[Factorio 0.11.x] Unit Spawner autoplace bug
Posted: Sat Jul 11, 2015 10:34 am
When changing the autoplace table in the prototypes to:
the game spawns it on every tile.
to make sure the game doesnt spawn it at all, you need to remove the autoplace completely.
shouldnt it be that once the table is empty, it doesnt spawn?
Code: Select all
autoplace = {}
to make sure the game doesnt spawn it at all, you need to remove the autoplace completely.
shouldnt it be that once the table is empty, it doesnt spawn?