[0.13.1] Reproducible crash: Electrical network

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Kanddak
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[0.13.1] Reproducible crash: Electrical network

Post by Kanddak »

Save file: https://www.dropbox.com/s/tpf2s84tz4qin ... 9.zip?dl=0
Instructions: Player in save file is standing next to a medium electric pole. Remove this pole and try to replace it. On clicking to replace it, the game immediately crashes.
Possibly related to viewtopic.php?f=7&t=27648 ?

Crash log:

Code: Select all

   0.000 2016-06-30 18:43:22; Factorio 0.13.1 (Build 22864, mac, alpha)
   0.001 Operating system: Mac OS X 10.7.5
   0.001 Program arguments: "/Applications/Games/factorio 0.13.1.app" "-psn_0_8341492" 
   0.001 Read data path: /Applications/Games/factorio 0.13.1.app/Contents/data
   0.001 Write data path: /Users/redacted/Library/Application Support/factorio
   0.001 Binaries path: /Applications
   0.056 Graphics options: [FullScreen: false] [VSync: true] [UIScale: 100%] [MultiSampling: OFF] [Graphics quality: low] [Video memory usage: all] [Light scale: 10%] [Screen: 255] [DXT: false]
   0.066 Available display adapters: 2
   0.066  [0]: resolution 1920x1200px at [0,0]
   0.066  [1]: resolution 1280x800px at [1920,-412]
   0.066 Create display on adapter 0. Size 1280x720 at position [310, 222].
   0.281 Initialised OpenGL:[0] Intel HD Graphics 3000 OpenGL Engine; driver: 2.1 APPLE-7.32.12
   1.462 Loading mod core 0.0.0 (data.lua)
   1.481 Loading mod base 0.13.1 (data.lua)
   1.673 Checksum for core: 1399339455
   1.673 Checksum for mod base: 2679425721
   2.310 Initial atlas bitmap size is 8192
   2.312 Created atlas bitmap 8192x7882
   2.312 Created atlas bitmap 4096x912
  16.675 Sprites loaded
  16.675 Convert atlas 4096x912 to: trilinear-filtering 
  16.774 Loading sounds...
  18.499 Custom inputs active: 0
  18.574 Factorio initialised
  21.441 Loading map /Users/redacted/Library/Application Support/factorio/saves/2016-06-29.zip
  21.582 Info Scenario.cpp:129: Map version 0.13.1-0
  22.973 Checksum for script /Users/redacted/Library/Application Support/factorio/temp/currently-playing/control.lua: 900459546
  26.109 Error CrashHandler.cpp:183: Received SIGSEGV
Factorio crashed. Generating symbolized stacktrace, please wait ...
  28.546 Warning Logger.cpp:356: Couldn't symbolize stacktrace: (resolving symbol failed: fread)

#0  0x1005a8582
#1  0x1005a1ca9
#2  0x1005a1c3e
#3  0x7fff9411ccfa
#4  0x1
#5  0x1002524d3
#6  0x100251380
#7  0x100250c5f
#8  0x10042503f
#9  0x1004262b3
#10 0x1005afcaa
#11 0x100b34a66
#12 0x7fff940c88bf
#13 0x7fff940cbb75
  29.684 Warning Logger.cpp:356: Couldn't symbolize stacktrace: (resolving symbol failed: fread)

  29.684 Error CrashHandler.cpp:85: Map tick at moment of crash: 1037065
  29.684 Error Util.cpp:77: Unexpected error occurred. You can help us to solve the problem by posting the contents of the log file on the Factorio forums.
  33.526 Received SIGTERM, shutting down

Loewchen
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Re: [0.13.1] Reproducible crash: Electrical network

Post by Loewchen »

Can not reproduce.

kovarex
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Re: [0.13.1] Reproducible crash: Electrical network

Post by kovarex »

Hello, thank you for the report, it is related to the power switch bug, and it is fixed for the upcoming 0.13.3 release now.

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