not a bug:
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Search found 44 matches: island
Searched query: island
- Sat Mar 05, 2016 5:06 pm
- Forum: Not a bug
- Topic: (Version 0.12.25) Spawn on 1 square island, unable to move t
- Replies: 1
- Views: 2797
- Sat Mar 05, 2016 5:04 pm
- Forum: Not a bug
- Topic: (Version 0.12.25) Spawn on 1 square island, unable to move t
- Replies: 1
- Views: 2797
(Version 0.12.25) Spawn on 1 square island, unable to move t
I know this isnt a particularly important bug but I though it would report it. I spawned on a random seed and appeared as shown in the screenshot. Map Exchange string - >>>AAAMABkAAAADAwYAAAAEAAAAY29hbAMDAgoAAABjb3BwZXItb3Jl AwMCCQAAAGNydWRlLW9pbAMDAgoAAABlbmVteS1iYXNlAwMCCAAAAGl yb24tb3JlAwMCBQAAAH...
- Fri Feb 26, 2016 11:56 pm
- Forum: Not a bug
- Topic: [0.12.24] Steam - Impossible Spawn
- Replies: 1
- Views: 778
[0.12.24] Steam - Impossible Spawn
So, I was playing and generated a new map, here's what happened:
https://gyazo.com/93b0a867373aa283363bbdddc92ccf33
I couldn't get off this island. This is pretty minor, but it was a bit akward. :p
https://gyazo.com/93b0a867373aa283363bbdddc92ccf33
I couldn't get off this island. This is pretty minor, but it was a bit akward. :p
- Wed Apr 01, 2015 10:14 pm
- Forum: Not a bug
- Topic: worldgenerator mistake
- Replies: 5
- Views: 4442
Re: worldgenerator mistake
not seen the first, I've had the second quite a few times.
Another one I've had a few times is that the "start area" is in the middle of an ocean Biome, so you have an island as big as the start area, completely surrounded by ocean.
Another one I've had a few times is that the "start area" is in the middle of an ocean Biome, so you have an island as big as the start area, completely surrounded by ocean.
- Wed Dec 17, 2014 10:15 pm
- Forum: Not a bug
- Topic: [0.11.6]Aliens Spawning on Islands
- Replies: 3
- Views: 2209
Re: [0.11.6]Aliens Spawning on Islands
It is not intentionally that there are islands. It just happens because the maps are randomly generated. Generating maps without island is problematic, and as this not the main goal of this development stage of the game. There are many other ...
- Wed Dec 17, 2014 1:06 am
- Forum: Not a bug
- Topic: [0.11.6]Aliens Spawning on Islands
- Replies: 3
- Views: 2209
Re: [0.11.6]Aliens Spawning on Islands
It is not intentionally that there are islands. It just happens because the maps are randomly generated. Generating maps without island is problematic, and as this not the main goal of this development stage of the game. There are many other ...
- Fri Dec 05, 2014 3:59 am
- Forum: Not a bug
- Topic: [0.11.4] Biters vanish upon unreachable path
- Replies: 6
- Views: 2765
[0.11.4] Biters vanish upon unreachable path
... AAACj0lIc=<<< I am using the Win64 version. I set starting area to none and spawned on a 1 tile island within aggro range of a biter base. The biters attempt to attack and vanish when the pathfinder cannot find a path to the player.
- Tue May 06, 2014 4:50 pm
- Forum: Not a bug
- Topic: [0.9.8] Poor astronaut drowned
- Replies: 6
- Views: 3599
Re: [0.9.8] Poor astronaut drowned
It is not a bug to start at an isle, it's just unclear how to solve that. A boat? Bridge? Algorithm which guarantee to land on a big enough island? Many options. That's the point. It take a bit time. This is alpha. The solution is to restart yet. I understand, that it doesn't make you happy, ...
- Thu Mar 06, 2014 1:30 pm
- Forum: Not a bug
- Topic: (0.9.1) LOST - a doge's dream
- Replies: 7
- Views: 7534
Re: (0.9.1) LOST - a doge's dream
... like "we don't have time for fixing this, just generate another world" ended up in the not a bug section already (since being stuck on islands must be a feature) this is very not critical situation, cuz this is happens on world start, not at the center of the game(where you have teleported ...
- Sat Feb 15, 2014 4:51 pm
- Forum: Not a bug
- Topic: [0.9] World gen. Island trap
- Replies: 1
- Views: 3068
Re: [0.9] World gen. Island trap
Congratulations, you won the factorio lottery!
such luck!
such luck!
- Sat Feb 15, 2014 4:30 pm
- Forum: Not a bug
- Topic: [0.9] World gen. Island trap
- Replies: 1
- Views: 3068
- Mon Jan 13, 2014 1:06 am
- Forum: Not a bug
- Topic: [0.7.5] Island Start
- Replies: 9
- Views: 10540
Re: [0.7.5] Island Start
Much better idea: this is a planet, right?
I calculated some times ago, that a typical PC can store enough land for a quarter of Luxembourg. What if we "surrounded" the world after that size? I mean: planets are round. If we drive an hour in one direction, we have surrounded the world.
I calculated some times ago, that a typical PC can store enough land for a quarter of Luxembourg. What if we "surrounded" the world after that size? I mean: planets are round. If we drive an hour in one direction, we have surrounded the world.
- Sun Jan 12, 2014 10:43 pm
- Forum: Not a bug
- Topic: [0.7.5] Island Start
- Replies: 9
- Views: 10540
Re: [0.7.5] Island Start
I haven't played this for a while, but I was just thinking about this after messing with the editor today how great it would be to have island maps and having to build bridges to connect everything and get to all the resources.
- Fri Nov 29, 2013 5:42 pm
- Forum: Not a bug
- Topic: [0.7.5] Island Start
- Replies: 9
- Views: 10540
Re: [0.7.5] Island Start
All of you are right! It is a bug, kinda difficult one to solve, and not very critical one. Later in the development we will probably add some ways to traverse water: wading through shallow water, boats, or bridges (also on the "nice to have" list is a terrain generator that can make river...
- Thu Nov 28, 2013 10:33 pm
- Forum: Not a bug
- Topic: [0.7.5] Island Start
- Replies: 9
- Views: 10540
Re: [0.7.5] Island Start
I do believe giving player an ability to traverse the water is much more elegant, than adding crutches to the worldgen.
- wooden bridges (allow only player/biter movement)
- stone\steel bridges (allow train/car movement)
- water pumps slowly draining water from lakes.
and so on and so forth.
- wooden bridges (allow only player/biter movement)
- stone\steel bridges (allow train/car movement)
- water pumps slowly draining water from lakes.
and so on and so forth.
- Thu Nov 28, 2013 10:17 pm
- Forum: Not a bug
- Topic: [0.7.5] Island Start
- Replies: 9
- Views: 10540
Re: [0.7.5] Island Start
I don't see any big issue against enabling the player to gain land. Not big amounts, only tile by tile. (*) How would it be to have always a big (or endless?) dirt-resource two tiles away from start? Could not be mined by miners/only the player can use it to dig dirt and put it into water to gain la...
- Thu Nov 28, 2013 5:42 pm
- Forum: Not a bug
- Topic: [0.7.5] Island Start
- Replies: 9
- Views: 10540
Re: [0.7.5] Island Start
... is because of the fact that they need to add an check interface to search the surroundings of the start location to see if there is a way off the island. Considering that i once started a game, and found out after 24 hours that there is no way off the island (was a huge island) the search radius ...
- Thu Nov 28, 2013 5:11 pm
- Forum: Not a bug
- Topic: [0.7.5] Island Start
- Replies: 9
- Views: 10540
Re: [0.7.5] Island Start
In my opinion it IS a bug, just not an important one. ^^
- Thu Nov 28, 2013 12:22 pm
- Forum: Not a bug
- Topic: [0.7.5] Island Start
- Replies: 9
- Views: 10540
Re: [0.7.5] Island Start
Seems, that the player should be able to built a bridge/land from beginning.
- Thu Nov 28, 2013 10:36 am
- Forum: Not a bug
- Topic: [0.7.5] Island Start
- Replies: 9
- Views: 10540