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Search found 53 matches
- Tue Mar 25, 2014 9:08 am
- Forum: Resolved Problems and Bugs
- Topic: [0.9.4] Buildings 'producing' energy... or not
- Replies: 3
- Views: 1512
[0.9.4] Buildings 'producing' energy... or not
I'm not quite sure what is going on but my oil ref and my AM3 producing energy. It's 0.0 W though. So i guess it's just an aesthetic bug.
- Fri Mar 21, 2014 5:27 pm
- Forum: Gameplay Help
- Topic: controlling train loading
- Replies: 8
- Views: 4568
Re: controlling train loading
You can fill the slots, you dont wanna use, with junk (wood or stone) and then use smart insterters for unloading your stuff but it doesnt make sense to do so and i agree that there should be something like the inventory filters for the trains.
- Fri Mar 21, 2014 5:17 pm
- Forum: General discussion
- Topic: any ideas for a fourth red module?
- Replies: 8
- Views: 3564
Re: any ideas for a fourth red module?
1. you could put an entire tack of tier 1 (1 by one, on the same slot), making all the other slots able to receive a full stack. Those red modules shouldn't stack, of course. Which means the maximum is 14 Tier 3 speed modules with two Tier 3 red modules for example (10.0 crafting speed)! [2 x +3 st...
- Fri Mar 21, 2014 3:44 pm
- Forum: General discussion
- Topic: any ideas for a fourth red module?
- Replies: 8
- Views: 3564
any ideas for a fourth red module?
Is there anyone else wondering what a red module could do?
I was thinking about a module that increases the stacksize of the module slots.
F.e. Tier 1 Red Module increases the stacksize about 1 per slot which means you could put 2 speedmodules Tier 3 in one slot.
I was thinking about a module that increases the stacksize of the module slots.
F.e. Tier 1 Red Module increases the stacksize about 1 per slot which means you could put 2 speedmodules Tier 3 in one slot.
- Wed Mar 19, 2014 9:11 pm
- Forum: Show your Creations
- Topic: Oil flow
- Replies: 8
- Views: 13147
Re: Oil flow
My setup is quite similar. I also added a nice cracking setup (:
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- Wed Mar 12, 2014 8:14 pm
- Forum: Ideas and Suggestions
- Topic: Overhead pipes
- Replies: 7
- Views: 2883
Overhead pipes
I dont know who but someone made this suggestion a while ago. My idea for it: you can build rails belts and normal pipes below those overhead pipes. You can walk under them. You shouldn't be able to build any larger building below it though. Something like that is actually pretty close to my place, ...
- Sat Mar 08, 2014 11:58 am
- Forum: Resolved Problems and Bugs
- Topic: [0.9.2] building boilers on pipes
- Replies: 1
- Views: 754
[0.9.2] building boilers on pipes
Is it intended that you can't overbuild the boilers on the pipes anymore? It's really annoying to deconstruct the pipes.
- Wed Mar 05, 2014 1:19 pm
- Forum: Implemented Suggestions
- Topic: Assember Machine 3
- Replies: 13
- Views: 4748
Re: Assember Machine 3
Just asking, why would you want to automate a rocket defense production?
- Tue Mar 04, 2014 8:38 pm
- Forum: General discussion
- Topic: Dont understand the reasoning behind production module
- Replies: 8
- Views: 4499
Re: Dont understand the reasoning behind production module
There was no speed penelty in 0.8 and this thing was really overpowered and i almost used it in every machine. The modul is not about the increase of speed it's more like you save alot of ressources. Especially in 0.8 where you could put 4 tier 3 modules in an AM3 to make high end products very very...
- Sun Mar 02, 2014 8:21 pm
- Forum: Resolved Problems and Bugs
- Topic: [0.9.1] Cannot extract oil barrel
- Replies: 1
- Views: 946
Re: [0.9.1] Cannot extract oil barrel
You should look at the top of this post: https://forums.factorio.com/forum/vie ... f=3&t=2479
There's a hotfix for it
There's a hotfix for it
- Sun Mar 02, 2014 8:19 pm
- Forum: General discussion
- Topic: Oil is not being producd from Barrels in Chem Lab??
- Replies: 3
- Views: 2586
Re: Oil is not being producd from Barrels in Chem Lab??
You should look at the top of this post: https://forums.factorio.com/forum/vie ... f=3&t=2479
There's a hotfix for it
There's a hotfix for it
- Sun Mar 02, 2014 12:46 pm
- Forum: Resolved Problems and Bugs
- Topic: [0.9.1] Construction timer resets after cancelling in queue
- Replies: 3
- Views: 1198
Re: [0.9.1] Construction timer resets after cancelling in qu
This is intended!
- Sun Mar 02, 2014 12:05 am
- Forum: Ideas and Suggestions
- Topic: Steel Furnaces
- Replies: 20
- Views: 7724
Re: Steel Furnaces
Really? Interesting. Why do you bother replacing the Stone Furnaces at all, may I ask? Is the extra smelting speed needed to feed your factories? Is that a tricky question? If not, well, the speed is indeed needed when i research f.e. . Afaik its twice as fast. I'm gonna show you my current 10h gam...
- Sat Mar 01, 2014 11:39 pm
- Forum: Ideas and Suggestions
- Topic: Steel Furnaces
- Replies: 20
- Views: 7724
Re: Steel Furnaces
I use them for copper until late game. I kinda hate redesigning my smelting setup, so I postpone it by installing steel furnance (they are actually as fast as the electric furnances just without the slots).
But still I kinda like the idea.
But still I kinda like the idea.
- Sat Mar 01, 2014 11:38 am
- Forum: Ideas and Suggestions
- Topic: new miner types
- Replies: 2
- Views: 1394
Re: new miner types
I think we dont need more miners. You can upgrade them with modules to make them faster. Also the first idea is pretty much useless if you have to fill the miner with coal or fuel + you need engines. I would never use it because its too awkward to set it up.Its the same with the lubricant btw.
- Fri Feb 28, 2014 3:09 pm
- Forum: Gameplay Help
- Topic: Train paths...
- Replies: 2
- Views: 3124
Re: Train paths...
Most likly a signaling issue. Trains will only use rails that has signals on the right side. If there is a rail to the other trainstation which only uses signals on the left, the train will ignor that way.
(OT: holy shit those are alot of ressources)
(OT: holy shit those are alot of ressources)
- Fri Feb 28, 2014 2:06 pm
- Forum: Gameplay Help
- Topic: empty the full crude oil barrels
- Replies: 1
- Views: 2282
empty the full crude oil barrels
I don't know if this is a bug or i'm just stupid but the chem plant doesn't wanna empty my oil barrels. I put a barrel in and the progress bar starts but it never finish the progress and i don't get the products.
- Wed Feb 26, 2014 12:22 pm
- Forum: Resolved Problems and Bugs
- Topic: [0.9.1] Underground belt placement
- Replies: 4
- Views: 1120
Re: [0.9.1] Underground belt placement
That happens to me when i normally place just two underground belts. Is it the same what you mean? http://puu.sh/7b6q0.jpg
- Wed Feb 26, 2014 10:38 am
- Forum: Implemented Suggestions
- Topic: Mineable stone doodad
- Replies: 6
- Views: 2287
Re: Mineable stone doodad
Alright, then i'm gonna make a suggestion: Make it mineable
- Wed Feb 26, 2014 10:32 am
- Forum: Implemented Suggestions
- Topic: Mineable stone doodad
- Replies: 6
- Views: 2287
Re: Mineable stone doodad
Ok, but what about the degradability?