<Switch> Blueprint importing

Don't know how to use a machine? Looking for efficient setups? Stuck in a mission?
Post Reply
Melodi-of-Crystals
Inserter
Inserter
Posts: 26
Joined: Wed Mar 08, 2023 1:18 pm
Contact:

<Switch> Blueprint importing

Post by Melodi-of-Crystals »

Does anyone know a way, or have ideas to create a way, to import blueprints for switch players?

As far as I'm aware, the few methods are as follows.

- Copy a BP book from a multiplayer game
- Manually recreate the blueprint
- Connect a USB keyboard and type the entire string manually

While the first requires you to find someone willing to help, The second two options are either difficult if you don't understand the concept or know all the circuit conditions included, or are incredibly tedious. I personally can't imagine typing in the entire string for a blueprint, especially when some can be many thousands or sometimes hundreds of thousands of characters long. And I don't have enough understanding of how a nuclear plant works to try to develop circuit conditions to run it properly.

TLDR: Does anyone know an easier way than brute force or relying on others?
Nintendo switch -
- 3 rockets launched :lol:
- Two worlds made too large to load
- Five times jumpscared by biters when the sound was off
- Still think I can outrun the train (nope)
- Trying to find the maximum SPM of a switch

User avatar
atomizer
Long Handed Inserter
Long Handed Inserter
Posts: 79
Joined: Sat Sep 22, 2018 3:18 pm
Contact:

Re: <Switch> Blueprint importing

Post by atomizer »

Just an idea, can you use the switch browser (https://www.switchbru.com/dns/) to get bp strings directly from the internet?

Bilka
Factorio Staff
Factorio Staff
Posts: 3139
Joined: Sat Aug 13, 2016 9:20 am
Contact:

Re: <Switch> Blueprint importing

Post by Bilka »

- Connect a USB keyboard and type the entire string manually
Both this and the method in the second post are not possible because the switch version doesnt have the "import string" shortcut - even if you somehow get the text, you have no field to type it in.

The doing it via mp (first option) does not need a second person, you can just join your own game. See https://factorio.com/blog/post/factorio-switch-release for instructions:
Using multiplayer, the following way: Go to Settings -> Other on both devices and make sure your "LAN player name" is not identical. You might need to temporarily log out to change it. Select "Host saved game" and host a game with the save file you want to transfer. Uncheck "Public", check "LAN" and uncheck "Verify user identity". Connect to the game using "Browse LAN games" and then save the game. Remember that very large maps will run slow, not load at all or even crash the game. You can for example transfer the blueprints by placing them in the "Game blueprints" tab of the Blueprint library before saving.
I'm an admin over at https://wiki.factorio.com. Feel free to contact me if there's anything wrong (or right) with it.

Melodi-of-Crystals
Inserter
Inserter
Posts: 26
Joined: Wed Mar 08, 2023 1:18 pm
Contact:

Re: <Switch> Blueprint importing

Post by Melodi-of-Crystals »

I don't have the pc version of Factorio to connect to myself sadly.
Nintendo switch -
- 3 rockets launched :lol:
- Two worlds made too large to load
- Five times jumpscared by biters when the sound was off
- Still think I can outrun the train (nope)
- Trying to find the maximum SPM of a switch

AceMcCloud
Burner Inserter
Burner Inserter
Posts: 15
Joined: Wed May 31, 2023 9:07 pm
Contact:

Re: <Switch> Blueprint importing

Post by AceMcCloud »

Odds are that you can find a kind soul to host for you.

Melodi-of-Crystals
Inserter
Inserter
Posts: 26
Joined: Wed Mar 08, 2023 1:18 pm
Contact:

Re: <Switch> Blueprint importing

Post by Melodi-of-Crystals »

I'm hoping so. I'm struggling to learn how everything works currently and the wiki is helpful only once I figure out how to find what I'm not understanding. I'm trying to get a decent bp book for a starting base that cleanly upgrades into a train base since big bot networks don't work well on switch.
Nintendo switch -
- 3 rockets launched :lol:
- Two worlds made too large to load
- Five times jumpscared by biters when the sound was off
- Still think I can outrun the train (nope)
- Trying to find the maximum SPM of a switch

Tertius
Filter Inserter
Filter Inserter
Posts: 675
Joined: Fri Mar 19, 2021 5:58 pm
Contact:

Re: <Switch> Blueprint importing

Post by Tertius »

Melodi-of-Crystals wrote:
Thu Jun 29, 2023 1:46 pm
I'm hoping so. I'm struggling to learn how everything works currently and the wiki is helpful only once I figure out how to find what I'm not understanding. I'm trying to get a decent bp book for a starting base that cleanly upgrades into a train base since big bot networks don't work well on switch.
I recommend you don't get "a decent bp book". Especially if you just got the game. Instead, explore the game item per item, learn how to tackle the challenges, and create your own blueprints. That's the core of the game, in my personal opinion. Do start from zero and do all stuff yourself.
I seek for inspiration by inspecting screenshots from other people, but I don't copy and instead do create all my blueprints myself. This is what is much fun at least for me.

The only blueprints one could copy are balancer blueprints, because this is something that has been investigated and optimized so thoroughly by the community in the past years, there is simply one generic set of balancers that cannot be optimized more. Since balancers are small modules not very complex, it should be no problem to look at screenshots and arrange the belts yourself, then create the corresponding blueprint.

Diggs
Manual Inserter
Manual Inserter
Posts: 1
Joined: Sun Mar 24, 2024 8:42 pm
Contact:

Re: <Switch> Blueprint importing

Post by Diggs »

Hi there - I am not new to the game but I do only have the switch version. I was hoping to have some help with saving some specific blue print books.

Looking to get the Nilaus Masterclass saved, as well as the Raynquist Balancer Book. Is there anyway someone could help host a game for me that I can join on switch and then save them?

FritzHugo3
Fast Inserter
Fast Inserter
Posts: 103
Joined: Tue Jan 09, 2018 4:30 pm
Contact:

Re: <Switch> Blueprint importing

Post by FritzHugo3 »

I have no switch - just an idear.
Go to the Editor, put all BP Stuff at the ground. give the Scenario the switch man and he make her own BP.
(Or can switch user get files in the installation director)?

FuryoftheStars
Smart Inserter
Smart Inserter
Posts: 2556
Joined: Tue Apr 25, 2017 2:01 pm
Contact:

Re: <Switch> Blueprint importing

Post by FuryoftheStars »

FritzHugo3 wrote:
Fri Mar 29, 2024 8:44 pm
(Or can switch user get files in the installation director)?
As far as I know: no. That's why it's an issue for them.
My Mods: Classic Factorio Basic Oil Processing | Sulfur Production from Oils | Wood to Oil Processing | Infinite Resources - Normal Yield | Tree Saplings (Redux) | Alien Biomes Tweaked | Restrictions on Artificial Tiles

Post Reply

Return to “Gameplay Help”