Search found 44 matches: island

Searched query: island

by JoshDOTPlay
Sat Mar 05, 2016 5:04 pm
Forum: Not a bug
Topic: (Version 0.12.25) Spawn on 1 square island, unable to move t
Replies: 1
Views: 2797

(Version 0.12.25) Spawn on 1 square island, unable to move t

I know this isnt a particularly important bug but I though it would report it. I spawned on a random seed and appeared as shown in the screenshot. Map Exchange string - >>>AAAMABkAAAADAwYAAAAEAAAAY29hbAMDAgoAAABjb3BwZXItb3Jl AwMCCQAAAGNydWRlLW9pbAMDAgoAAABlbmVteS1iYXNlAwMCCAAAAGl yb24tb3JlAwMCBQAAAH...
by tyggerr
Fri Feb 26, 2016 11:56 pm
Forum: Not a bug
Topic: [0.12.24] Steam - Impossible Spawn
Replies: 1
Views: 778

[0.12.24] Steam - Impossible Spawn

So, I was playing and generated a new map, here's what happened:

https://gyazo.com/93b0a867373aa283363bbdddc92ccf33

I couldn't get off this island. This is pretty minor, but it was a bit akward. :p
by bobingabout
Wed Apr 01, 2015 10:14 pm
Forum: Not a bug
Topic: worldgenerator mistake
Replies: 5
Views: 4442

Re: worldgenerator mistake

not seen the first, I've had the second quite a few times.
Another one I've had a few times is that the "start area" is in the middle of an ocean Biome, so you have an island as big as the start area, completely surrounded by ocean.
by internetrush
Wed Dec 17, 2014 10:15 pm
Forum: Not a bug
Topic: [0.11.6]Aliens Spawning on Islands
Replies: 3
Views: 2209

Re: [0.11.6]Aliens Spawning on Islands

It is not intentionally that there are islands. It just happens because the maps are randomly generated. Generating maps without island is problematic, and as this not the main goal of this development stage of the game. There are many other ...
by Nova
Wed Dec 17, 2014 1:06 am
Forum: Not a bug
Topic: [0.11.6]Aliens Spawning on Islands
Replies: 3
Views: 2209

Re: [0.11.6]Aliens Spawning on Islands

It is not intentionally that there are islands. It just happens because the maps are randomly generated. Generating maps without island is problematic, and as this not the main goal of this development stage of the game. There are many other ...
by spazza360
Fri Dec 05, 2014 3:59 am
Forum: Not a bug
Topic: [0.11.4] Biters vanish upon unreachable path
Replies: 6
Views: 2765

[0.11.4] Biters vanish upon unreachable path

... AAACj0lIc=<<< I am using the Win64 version. I set starting area to none and spawned on a 1 tile island within aggro range of a biter base. The biters attempt to attack and vanish when the pathfinder cannot find a path to the player.
by ssilk
Tue May 06, 2014 4:50 pm
Forum: Not a bug
Topic: [0.9.8] Poor astronaut drowned
Replies: 6
Views: 3599

Re: [0.9.8] Poor astronaut drowned

It is not a bug to start at an isle, it's just unclear how to solve that. A boat? Bridge? Algorithm which guarantee to land on a big enough island? Many options. That's the point. It take a bit time. This is alpha. The solution is to restart yet. I understand, that it doesn't make you happy, ...
by AlexPhoenix
Thu Mar 06, 2014 1:30 pm
Forum: Not a bug
Topic: (0.9.1) LOST - a doge's dream
Replies: 7
Views: 7534

Re: (0.9.1) LOST - a doge's dream

... like "we don't have time for fixing this, just generate another world" ended up in the not a bug section already (since being stuck on islands must be a feature) this is very not critical situation, cuz this is happens on world start, not at the center of the game(where you have teleported ...
by Wredi
Sat Feb 15, 2014 4:51 pm
Forum: Not a bug
Topic: [0.9] World gen. Island trap
Replies: 1
Views: 3068

Re: [0.9] World gen. Island trap

Congratulations, you won the factorio lottery!

such luck!
by ataaron
Sat Feb 15, 2014 4:30 pm
Forum: Not a bug
Topic: [0.9] World gen. Island trap
Replies: 1
Views: 3068

[0.9] World gen. Island trap

Image
So yeah the problem here is obvious since he cant swim ^^

Savegame: best_spawn_ever....zip
by ssilk
Mon Jan 13, 2014 1:06 am
Forum: Not a bug
Topic: [0.7.5] Island Start
Replies: 9
Views: 10540

Re: [0.7.5] Island Start

Much better idea: this is a planet, right?

I calculated some times ago, that a typical PC can store enough land for a quarter of Luxembourg. What if we "surrounded" the world after that size? I mean: planets are round. If we drive an hour in one direction, we have surrounded the world. :)
by Wardiaper
Sun Jan 12, 2014 10:43 pm
Forum: Not a bug
Topic: [0.7.5] Island Start
Replies: 9
Views: 10540

Re: [0.7.5] Island Start

I haven't played this for a while, but I was just thinking about this after messing with the editor today how great it would be to have island maps and having to build bridges to connect everything and get to all the resources.
by cube
Fri Nov 29, 2013 5:42 pm
Forum: Not a bug
Topic: [0.7.5] Island Start
Replies: 9
Views: 10540

Re: [0.7.5] Island Start

All of you are right! It is a bug, kinda difficult one to solve, and not very critical one. Later in the development we will probably add some ways to traverse water: wading through shallow water, boats, or bridges (also on the "nice to have" list is a terrain generator that can make river...
by Garm
Thu Nov 28, 2013 10:33 pm
Forum: Not a bug
Topic: [0.7.5] Island Start
Replies: 9
Views: 10540

Re: [0.7.5] Island Start

I do believe giving player an ability to traverse the water is much more elegant, than adding crutches to the worldgen.

- wooden bridges (allow only player/biter movement)
- stone\steel bridges (allow train/car movement)
- water pumps slowly draining water from lakes.

and so on and so forth.
by ssilk
Thu Nov 28, 2013 10:17 pm
Forum: Not a bug
Topic: [0.7.5] Island Start
Replies: 9
Views: 10540

Re: [0.7.5] Island Start

I don't see any big issue against enabling the player to gain land. Not big amounts, only tile by tile. (*) How would it be to have always a big (or endless?) dirt-resource two tiles away from start? Could not be mined by miners/only the player can use it to dig dirt and put it into water to gain la...
by Dysoch
Thu Nov 28, 2013 5:42 pm
Forum: Not a bug
Topic: [0.7.5] Island Start
Replies: 9
Views: 10540

Re: [0.7.5] Island Start

... is because of the fact that they need to add an check interface to search the surroundings of the start location to see if there is a way off the island. Considering that i once started a game, and found out after 24 hours that there is no way off the island (was a huge island) the search radius ...
by Nova
Thu Nov 28, 2013 5:11 pm
Forum: Not a bug
Topic: [0.7.5] Island Start
Replies: 9
Views: 10540

Re: [0.7.5] Island Start

In my opinion it IS a bug, just not an important one. ^^
by ssilk
Thu Nov 28, 2013 12:22 pm
Forum: Not a bug
Topic: [0.7.5] Island Start
Replies: 9
Views: 10540

Re: [0.7.5] Island Start

Seems, that the player should be able to built a bridge/land from beginning.
by rk84
Thu Nov 28, 2013 10:36 am
Forum: Not a bug
Topic: [0.7.5] Island Start
Replies: 9
Views: 10540

Re: [0.7.5] Island Start

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