Search found 177 matches
- Sun May 04, 2014 4:32 pm
- Forum: Modding help
- Topic: Liquids
- Replies: 2
- Views: 1487
Re: Liquids
Yea that is partly right. default_temperature is minimun value for fluid temperature (or zero energy temperature) The max energy your custom fluid can provide. (max_temperature - default_temperature) * heat_capacity * fluid_usage_per_tick * 60 I should note that custom fluid cannot increase steam e...
- Fri May 02, 2014 6:23 am
- Forum: Show your Creations
- Topic: Probably the noobest first game
- Replies: 9
- Views: 11937
Re: Probably the noobest first game
You flattering yourself. My first game was the most noobest
- Fri May 02, 2014 4:57 am
- Forum: Show your Creations
- Topic: Ready for next update :) 11M copper, 2M iron plate, 6k sci
- Replies: 20
- Views: 17094
- Thu May 01, 2014 11:41 am
- Forum: Modding help
- Topic: Liquids
- Replies: 2
- Views: 1487
Liquids
How does act with steam engine liquids with custom default_temperature and max_temperature? Does work old steam engine formula [Power=(Temp-15)*6] for it?
And what mean flow_to_energy_ratio parameter?
And what mean flow_to_energy_ratio parameter?
- Thu May 01, 2014 9:26 am
- Forum: Show your Creations
- Topic: Ready for next update :) 11M copper, 2M iron plate, 6k sci
- Replies: 20
- Views: 17094
Re: Ready for next update :) 11M copper, 2M iron plate, 6k
He can breathe wery well, cause he have power armor. But unhappy bitersDrury wrote:Holy crap that pollution How can you even breathe?
- Wed Apr 30, 2014 6:32 pm
- Forum: Mods
- Topic: [MOD 0.10.3] Reygan's Assembly Mod v1.0
- Replies: 69
- Views: 32915
Re: [MOD 0.9.8] Reygan's Assembly Mod v1.0
Хе хе, врядли я могу сказать конкретные сроки. Хотя, в мае у меня отпуск, думаю, в таком случае не долго. На крайняк не дольше месяцаAirat9000 wrote:когда стоит ждать?
- Wed Apr 30, 2014 6:00 pm
- Forum: Mods
- Topic: [MOD 0.10.3] Reygan's Assembly Mod v1.0
- Replies: 69
- Views: 32915
Re: [MOD 0.9.x] Reygan's Assembly Mod v1.0
на максимальной настройке.. вери хидж, еще бы ты атомную и термоядерную станцию допилил бы, а то устал ждать от других модов.. А, ну тогда все норм, на максимальной должно быть дофига врагов :) Думаю, в следующей версии добавлю себе ядерный генератор и атомный не помешал бы.. что бы интереснее было...
- Wed Apr 30, 2014 5:50 pm
- Forum: Mods
- Topic: [MOD 0.9.x] Industrio V0.3.3 - Now with 100% less bugs !
- Replies: 112
- Views: 66217
Re: [MOD 0.9.x] Industrio V0.3.3 - Now with 100% less bugs !
Try this. There is fixed advanced accumulator for Factorio 098albatrosv13 wrote:0.9.8.
Error while loading prototype "advanced accumulator": no such node(usage_priority)
- Wed Apr 30, 2014 5:10 pm
- Forum: Mods
- Topic: [MOD 0.10.3] Reygan's Assembly Mod v1.0
- Replies: 69
- Views: 32915
Re: [MOD 0.9.x] Reygan's Assembly Mod v1.0
А, ну тогда все норм, на максимальной должно быть дофига враговAirat9000 wrote:на максимальной настройке.. вери хидж, еще бы ты атомную и термоядерную станцию допилил бы, а то устал ждать от других модов..
Думаю, в следующей версии добавлю себе ядерный генератор
- Wed Apr 30, 2014 3:42 pm
- Forum: Show your Creations
- Topic: Visit skruu base !
- Replies: 15
- Views: 13202
Re: Visit skruu base !
One does not simply accelerate game using consoleNebabon wrote:How does one accelerate using the console?
Sorry for offtop
- Wed Apr 30, 2014 3:27 pm
- Forum: Mods
- Topic: [MOD 0.10.3] Reygan's Assembly Mod v1.0
- Replies: 69
- Views: 32915
Re: [MOD 0.9.x] Reygan's Assembly Mod v1.0
я могу удалить Индустрио и антиполутион мод?? папки имею ввиду Да, можешь ужалить. Industrio включен полностью, а Antipol давно устарел. Тот что лежит на форуме, он еще под 088 версию, у меня его переработанная и дополненная версия, так сказать :) bug? creates these buildings Не совсем баг, скорее ...
- Tue Apr 29, 2014 11:02 pm
- Forum: Mods
- Topic: [MOD 0.10.3] Reygan's Assembly Mod v1.0
- Replies: 69
- Views: 32915
Re: [MOD 0.9.x] Reygan's Assembly Mod v1.0
Пока не было времени протестировать подробно, но с DyTech и F-mod запускается без вылетов. А anti-pollutiuon(исправленный и дополненный) и industrio уже в комплектеAirat9000 wrote:1.will test modes.
2. they will work with this list? *
- Tue Apr 29, 2014 10:58 pm
- Forum: Modding help
- Topic: Noise & Peaks Guide?
- Replies: 27
- Views: 9758
Re: Noise & Peaks Guide?
Placing entities is different than placing terrain -- in both cases we have the candidates that can be placed at the given position, but for terrain we simply use the one with highest probability, for entities they are sorted by the autoplace order and each one is placed with the calculated probabi...
- Tue Apr 29, 2014 10:46 pm
- Forum: Mods
- Topic: [MOD 0.10.3] Reygan's Assembly Mod v1.0
- Replies: 69
- Views: 32915
- Tue Apr 29, 2014 10:29 pm
- Forum: Show your Creations
- Topic: Visit skruu base !
- Replies: 15
- Views: 13202
Re: Visit skruu base !
OMG i forgot about thatssilk wrote:Wasted time. I accelerate the game with the console.Reygan wrote:But, sometimes, for example, i minimizing game for some hours, for drills and furnaces to process my stuff much and much more
This is about half of my played time.
- Tue Apr 29, 2014 10:22 pm
- Forum: Modding help
- Topic: Tile autoplacement
- Replies: 4
- Views: 1631
Re: Tile autoplacement
Ok, then, how i shoud set autoplace settings to make my ice spawn with green and blue water, not instead?cube wrote:(the autoplacer works, problem is just with the water_autoplace_settings function)
- Tue Apr 29, 2014 10:09 pm
- Forum: Texture Packs
- Topic: 4 new icons
- Replies: 14
- Views: 23476
Re: 4 new icons
Yeah they areDrury wrote:I like the 0.9.8 icon. Is sexy.
But devs shoud think about this copper plate, it is very neat
- Tue Apr 29, 2014 10:41 am
- Forum: Mechanical Throughput Magic (circuit-free)
- Topic: Science Packs 1 - 4 Factory
- Replies: 18
- Views: 22229
Re: Science Packs 1 - 4 Factory
Yes, that it is.general_d wrote:hey drury, bit off topic but is that an open TTD logo you are using???
if so then very nice!
- Mon Apr 28, 2014 5:00 am
- Forum: Maps and Scenarios
- Topic: [0.9.6+] Biters_Bite_Back
- Replies: 7
- Views: 23468
Re: [0.9.6+] Biters_Bite_Back
Cool. But i think, there need MORE biters!
- Mon Apr 28, 2014 4:57 am
- Forum: Texture Packs
- Topic: 4 new icons
- Replies: 14
- Views: 23476
Re: 4 new icons
It would be great, if devs take this copper plate icon, instead of current.