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[0.11.19] [kovarex] Bots don't autorepair red/green wires

Posted: Tue Mar 24, 2015 2:33 pm
by Twisted
If a pole connected to a smart inserter and a chest with red/green wires gets destroyed, robots do replace the pole but the red/green wires don't get replaced. Bots don't tell about missing red/green wires for fixing the construction either.

Re: [0.11.19] Bots don't autorepair red/green wires

Posted: Tue Mar 24, 2015 10:52 pm
by SHiRKiT
I'm pretty sure this is directly connected to why blueprints doesn't save wires as well.

Re: [0.11.19] Bots don't autorepair red/green wires

Posted: Tue Mar 24, 2015 11:05 pm
by DaveMcW
Blueprints save red/green wires in 0.11.19.

Re: [0.11.19] Bots don't autorepair red/green wires

Posted: Wed Mar 25, 2015 12:48 am
by Jos
What's more, when using bots to construct a blueprint containing red/green wires, no red/green wire is needed.

Re: [0.11.19] Bots don't autorepair red/green wires

Posted: Wed Mar 25, 2015 1:41 pm
by SHiRKiT
Well I didn't know that they changed this. I remember they saying that they had two solutions with the signal system they had implemented: or don't allow blueprints to place the wires, or wires are free. I think it makes sense to go with the option 2, at least for now.

Re: [0.11.19] [kovarex] Bots don't autorepair red/green wires

Posted: Wed Apr 08, 2015 9:13 am
by kovarex
Yes, blueprints save wires, and the mechanism of ghosts hodling the information about wires that have to be reconnected while the ghosts are built works properly for blueprint building.

But I didn't realize (forgot?) that this mechanism needs to be used also when the ghost is created because the entity was destroyed and not built from blueprint.

So I programmed this part (with several tests of different types of scenarios, like remove inserter first, pole first, remove both etc) and it works properly now, so it is fixed for 0.11.21

Thank you for the report and the notice, this is really helping us to get to the stable!

Re: [0.11.19] [kovarex] Bots don't autorepair red/green wires

Posted: Wed Apr 08, 2015 5:34 pm
by Twisted
Excellent, it's nice to be a part of building this awesome game.