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[0.12.20][Twin]Logistics filter gets deleted after being set

Posted: Mon Dec 14, 2015 10:59 pm
by Loewchen
When setting up a filter for one of your logistics slots while the (amount of) items in your inventory change, the filter gets instantly removed again.
This can be observed in single- and in multi-player games, but it seems to be way easier to reproduce in multi-player games as the window in which the inventory changes and the filter has to be set is bigger somehow.
On multi-player games with high latency it can be simply impossible to set up a filter successfully while producing on hand or receiving items by drone.

To reproduce:
  • -Be in a multi-player game
    -Have logistic slots
    -Have several hundred copper in inventory
    -Produce as much copper cable as possible on hand (shift click on copper cable)
    -Try set up a logistics filter while copper cable is produced
    -If filter is setup successful remove filter and setup again (on MP usually 2 in 3 fail)
good luck

PS.: It happened to me with requester chests as well but I was not able to reproduce that.

Re: [0.12.20][Twin]Logistics filter gets deleted after being set

Posted: Tue Dec 15, 2015 4:47 pm
by Twinsen
Was able to reproduce it using the steps, thanks.
Fixed this and some other logistic gui related bugs.

Re: [0.12.20][Twin]Logistics filter gets deleted after being set

Posted: Mon Dec 21, 2015 3:59 am
by tetryon
As a workaround, sometimes leaving the inventory screen open a few seconds first will allow you to set it. But not always.