 2013 7:23 pm
Forum: Resolved Problems and Bugs
Topic: [Resolved 0.2.8] Game freezes when connecting train
Replies: 1
Views: 2093

[Resolved 0.2.8] Game freezes when connecting train

If I got trains connected so that some are pointing opposite direction and if I add one more train game freezes. example first 3 forward and last 1 is backwards. Adding one more to back -> freezes. or first 5 forward and 5 backwards. Adding one more to back -> freezes mayby I should note that I have...
by rk84
Mon Feb 18, 2013 2:58 pm
Forum: Mods
Topic: [WIP] Radar Mod
Replies: 5
Views: 5929

Re: Radar Mod

Nice mod. Hey, guys! So, I was playing Factorio, and noticed aliens weren't attacking much, at all. So I checked the freeplay script....and I couldn't find anything wrong with it. After some dabbling, I found out that on that specific save, the alien wave countdown timer was...counting up. Alas, I d...
by rk84
Mon Feb 18, 2013 10:40 am
Forum: Show your Creations
Topic: Hi-speed MegaFactory by Vel-master
Replies: 8
Views: 8055

Re: MegaFactory by Vel-master

You forgot to mention that long parallel conveyor belts full of stuff looks cool 8-)
by rk84
Fri Feb 15, 2013 2:26 pm
Forum: Show your Creations
Topic: Blue science packs factory
Replies: 3
Views: 5189

Re: Blue science packs factory

Here is my start on blue science.
Middle belt is lacking iron currently.
(Some textures are missing because I resized window)
by rk84
Fri Feb 15, 2013 11:21 am
Forum: General discussion
Topic: Fuel For Car?
Replies: 4
Views: 7731

Re: Fuel For Car?

PS. Please, keep in mind, that the car pictures are just placeholders :) For some reason the car made me remember old comic. I couldn't remember it so I had to search it for while... Make it convertible and add some pipes to exterior and its car from Xenozoic Tales aka Cadillacs and Dinosaurs. :lol:
by rk84
Thu Feb 14, 2013 3:01 pm
Forum: General discussion
Topic: New hope, level 1
Replies: 6
Views: 8015

Re: New hope, level 1

I did it. Yay. Flamethrower rocks.

Now I'm overwhelmed in level 2 :D

btw What is creepers' motive to attack labs? They hate tech?
by rk84
Thu Feb 14, 2013 8:44 am
Forum: Wiki Talk
Topic: Wiki
Replies: 6
Views: 14344

Re: Wiki

Machtl wrote:What does the crafting time refer to? To manual assembling, tier 1 assembling machine or tier 2 assembling machine?
Tool tips say 2s with Tier 1 machine and by hand.
by rk84
Wed Feb 13, 2013 6:42 pm
Forum: General discussion
Topic: New hope, level 1
Replies: 6
Views: 8015

Re: New hope, level 1

If you researched steel processing, you should be able to melt iron plates in furnaces to make steel bars. ;) Thanks. I will have another go for creeper spawners. :D Edit: I did better this time, but so did creepers. Man, I really need to improve steel production to beat this level. After 3h 40min ...
by rk84
Wed Feb 13, 2013 6:16 pm
Forum: General discussion
Topic: New hope, level 1
Replies: 6
Views: 8015

New hope, level 1

This game got bit harder after demo. Learning curve was bit steep in this level at first, but I managed to set my factory and researched everything. Now my problem is lack of fire power. Rockets have no area of effect. :( and I can't make steel so no better ammo. I researhed everything. I should hav...
by rk84
Wed Feb 13, 2013 12:53 pm
Forum: Modding discussion
Topic: [GUIDE] Level Creating and Modding
Replies: 47
Views: 28822

Re: Guide for Level Creating and Modding

There is not very simple way to do that now. You can keep track of the count steam engines by handling these events: onbuiltentity, onplayermineditem, onunitdied. when the name is steam-engine. We will most probably add some native support of this later. aa. Thank you. My moddings are now on hold. ...
by rk84
Wed Feb 13, 2013 12:19 pm
Forum: Modding discussion
Topic: [GUIDE] Level Creating and Modding
Replies: 47
Views: 28822

Re: Guide for Level Creating and Modding

I started writing some rough documentation of the scripting on wiki. (http://kovarex.com/wiki/index.php/Game_scripting) Thats nice. I'm editing demo's level 3. I made creepers to target steam engines and change distraction to anything. I would like to make the creeper wave size depend on number of ...

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