[Mod 0.14] Subbotnik

Topics and discussion about specific mods
Post Reply
Petrenko
Inserter
Inserter
Posts: 32
Joined: Mon Mar 20, 2017 1:10 pm
Contact:

[Mod 0.14] Subbotnik

Post by Petrenko »

Heyho,

this is just a quick teaser for my WIP total conversion.

I hope to maybe find supporters, modders and alike to help me. Still i'm up to the task of doing this alone.
Last edited by Petrenko on Wed Mar 29, 2017 7:40 pm, edited 1 time in total.

Petrenko
Inserter
Inserter
Posts: 32
Joined: Mon Mar 20, 2017 1:10 pm
Contact:

Re: [Mod 0.14] Subbotnik

Post by Petrenko »

*Empty*
Last edited by Petrenko on Wed Mar 29, 2017 7:40 pm, edited 1 time in total.


Petrenko
Inserter
Inserter
Posts: 32
Joined: Mon Mar 20, 2017 1:10 pm
Contact:

Re: [Mod 0.14] Subbotnik

Post by Petrenko »

Kinda,

i have worker units planned, too.

Got the graphics already for:

1. A guy carying a crate.
2. A modified goliath (sdkfz303 if i'm right) which got a container attached.

Since the timeline doesn't support flying drones everything has to be carried by ground units. Inserters and transportbelts will work, too, though, since i'm afraid that to many units carrying stuff would may be a clusterfuck.

Also since mods like AAI-programmable vehicles and robotarmy exist one will command T-Series of Tanks and RKKA-Infantry for attacks.

I got lot's of stuff planned but for know i hesitate to share info since i want to walk the walk before i talk the talk.

Petrenko
Inserter
Inserter
Posts: 32
Joined: Mon Mar 20, 2017 1:10 pm
Contact:

Re: [Mod 0.14] Subbotnik

Post by Petrenko »

Got some work done. Resized a lot of stuff.

Here you got a pic.
Attachments
Teaser3.png
Teaser3.png (2.96 MiB) Viewed 3494 times

Petrenko
Inserter
Inserter
Posts: 32
Joined: Mon Mar 20, 2017 1:10 pm
Contact:

Re: [Mod 0.14] Subbotnik

Post by Petrenko »

Got even more work done.

Have a pic on me:
Attachments
Teaser4.png
Teaser4.png (1.22 MiB) Viewed 3475 times

Petrenko
Inserter
Inserter
Posts: 32
Joined: Mon Mar 20, 2017 1:10 pm
Contact:

Re: [Mod 0.14] Subbotnik

Post by Petrenko »

What i'm working on right now:

- Enemy Bases (Nazi Bunkers; Turrets; MG-Nests etc.)
- Research

Research will be replaced by shipments to the motherland. Send goods, get technology.

Goods will be luxuries of all kinds like clothing, food, fabric, furniture etc. All these will replace the research-bottles we know from vanilla.
Attachments
house_2.png
house_2.png (472.11 KiB) Viewed 3442 times
enemy_structure_1.png
enemy_structure_1.png (522.67 KiB) Viewed 3442 times

kyranzor
Filter Inserter
Filter Inserter
Posts: 499
Joined: Fri Oct 31, 2014 4:52 pm
Contact:

Re: [Mod 0.14] Subbotnik

Post by kyranzor »

This looks awesome, Makes me want to play Red Alert again. Keep it up!

Petrenko
Inserter
Inserter
Posts: 32
Joined: Mon Mar 20, 2017 1:10 pm
Contact:

Re: [Mod 0.14] Subbotnik

Post by Petrenko »

Thanks! :D

I wish i had more free time to put into it. For now it's slowly growing.

Petrenko
Inserter
Inserter
Posts: 32
Joined: Mon Mar 20, 2017 1:10 pm
Contact:

Re: [Mod 0.14] Subbotnik

Post by Petrenko »

Progress:

1. Categories

2. Petals/Pigments/Fields

3. Offices (Labs)
Attachments
office.png
office.png (334.62 KiB) Viewed 3291 times
petals.png
petals.png (1.67 MiB) Viewed 3291 times
categories.png
categories.png (394.3 KiB) Viewed 3291 times

Post Reply

Return to “Mods”