Search found 177 matches

by Reygan
Sun May 04, 2014 4:32 pm
Forum: Modding help
Topic: Liquids
Replies: 2
Views: 1487

Re: Liquids

Yea that is partly right. default_temperature is minimun value for fluid temperature (or zero energy temperature) The max energy your custom fluid can provide. (max_temperature - default_temperature) * heat_capacity * fluid_usage_per_tick * 60 I should note that custom fluid cannot increase steam e...
by Reygan
Fri May 02, 2014 6:23 am
Forum: Show your Creations
Topic: Probably the noobest first game
Replies: 9
Views: 11937

Re: Probably the noobest first game

You flattering yourself. My first game was the most noobest ;)
by Reygan
Thu May 01, 2014 11:41 am
Forum: Modding help
Topic: Liquids
Replies: 2
Views: 1487

Liquids

How does act with steam engine liquids with custom default_temperature and max_temperature? Does work old steam engine formula [Power=(Temp-15)*6] for it?
And what mean flow_to_energy_ratio parameter?
by Reygan
Thu May 01, 2014 9:26 am
Forum: Show your Creations
Topic: Ready for next update :) 11M copper, 2M iron plate, 6k sci
Replies: 20
Views: 17094

Re: Ready for next update :) 11M copper, 2M iron plate, 6k

Drury wrote:Holy crap that pollution :lol: How can you even breathe?
He can breathe wery well, cause he have power armor. But unhappy biters :roll:
by Reygan
Wed Apr 30, 2014 6:32 pm
Forum: Mods
Topic: [MOD 0.10.3] Reygan's Assembly Mod v1.0
Replies: 69
Views: 32915

Re: [MOD 0.9.8] Reygan's Assembly Mod v1.0

Airat9000 wrote:когда стоит ждать?
Хе хе, врядли я могу сказать конкретные сроки. Хотя, в мае у меня отпуск, думаю, в таком случае не долго. На крайняк не дольше месяца :mrgreen:
by Reygan
Wed Apr 30, 2014 6:00 pm
Forum: Mods
Topic: [MOD 0.10.3] Reygan's Assembly Mod v1.0
Replies: 69
Views: 32915

Re: [MOD 0.9.x] Reygan's Assembly Mod v1.0

на максимальной настройке.. вери хидж, еще бы ты атомную и термоядерную станцию допилил бы, а то устал ждать от других модов.. А, ну тогда все норм, на максимальной должно быть дофига врагов :) Думаю, в следующей версии добавлю себе ядерный генератор и атомный не помешал бы.. что бы интереснее было...
by Reygan
Wed Apr 30, 2014 5:50 pm
Forum: Mods
Topic: [MOD 0.9.x] Industrio V0.3.3 - Now with 100% less bugs !
Replies: 112
Views: 66217

Re: [MOD 0.9.x] Industrio V0.3.3 - Now with 100% less bugs !

albatrosv13 wrote:0.9.8.
Error while loading prototype "advanced accumulator": no such node(usage_priority)
Try this. There is fixed advanced accumulator for Factorio 098
by Reygan
Wed Apr 30, 2014 5:10 pm
Forum: Mods
Topic: [MOD 0.10.3] Reygan's Assembly Mod v1.0
Replies: 69
Views: 32915

Re: [MOD 0.9.x] Reygan's Assembly Mod v1.0

Airat9000 wrote:на максимальной настройке.. вери хидж, еще бы ты атомную и термоядерную станцию допилил бы, а то устал ждать от других модов..
А, ну тогда все норм, на максимальной должно быть дофига врагов :)

Думаю, в следующей версии добавлю себе ядерный генератор
by Reygan
Wed Apr 30, 2014 3:42 pm
Forum: Show your Creations
Topic: Visit skruu base !
Replies: 15
Views: 13202

Re: Visit skruu base !

Nebabon wrote:How does one accelerate using the console?
One does not simply accelerate game using console :)

Sorry for offtop
by Reygan
Wed Apr 30, 2014 3:27 pm
Forum: Mods
Topic: [MOD 0.10.3] Reygan's Assembly Mod v1.0
Replies: 69
Views: 32915

Re: [MOD 0.9.x] Reygan's Assembly Mod v1.0

я могу удалить Индустрио и антиполутион мод?? папки имею ввиду Да, можешь ужалить. Industrio включен полностью, а Antipol давно устарел. Тот что лежит на форуме, он еще под 088 версию, у меня его переработанная и дополненная версия, так сказать :) bug? creates these buildings Не совсем баг, скорее ...
by Reygan
Tue Apr 29, 2014 11:02 pm
Forum: Mods
Topic: [MOD 0.10.3] Reygan's Assembly Mod v1.0
Replies: 69
Views: 32915

Re: [MOD 0.9.x] Reygan's Assembly Mod v1.0

Airat9000 wrote:1.will test modes.
2. they will work with this list? *
Пока не было времени протестировать подробно, но с DyTech и F-mod запускается без вылетов. А anti-pollutiuon(исправленный и дополненный) и industrio уже в комплекте :)
by Reygan
Tue Apr 29, 2014 10:58 pm
Forum: Modding help
Topic: Noise & Peaks Guide?
Replies: 27
Views: 9758

Re: Noise & Peaks Guide?

Placing entities is different than placing terrain -- in both cases we have the candidates that can be placed at the given position, but for terrain we simply use the one with highest probability, for entities they are sorted by the autoplace order and each one is placed with the calculated probabi...
by Reygan
Tue Apr 29, 2014 10:46 pm
Forum: Mods
Topic: [MOD 0.10.3] Reygan's Assembly Mod v1.0
Replies: 69
Views: 32915

Re: [MOD 0.9.x] Reygan's Assembly Mod

Updated

Download link
by Reygan
Tue Apr 29, 2014 10:29 pm
Forum: Show your Creations
Topic: Visit skruu base !
Replies: 15
Views: 13202

Re: Visit skruu base !

ssilk wrote:
Reygan wrote:But, sometimes, for example, i minimizing game for some hours, for drills and furnaces to process my stuff much and much more :)
This is about half of my played time.
Wasted time. I accelerate the game with the console.
OMG i forgot about that :lol:
by Reygan
Tue Apr 29, 2014 10:22 pm
Forum: Modding help
Topic: Tile autoplacement
Replies: 4
Views: 1631

Re: Tile autoplacement

cube wrote:(the autoplacer works, problem is just with the water_autoplace_settings function)
Ok, then, how i shoud set autoplace settings to make my ice spawn with green and blue water, not instead?
by Reygan
Tue Apr 29, 2014 10:09 pm
Forum: Texture Packs
Topic: 4 new icons
Replies: 14
Views: 23476

Re: 4 new icons

Drury wrote:I like the 0.9.8 icon. Is sexy.
Yeah they are :)
But devs shoud think about this copper plate, it is very neat ;)
by Reygan
Tue Apr 29, 2014 10:41 am
Forum: Mechanical Throughput Magic (circuit-free)
Topic: Science Packs 1 - 4 Factory
Replies: 18
Views: 22229

Re: Science Packs 1 - 4 Factory

general_d wrote:hey drury, bit off topic but is that an open TTD logo you are using???

if so then very nice!
Yes, that it is.
by Reygan
Mon Apr 28, 2014 5:00 am
Forum: Maps and Scenarios
Topic: [0.9.6+] Biters_Bite_Back
Replies: 7
Views: 23468

Re: [0.9.6+] Biters_Bite_Back

Cool. But i think, there need MORE biters! :twisted:
by Reygan
Mon Apr 28, 2014 4:57 am
Forum: Texture Packs
Topic: 4 new icons
Replies: 14
Views: 23476

Re: 4 new icons

It would be great, if devs take this copper plate icon, instead of current.

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