Search found 43 matches
- Sat Feb 20, 2016 8:30 am
- Forum: Mods
- Topic: [MOD 0.12.x] Autofill
- Replies: 293
- Views: 227830
Re: [MOD 0.12.x] Autofill
Anyone else have issues with the mod not working? I have tried 1.3.10 & 1.3.11 on factorio 0.12.20. It comes up in the mod list and on my save file, but wont put ammo in my turrets for some reason. I have remade the blueprint. What can I try? Working fine here in vanilla you are making sure the...
- Fri Feb 19, 2016 3:58 pm
- Forum: Videos
- Topic: Bruteman's Live Stream Pack
- Replies: 2
- Views: 4112
Re: Bruteman's Live Stream Pack
ok I guess if this is where you think it belongs i been telling 30 + viewers to go to mod packs to find the pack I am using i'll have to update the stream so to its new location.... I will not be "showing any creations" in here its just a place people can find the pack I am maintaining :) ...
- Thu Feb 18, 2016 7:37 pm
- Forum: Yuoki Industries
- Topic: From Player To Player (Theocrafting, Builds, Blueprints, Tips, Workarounds)
- Replies: 164
- Views: 107701
Re: From Player To Player (Theocrafting, Builds, Blueprints, Tips, Workarounds)
Figured Id post some of the builds I have done in my Modpack designed around YI .... 2 x Water pumps + 12 x 540/2 boilers + 10 x Q.8 SS Turbine-P = 7.9Mw per line make sure you use the Yi Engines pipes in the gaps to get stable as in photo. http://i.imgur.com/lxZQSlc.png 3x Water pumps + 5 x 3M6/4 b...
- Tue Feb 16, 2016 5:40 am
- Forum: Videos
- Topic: Bruteman's Live Stream Pack
- Replies: 2
- Views: 4112
Bruteman's Live Stream Pack
Gidday all: As some have found me on Twitch and others are still finding me I live stream both Single player worlds and MP games on weekends on Twitch. I have had the honor of hosting Yuoki for the past few days and have worked with him to balance tweek and modify the pack to fit a balance were enjo...
- Sun Feb 14, 2016 2:50 pm
- Forum: Mods
- Topic: [MOD 0.12.x] Autofill
- Replies: 293
- Views: 227830
Re: [MOD 0.12.x] Autofill
Hey there great mod been trying to get youki Ammo and Nat-Evo Bio Bullets into the array as well but i Keep failing here somehow ... here is what i tired so far but i just get the missing piercing ammo error goes in the turrets i think its something to do with priority but I am not sure. If anyone k...
- Sat Feb 13, 2016 1:48 pm
- Forum: Yuoki Industries
- Topic: Yuoki Industries - Informations, Suggestions, Questions
- Replies: 1195
- Views: 567800
Re: Yuoki Industries - Informations, Suggestions, Questions
Ok. I dont know why, but after 10 minutes everything is working again. same thing with all earlier versions saves when you load a old save with the new update it takes a few seconds / mins depending on map size to up date the power system i think this is just factorio once your in resave /load the ...
- Fri Feb 12, 2016 5:35 pm
- Forum: Yuoki Industries
- Topic: Yuoki Industries - Informations, Suggestions, Questions
- Replies: 1195
- Views: 567800
Re: Yuoki Industries - Informations, Suggestions, Questions
I know I can do the edit locally but just wondering why YI Tiles (now in railways ) are slower speed then brick / concrete all of them (YI Tiles) are 120 % speed and cost more in energy and materials look really good but being 20% slower to walk on then concrete just wondering the logic behind that ...
- Fri Feb 12, 2016 5:29 pm
- Forum: Yuoki Industries
- Topic: Yuoki Industries - Informations, Suggestions, Questions
- Replies: 1195
- Views: 567800
Re: Yuoki Industries - Informations, Suggestions, Questions
you can post a image of that setup :) - and leave a link to your livestream as well so others and i can watch. here i just found a old save i could build the examples in pics : 32.4 MW - Stable (Note need to add in 5 regular water pumps just as backup encase of power brownout http://i.imgur.com/YjS...
- Thu Feb 11, 2016 11:38 pm
- Forum: Yuoki Industries
- Topic: Yuoki Industries - Informations, Suggestions, Questions
- Replies: 1195
- Views: 567800
Re: Yuoki Industries - Informations, Suggestions, Questions
Live stream starting tonight (EST 9pm ) Will be a running of your newest version from start to where ever i get by Monday Evening (Long weekend here in Canada :D ) You can come watch me stream this weekend at twitch: http://www.twitch.tv/thebruteman Mod list for this Weekends stream: https://docs.go...
- Thu Feb 11, 2016 10:02 pm
- Forum: Yuoki Industries
- Topic: Yuoki Industries - Informations, Suggestions, Questions
- Replies: 1195
- Views: 567800
Re: Yuoki Industries - Informations, Suggestions, Questions
Awesome. changes I'll load it up for my weekend live stream. I did not know of the water limitation of 22MW I did manage 38.8 MW Stable using yi engines pipes and 1 obnisnk trick was to put a yi engine pipe between each generator thus what i thought the game was doing was squeezing the water through...
- Thu Feb 11, 2016 9:35 pm
- Forum: Yuoki Industries
- Topic: Yuoki Industries - Informations, Suggestions, Questions
- Replies: 1195
- Views: 567800
Re: Yuoki Industries - Informations, Suggestions, Questions
Ok I understand and really power has been my problem all along the build figuring out the boilers / generators how they fit together and still have water flow has been a time waster of many hours even on live stream theory crafting setups. kinda gave up for now and went solar / accumulator. i know,...
- Thu Feb 11, 2016 9:22 pm
- Forum: Yuoki Industries
- Topic: Yuoki Industries - Informations, Suggestions, Questions
- Replies: 1195
- Views: 567800
Re: Yuoki Industries - Informations, Suggestions, Questions
Also to note though I see you don't care for module but there is some error in the production modules ...
http://imgur.com/a/6Mrsg
The pollution reduction actually increases pollution ?
http://imgur.com/a/6Mrsg
The pollution reduction actually increases pollution ?
- Thu Feb 11, 2016 5:27 pm
- Forum: Yuoki Industries
- Topic: Yuoki Industries - Informations, Suggestions, Questions
- Replies: 1195
- Views: 567800
Re: Yuoki Industries - Informations, Suggestions, Questions
Awesome Mod I have been working though it on my current play-through and tho i cant find this in the past 77 posts i figured id ask the question (possibly repeated sorry) Version : Yi 2.40 / yi_engines 0.1.8 The modules in your mod I understand end products you do not wish to have any productivity ...
- Thu Feb 11, 2016 3:03 pm
- Forum: Yuoki Industries
- Topic: Yuoki Industries - Informations, Suggestions, Questions
- Replies: 1195
- Views: 567800
Re: Yuoki Industries - Informations, Suggestions, Questions
Awesome Mod I have been working though it on my current play-through and tho i cant find this in the past 77 posts i figured id ask the question (possibly repeated sorry) Version : Yi 2.40 / yi_engines 0.1.8 The modules in your mod I understand end products you do not wish to have any productivity w...
- Tue Sep 15, 2015 9:40 pm
- Forum: Mods
- Topic: [MOD 0.12.x] Terraforming - Bridges, Moats & Drawbridges
- Replies: 62
- Views: 72161
Re: [MOD 0.12.x] Terraforming - Bridges, Moats & Drawbridges
so 12.7 apparently broke the mod with multiplayer keep getting a script error in MP now looking for entity "Player"
- Tue Sep 01, 2015 10:40 pm
- Forum: Releases
- Topic: Version 0.12.6
- Replies: 47
- Views: 50532
Re: Version 0.12.6
3 different machines (all windows 7) on 3 different networks (work / home / job site) all links give 404 error except the 32 bit zip (Canada)
- Mon Aug 31, 2015 6:47 pm
- Forum: Yuoki Industries
- Topic: Yuoki Industries - Addon PFW (obsolete)
- Replies: 56
- Views: 75418
Re: Yuoki Industries - Addon PFW (Profit From War/Weapons) - 0.0.6 (f0.12)
confirmed this mod in 12.5 is overriding the walking sounds and its also overriding other mods somehow (larger inventory / dytech / more light are just a few) removed the mod for now and its back to normal. I suspect its because of the empty functions in the control.lua : [/code] no, i reviewed thi...
- Mon Aug 31, 2015 12:25 pm
- Forum: Yuoki Industries
- Topic: Yuoki Industries - Addon PFW (obsolete)
- Replies: 56
- Views: 75418
Re: Yuoki Industries - Addon PFW (Profit From War/Weapons) - 0.0.6 (f0.12)
confirmed this mod in 12.5 is overriding the walking sounds and its also overriding other mods somehow (larger inventory / dytech / more light are just a few) removed the mod for now and its back to normal. I suspect its because of the empty functions in the control.lua : require "defines"...
- Mon Aug 31, 2015 1:38 am
- Forum: Mods
- Topic: [MOD 0.12.x] Larger Inventory
- Replies: 49
- Views: 97449
Re: [MOD 0.12.x] Larger Inventory
12.5 broke the mod FYI.
Edit its not broke sorry 12.5 made some change that mod yi_pfw mod now over rides all these mods leaving this up in case others find similar issue.
Edit its not broke sorry 12.5 made some change that mod yi_pfw mod now over rides all these mods leaving this up in case others find similar issue.
- Mon Aug 31, 2015 1:34 am
- Forum: Mods
- Topic: [MOD 0.12.x] More Light - Bigger light radius
- Replies: 17
- Views: 58602
Re: [MOD 0.12.x] More Light - Bigger light radius
12.5 broken no longer has full radius and has the flashlight again.
Edit its not broke sorry 12.5 made some change that mod yi_pfw mod now over rides all these mods leaving this up in case others find similar issue.
Edit its not broke sorry 12.5 made some change that mod yi_pfw mod now over rides all these mods leaving this up in case others find similar issue.