Search found 177 matches
- Fri Jul 04, 2014 12:36 pm
- Forum: Mods
- Topic: [MOD 0.9.x] Industrio V0.3.3 - Now with 100% less bugs !
- Replies: 112
- Views: 66207
Re: [MOD 0.9.x] Industrio V0.3.3 - Now with 100% less bugs !
Everything is working
- Fri Jul 04, 2014 11:41 am
- Forum: Resolved Problems and Bugs
- Topic: [kovarex+cube] Strange undescriptive error
- Replies: 12
- Views: 3320
[kovarex+cube] Strange undescriptive error
boost::filesystem::file_size:
Error message with this text only. What is this mean?
I running factorio 1.10.2 with this mod
Game crashing on loading screen.
Error message with this text only. What is this mean?
I running factorio 1.10.2 with this mod
Game crashing on loading screen.
- Fri Jul 04, 2014 11:38 am
- Forum: Maps and Scenarios
- Topic: Trailer
- Replies: 6
- Views: 13536
Re: Trailer
Go there to download
https://forums.factorio.com/forum/vie ... =14&t=4273
https://forums.factorio.com/forum/vie ... =14&t=4273
- Wed Jul 02, 2014 12:31 pm
- Forum: Resolved Problems and Bugs
- Topic: Technologies of scenario
- Replies: 3
- Views: 1326
Re: Technologies of scenario
Yeah, this is the only way. Will be better if exist one command like game.force.researchalltechnologies(), but with reverse acion.
- Tue Jul 01, 2014 5:12 pm
- Forum: Mods
- Topic: [MOD 0.10.3] Reygan's Assembly Mod v1.0
- Replies: 69
- Views: 32915
Re: [MOD 0.9.8] Reygan's Assembly Mod v1.0
I have an issue with the new walls in this mod, I'm on base .10 btw. I have made quite a bit of the Reinforced Walls, but they will only go down on every OTHER tile. I figured it was some issue with the physical size of the mod-added walls, but there are a few places on my map where I CAN place the...
- Tue Jul 01, 2014 5:07 pm
- Forum: Mods
- Topic: [MOD 0.10.x] Trailer Mod
- Replies: 15
- Views: 20164
Re: [MOD 0.10.x] Trailer Mod
Alright, I forgive you.Vitduo wrote:But I really was confused that several saves hadn't been working!
Reygan, sorry, I have no my own *plagiarized * mod, have no topic of this mod and, of course, cant write something with meaning. Sorry
- Sat Jun 21, 2014 6:26 pm
- Forum: Mods
- Topic: [MOD 0.9.x] Industrio V0.3.3 - Now with 100% less bugs !
- Replies: 112
- Views: 66207
Re: [MOD 0.9.x] Industrio V0.3.3 - Now with 100% less bugs !
What I mean by remaking is, completely rewrite the mod, keep the same behavior but use a fresh code instead of just updating the actual one. Also Reygan please no russian / whatever, i can't understand you :( EDIT : Translated your message Reygan. I'd say the same thing to you. Everyone is free to ...
- Sat Jun 21, 2014 6:12 pm
- Forum: Mods
- Topic: [MOD 0.10.x] Trailer Mod
- Replies: 15
- Views: 20164
Re: [MOD 0.10.x] Trailer Mod
Вот такие люди, как ты, и называются "в каждую бочку затычка"Vitduo wrote: Ugh... You are absolutely right
- Sat Jun 21, 2014 6:11 pm
- Forum: Mods
- Topic: [MOD 0.9.x] Industrio V0.3.3 - Now with 100% less bugs !
- Replies: 112
- Views: 66207
Re: [MOD 0.9.x] Industrio V0.3.3 - Now with 100% less bugs !
Твое мнение НАСТРОЛЬКО ценно, что лучше бы ты его держал при себеVitduo wrote: Yes, I do.
YES, please.
I think it's a good idea, but not completely remaking, solar panels now working good and don't need changes.
But it's only my opinion
- Sat Jun 21, 2014 6:09 pm
- Forum: Mods
- Topic: [MOD 0.10.3] Reygan's Assembly Mod v1.0
- Replies: 69
- Views: 32915
Re: [MOD 0.9.8] Reygan's Assembly Mod v1.0
Ты опять выходишь на связь, мудила?Vitduo wrote:Necroposters :/
- Tue Jun 17, 2014 7:28 pm
- Forum: Maps and Scenarios
- Topic: Trailer
- Replies: 6
- Views: 13536
Re: Trailer
Link repairedMerluz wrote:the link doesn't work (it show a blank page).
can you please repost?
- Thu Jun 05, 2014 7:02 pm
- Forum: Mods
- Topic: [MOD 0.9.8] Brass mod (v 0.9.3)
- Replies: 19
- Views: 13360
Re: [MOD 0.9.8] Brass mod (v 0.9.3)
Я смотрю ты свою подпись поменял, бандераVitduo wrote: ...
Молодца, растешь над собой.
- Wed May 28, 2014 8:06 am
- Forum: Mods
- Topic: [MOD 0.9.x] Industrio V0.3.3 - Now with 100% less bugs !
- Replies: 112
- Views: 66207
Re: [MOD 0.9.x] Industrio V0.3.3 - Now with 100% less bugs !
Как были вы мешком дерьма, так и ничего не поменялось, к моему большому сожалению. Никакой адекватный человек с вами не будет разговаривать. Так что я удаляюсь с вашего срача. Мешок дерьма тут один, и это ты, ябеда бандеровская. Да будет тебе известно, что с адекватными людьми я общаюсь адекватно. ...
- Tue May 27, 2014 3:30 pm
- Forum: Mods
- Topic: [MOD 0.9.x] Industrio V0.3.3 - Now with 100% less bugs !
- Replies: 112
- Views: 66207
Re: [MOD 0.9.x] Industrio V0.3.3 - Now with 100% less bugs !
Что значит отвали, стукач тут ты, а не я. Это, видать ты умеешь в совершенстве, бандера недобитаяVitduo wrote: Отвали, а? Сам не умеешь, другим не мешай
- Fri May 23, 2014 8:59 pm
- Forum: Mods
- Topic: [MOD 0.9.x] Industrio V0.3.3 - Now with 100% less bugs !
- Replies: 112
- Views: 66207
Re: [MOD 0.9.x] Industrio V0.3.3 - Now with 100% less bugs !
Да вы посмотрите, наш бандеровец решил заняться кодингомVitduo wrote:Does usage_priority can work correctly with "terciary"? I see Dysoch use "terciary_output" for his accumulators...darius456 wrote:
Try link above.
- Thu May 08, 2014 11:22 am
- Forum: Mods
- Topic: [MOD 0.10.3] Reygan's Assembly Mod v1.0
- Replies: 69
- Views: 32915
Re: [MOD 0.9.8] Reygan's Assembly Mod v1.0
Исправлено.Sleeeper wrote:Перестали работать очистители воздуха в 1.0.2 (рецепт токсичных отходов пропал из списка).
Это проблема с сейвами, сохраненными в предыдущей версии.
- Wed May 07, 2014 3:50 pm
- Forum: Mods
- Topic: [MOD 0.10.3] Reygan's Assembly Mod v1.0
- Replies: 69
- Views: 32915
Re: [MOD 0.9.8] Reygan's Assembly Mod v1.0
Updated to version 1.0.2
- extended market product mix;
- reduced trooper shooting range (12 instead of 20);
- some rebalanced autoplacement of quartz;
- reduced quartz to silicon refining process (400 instead of 500);
- some reduced quantity of enemy spawning.
- Wed May 07, 2014 8:55 am
- Forum: MoMods
- Topic: MoMods: CoreMod Downloads
- Replies: 235
- Views: 173840
Re: [MOD 0.9.X] MoMods
Хоть раз в жизни ты что то полезное ляпнул, петушокVitduo wrote:Railgun, rail gun...
Yes, it's from vanilla game. Look to %factorio%/data/base/prototypes/item/gun.lua line 100 and more.
Also, railgun ammo (darts) in ammo.lua line 206 and more.
In game railgun has shooting speed 0
- Mon May 05, 2014 5:10 pm
- Forum: Maps and Scenarios
- Topic: Trailer
- Replies: 6
- Views: 13536
- Sun May 04, 2014 4:38 pm
- Forum: Maps and Scenarios
- Topic: [0.9.8]Island start infinate game generated maps
- Replies: 1
- Views: 8195
Re: [0.9.8]Island start infinate game generated maps
Well, pretty cool. And a lot of oil