Page 4 of 4

Re: [Linux w Intel GPU][cube] Most of the graphics missing

Posted: Sat Aug 02, 2014 1:30 pm
by Blackence
I also wonder where exactly the issue with some Intel drivers is. It's great that the workaround appears to work (no confirmation yet)?

I guess the problem is either a missing error return code when a big texture allocation fails. Or it should theoretically work and the texture allocation does not actually fail, but somehow the driver manages to corrupt the texture during allocation or later on. In any case, it sounds like something the developers at the Intel Open Source Technology Center / the mesa bug tracker might be interested in.

Also, MF-, I haven't played 0.7 since 0.9.8 was out when I first heard of factorio. Not sure why you're afraid of updating, AFAICT every new release since then brought improvements and fixes. Is there anything in 0.7 that is missing in 0.10? Well, slightly off topic I guess.

Re: [Linux w Intel GPU][cube] Most of the graphics missing

Posted: Mon Aug 04, 2014 7:38 pm
by cube
The autodetection fix did't make it into any release, because it didn't work reliably. It just remained in the changelog by accident.

There are some difficulties with testing it exactly, because it doesn't happen on my computer.... I have to borrow the machine, do a few tests, rebuild... and all that only on weekend once in a few weeks ... But we'll get there :-)

Re: [Linux w Intel GPU][cube] Most of the graphics missing

Posted: Mon Aug 04, 2014 9:42 pm
by MF-
Oh, ok :D

It's nice to hear this isssue now has THAT optimistic prospects.

Re: [Linux w Intel GPU][cube] Most of the graphics missing

Posted: Sun Aug 17, 2014 5:04 pm
by roothorick
Booted up the game on my ThinkPad (i5-3230M on-die, Ubuntu-Gnome 14.04), and there's some graphics issues, but nowhere near as bad as the screenshots in this thread... There's a flickering checkerboard pattern in some terrain tiles, distracting, but perfectly playable. Let me know if you think this is related or a separate issue.

Re: [Linux w Intel GPU][cube] Most of the graphics missing

Posted: Mon Aug 18, 2014 9:05 am
by cube
roothorick wrote:Booted up the game on my ThinkPad (i5-3230M on-die, Ubuntu-Gnome 14.04), and there's some graphics issues, but nowhere near as bad as the screenshots in this thread... There's a flickering checkerboard pattern in some terrain tiles, distracting, but perfectly playable. Let me know if you think this is related or a separate issue.
That is a separate issue. Now that I think about it, it happens on my computer too! I just got so used to it that I don't notice anymore :-) We should fix this.

Re: [Linux w Intel GPU][cube] Most of the graphics missing

Posted: Tue Aug 26, 2014 11:54 am
by sillyfly
Hah. I also got the checkerboard pattern once, but it disappeared when I switched to low-graphics, so I ignored it :)

Re: [Linux w Intel GPU] Most of the graphics missing

Posted: Thu May 14, 2015 6:31 pm
by vzybilly
cube wrote:... and we have a work around: In 0.10.3 there is a new config option max-texture-size in the [graphics] section of config.ini.
Setting it to 4096 helped in my case :-)
I had issues when I first ran the game, even the main menu was horrible to use but this has fixed all my issues.
Just wanted to add that in, I can also help with debugging it if needed. I'm a Java/Scala programmer with work in assembly so I might be better than the average user for help :)

(I might even be able to allow remote connection so you can just get on and work on my computer as if it was there...)

Re: [Linux w Intel GPU][cube] Most of the graphics missing

Posted: Sat May 16, 2015 1:15 am
by lordoflinks
Where has the option gone in 0.11?

Re: [Linux w Intel GPU][cube] Most of the graphics missing

Posted: Sat May 16, 2015 7:29 pm
by vzybilly
lordoflinks wrote:Where has the option gone in 0.11?
I just added the line into the config and it worked

Re: [Linux w Intel GPU][cube] Most of the graphics missing

Posted: Tue Oct 27, 2015 8:11 pm
by HellUnit
Just to confirm, I'm using 0.12.14 on Xubuntu 14.04 x64 with an old Intel GM45 Express chipset and at first, most of the menu backgrounds were missing. This was resolved by editing the config.ini and setting the video-memory-usage to low. Then, a lot of the in-game textures were missing. I stumbled across this post via Google and setting the max-texture-size to 4096 in the config resolved the missing textures (it was set to 0 by default).

EDIT: Specified Linux distro

Re: [Linux w Intel GPU][cube] Most of the graphics missing

Posted: Mon Nov 09, 2015 11:20 pm
by FabianK3
Hi guys, im playing the game one Windows 10 and everything run smothly until something happend and i got the same textures after i spawn and i start running. Befor i start walking i got these textures (look attachment). I already tried low-quality and different memory options and i tried override the default option max-texture-size and force-openGL, no solutions... I don't know if an update broke the game or something else, of course i already clean installed the game on different versions! Not tested on any savegames, i generated a new map every time! Using an Intel CPU and an AMD grahpic card. Im posting on this Linux post because i didn't find any post with this bug/glitch... :arrow: I'm new in this forum and excuse my bad english :( . Greetings!

Re: [Linux w Intel GPU][cube] Most of the graphics missing

Posted: Tue Nov 10, 2015 8:42 am
by cube
FabianK3 wrote:Hi guys, im playing the game one Windows 10 and everything run smothly until something happend and i got the same textures after i spawn and i start running. Befor i start walking i got these textures (look attachment). I already tried low-quality and different memory options and i tried override the default option max-texture-size and force-openGL, no solutions... I don't know if an update broke the game or something else, of course i already clean installed the game on different versions! Not tested on any savegames, i generated a new map every time! Using an Intel CPU and an AMD grahpic card. Im posting on this Linux post because i didn't find any post with this bug/glitch... :arrow: I'm new in this forum and excuse my bad english :( . Greetings!
Hi, I think that your problem is actually related to this one: https://forums.factorio.com/forum/vie ... 10#p116166 ; it should be solved in 0.12.17 (the next release, expect it sometime this week).

Re: [Linux w Intel GPU][cube] Most of the graphics missing

Posted: Thu Mar 03, 2016 2:49 pm
by Joss
Hi all,

Thanks for the fix, Factorio works for me on Linux now! (after a couple hours of hunting for the bug resolution on internet).

It's a bit sad that it does not work out of the box on Linux but it works on Windows on the same machine.

Also, does this bug limit or cut the textures in any way? I wonder how setting a max size for textures make them reappear...
Maybe because the textures are stored as "chunks" and it's the chunk size that is set with the config setting?

Just curious. Thanks :)

PS: Factorio is an AWESOME game! Keep up the good work, guys, you are all amazing! Also, the new graphics ROCK!

Re: [Linux w Intel GPU][cube] Most of the graphics missing

Posted: Wed Mar 16, 2016 4:07 pm
by cube
Joss wrote:Also, does this bug limit or cut the textures in any way?
The draw performance will be a little bit worse, but it's likely that you won't even notice.
Joss wrote:PS: Factorio is an AWESOME game! Keep up the good work, guys, you are all amazing! Also, the new graphics ROCK!
Thanks, we're glad you like it :-)