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wrong text in productivity modules limitation
Posted: Wed Mar 18, 2015 11:01 pm
by jockeril
I didn't find a place to post this so I'm counting on the moderators to correct me if I'm wrong...
There seems to be a mistake in the original text in file:
Code: Select all
factorio\data\base\prototypes\item\module.lua
in lines 120, 133 & 146
Original text:
limitation_message_key = "production-module-usable-only-on-intermediates"
instead of:
limitation_message_key = "production-module-usable-only-on-intermeidates"
I mean, even chrome marks it for edit
I came across it when I was looking for a different lua file. Please inform the #devs to fix it
Re: wrong text in productivity modules limitation
Posted: Wed Mar 18, 2015 11:15 pm
by DaveMcW
I don't think it matters, the key name never appears in-game. Only the localized text attached to it.
Re: wrong text in productivity modules limitation
Posted: Thu Mar 19, 2015 7:03 am
by albatrosv13
deleted
Re: wrong text in productivity modules limitation
Posted: Thu Mar 19, 2015 8:19 am
by ssilk
Moved from General
Re: wrong text in productivity modules limitation
Posted: Thu Mar 19, 2015 9:27 am
by jockeril
DaveMcW wrote:I don't think it matters, the key name never appears in-game. Only the localized text attached to it.
Well, I admit i didn't think about the translation over the fact that it might not include the original english...
Upon checking the translation files I've found the same error there too:
Code: Select all
C:\games\factorio\data\base\locale\en\item-descriptions.cfg
line 25:
production-module-usable-only-on-intermeidates=Production module is usable on intermediate products.
This also needs to be changed - and I assume it's the same in all translation files...
albatrosv13 wrote:Well the bug has been in the game so long it doesn't matter anymore, i guess. Even dytech and some other mods go through the same bug. Localization fixes is, but the code seems strange to us cause it's not human enough.
you have a point and I know it seems tedious, but as long as it was found and if the #devs don't mind - why not fix it ?
Most Factorio youtubers I'v seen playing the game are OCD prone (yes, I am also part of that group) if not the OCD hardcore and I'm sure that now that they have been exposed to this bug they want it fixed...
(This message was edited 5 times so far...)
(love your tect tree, btw. when will you update it to 0.11.x ? when 0.12.x comes out
)
Re: wrong text in productivity modules limitation
Posted: Thu Mar 19, 2015 1:16 pm
by kovarex
Thx for the report, fixed for 0.11.19