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Re: [kovarex]Issue with Belt textures

Posted: Thu Aug 07, 2014 6:01 am
by kovarex
Thanks, I fixed that for 0.10.7

Re: [kovarex]Issue with Belt textures

Posted: Sun Feb 15, 2015 11:34 pm
by y.petremann
I reopen that bug since there was some cases that I haven't tested before, but correspond on that issue ...
A picture is better than explanations :
Image

Re: [kovarex]Issue with Belt textures

Posted: Mon Feb 16, 2015 9:21 am
by kovarex
Help you for the find! The CAD mod is really helping us to find the errors in the logic. :)

This was probably created when i was refactoring and generlising the drawing logic, so I had to just fix 2 lines of code to fix it for all the transport-belt related stuff.

I wanted to try all the combinations also using your cad mod, but it seems to be outdated.

Re: [kovarex]Issue with Belt textures

Posted: Mon Feb 16, 2015 5:45 pm
by y.petremann
kovarex wrote:Help you for the find! The CAD mod is really helping us to find the errors in the logic. :)

This was probably created when i was refactoring and generlising the drawing logic, so I had to just fix 2 lines of code to fix it for all the transport-belt related stuff.

I wanted to try all the combinations also using your cad mod, but it seems to be outdated.
I've updated factocad so it would works now.