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[0.18.41] crash on starting new Freeplay map (storageRecord->generateHash() == externalRecord->generateHash() was not true)

Posted: Mon Aug 03, 2020 7:47 am
by PiggyWhiskey
I'm getting a crash on starting a new Freeplay Map.
I think it's related to this as well, the stack trace is going through the BP Library at the time of the crash.

Windows/Steam using "--mod-directory" to point to an empty folder for a Vanilla 'modpack'

Re: [0.18.41] crash on starting new Freeplay map (storageRecord->generateHash() == externalRecord->generateHash() was no

Posted: Mon Aug 03, 2020 1:19 pm
by kovarex
Hello, it would help greatly, if you provide your blueprint-storage.dat, so I can investigate what is the cause of the bug.

Also, if you rename or delete that file, the bug will go away.

Re: [0.18.41] crash on starting new Freeplay map (storageRecord->generateHash() == externalRecord->generateHash() was no

Posted: Mon Aug 03, 2020 1:42 pm
by PiggyWhiskey
Attached is the blueprint-storage.dat

The forums wouldn't accept .dat, so I changed the file extension to .txt

Deleting that file would remove my entire BP Library right?
I'll try export the strings from my current save to keep them

Re: [0.18.41] crash on starting new Freeplay map (storageRecord->generateHash() == externalRecord->generateHash() was no

Posted: Fri Aug 07, 2020 1:25 pm
by Bilka
Hello, this was fixed with 0.18.44.