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[Factorio 0.11.x] Unit Spawner autoplace bug

Posted: Sat Jul 11, 2015 10:34 am
by Dysoch
When changing the autoplace table in the prototypes to:

Code: Select all

autoplace = {}
the game spawns it on every tile.

to make sure the game doesnt spawn it at all, you need to remove the autoplace completely.

shouldnt it be that once the table is empty, it doesnt spawn?

Re: [Factorio 0.11.x] Unit Spawner autoplace bug

Posted: Tue Jul 28, 2015 2:41 pm
by slpwnd
Minor but still fixed for the 0.12.1.

Re: [Factorio 0.11.x] Unit Spawner autoplace bug

Posted: Tue Jul 28, 2015 3:12 pm
by kovarex
Shouldn't it require

Code: Select all

autoplace = nil
instead? This doesn't seem like proper way.