[0.6.0] Assemblers recipe switch = free item

This subforum contains all the issues which we already resolved.
Post Reply
FrozenOne
Fast Inserter
Fast Inserter
Posts: 177
Joined: Mon Mar 04, 2013 8:10 pm
Contact:

[0.6.0] Assemblers recipe switch = free item

Post by FrozenOne »

While assembler works on some simple item, you can change its recipe to some complex item, and then assembly machine creates that new item even though it received resources for different item. Create rocket defense for the price of red science pack.

kovarex
Factorio Staff
Factorio Staff
Posts: 8078
Joined: Wed Feb 06, 2013 12:00 am
Contact:

Re: [0.6.0] Assemblers recipe switch = free item

Post by kovarex »

Thank you for the report, it will get fixed in 0.6.1.
When you change the recipe of the assembling machine, or mine it when it is doing something, the progress is reset (and ingredients paid for the product are lost).

User avatar
tonberrytoby
Long Handed Inserter
Long Handed Inserter
Posts: 60
Joined: Wed Apr 17, 2013 5:17 pm
Contact:

Re: [0.6.0] Assemblers recipe switch = free item

Post by tonberrytoby »

Annoyingly this is still the only way to produce rocket defenses in an Assembler. If you try to do this normally the inserters stop working when there is a full stack in the assembler`s input slot.

User avatar
ssilk
Global Moderator
Global Moderator
Posts: 12888
Joined: Tue Apr 16, 2013 10:35 pm
Contact:

Re: [0.6.0] Assemblers recipe switch = free item

Post by ssilk »

Yes, it doesn't make sense to produce it in a normal assembler. Should be switched of there, behause it confuses...

Edit: Add check when item is selected for production
Cool suggestion: Eatable MOUSE-pointers.
Have you used the Advanced Search today?
Need help, question? FAQ - Wiki - Forum help
I still like small signatures...

slpwnd
Factorio Staff
Factorio Staff
Posts: 1835
Joined: Sun Feb 03, 2013 2:51 pm
Contact:

Re: [0.6.0] Assemblers recipe switch = free item

Post by slpwnd »

Sooner or later this will be rebalanced and will use some expensive ingredients (like modules or so) but in numbers that fit into the stack.

Post Reply

Return to “Resolved Problems and Bugs”