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Re: [0.12.2]The Underground(Release 0.0.3)More Stable :)

Posted: Thu Aug 06, 2015 5:40 am
by Solar
Thank you jorgenRe :)

Re: [0.12.2]The Underground(Release 0.0.2)Enemies and Recipies!

Posted: Fri Aug 28, 2015 5:51 pm
by Airat9000
jorgenRe wrote:
Solar wrote:HI there,

I am wondering if you have made the mod work for 0.12.2 build for Factorio and if you don't how long do you think you could make the port ready.
I am aware there will be at least one more patch to go to make the stable +, it would be nice if you could include the dependency of your mod and what major mods this is compatible, I know Dytech and Bobs mod could definitely use this mod to help give their own mods more use and diversity.

Thank you for your time :)
It is made to work with 0.12.2, but there may be some bugs in it seeing as it is in this early version i will upload 0.0.3 as soon as i have the custom RSO version fixed ;)!
And so you know i have talked with other devs who has ores in them and they was fine with me doing what i did, but dytech bob's mods and dims mods had plans to create a single mod for all their ores to save on vram ;)!
bug more and infinite message
to
screen

Re: [0.12.2]The Underground(Release 0.0.2)Enemies and Recipies!

Posted: Sat Aug 29, 2015 9:43 am
by jorgenRe
Airat9000 wrote:
jorgenRe wrote:
Solar wrote:HI there,

I am wondering if you have made the mod work for 0.12.2 build for Factorio and if you don't how long do you think you could make the port ready.
I am aware there will be at least one more patch to go to make the stable +, it would be nice if you could include the dependency of your mod and what major mods this is compatible, I know Dytech and Bobs mod could definitely use this mod to help give their own mods more use and diversity.

Thank you for your time :)
It is made to work with 0.12.2, but there may be some bugs in it seeing as it is in this early version i will upload 0.0.3 as soon as i have the custom RSO version fixed ;)!
And so you know i have talked with other devs who has ores in them and they was fine with me doing what i did, but dytech bob's mods and dims mods had plans to create a single mod for all their ores to save on vram ;)!
bug more and infinite message
to
screen
Oh indeed I'm aware of that. As in that older version I used a steel chest for starting connections. (Noticed the steel chest in the picture) That's one reason this mod was WIP. Though I should have probably said one should not install this mod unless they just wish to explore the underground ;)!

Re: [0.12.2]The Underground(Release 0.0.2)Enemies and Recipies!

Posted: Sun Aug 30, 2015 12:03 am
by Airat9000
jorgenRe wrote:
Airat9000 wrote:
jorgenRe wrote:
Solar wrote:HI there,

I am wondering if you have made the mod work for 0.12.2 build for Factorio and if you don't how long do you think you could make the port ready.
I am aware there will be at least one more patch to go to make the stable +, it would be nice if you could include the dependency of your mod and what major mods this is compatible, I know Dytech and Bobs mod could definitely use this mod to help give their own mods more use and diversity.

Thank you for your time :)
It is made to work with 0.12.2, but there may be some bugs in it seeing as it is in this early version i will upload 0.0.3 as soon as i have the custom RSO version fixed ;)!
And so you know i have talked with other devs who has ores in them and they was fine with me doing what i did, but dytech bob's mods and dims mods had plans to create a single mod for all their ores to save on vram ;)!
bug more and infinite message
to
screen
Oh indeed I'm aware of that. As in that older version I used a steel chest for starting connections. (Noticed the steel chest in the picture) That's one reason this mod was WIP. Though I should have probably said one should not install this mod unless they just wish to explore the underground ;)!

place in automobile bug

Re: [0.12.2]The Underground(Release 0.0.2)Enemies and Recipies!

Posted: Sun Aug 30, 2015 10:09 am
by jorgenRe
Airat9000 wrote:
jorgenRe wrote:
Airat9000 wrote:
jorgenRe wrote:
Solar wrote:HI there,

I am wondering if you have made the mod work for 0.12.2 build for Factorio and if you don't how long do you think you could make the port ready.
I am aware there will be at least one more patch to go to make the stable +, it would be nice if you could include the dependency of your mod and what major mods this is compatible, I know Dytech and Bobs mod could definitely use this mod to help give their own mods more use and diversity.

Thank you for your time :)
It is made to work with 0.12.2, but there may be some bugs in it seeing as it is in this early version i will upload 0.0.3 as soon as i have the custom RSO version fixed ;)!
And so you know i have talked with other devs who has ores in them and they was fine with me doing what i did, but dytech bob's mods and dims mods had plans to create a single mod for all their ores to save on vram ;)!
bug more and infinite message
to
screen
Oh indeed I'm aware of that. As in that older version I used a steel chest for starting connections. (Noticed the steel chest in the picture) That's one reason this mod was WIP. Though I should have probably said one should not install this mod unless they just wish to explore the underground ;)!

place in automobile bug
Ah indeed the car was used as a way to start the mining machines, but in the version i'm going to hopefully release today will be including a gui where you can control the machines, and later see how much ore they have mined!
Edit:
And ofcourse a way to cancel the construction. Something i should have included in the first place of course :lol: !

Re: [Mod 0.12.5]The Underground(Release 0.0.5)More Control!

Posted: Sun Aug 30, 2015 9:11 pm
by Airat9000
0.0.5 old game work?

Re: [Mod 0.12.5]The Underground(Release 0.0.5)More Control!

Posted: Sun Aug 30, 2015 9:48 pm
by jorgenRe
Airat9000 wrote:0.0.5 old game work?
It should still be working as the main changes I did was to the mining machine code ;)!

Re: [Mod 0.12.11+]The Underground(Release 0.0.6)More Control!

Posted: Fri Oct 16, 2015 7:50 pm
by jorgenRe
V. 0.0.6 Released!
Compatible with Factorio versions 0.12.11 and above!

Re: [Mod 0.12.11+]The Underground(Release 0.0.6)More Control!

Posted: Sat Nov 07, 2015 11:58 am
by Solar
jorgenRe wrote:V. 0.0.6 Released!
Compatible with Factorio versions 0.12.11 and above!
Hi there,

I am back i am in the progress in updating my mods, and after what seems like chaos form the October update, I am unable to load your mod :( .

After downloading all my mods i get an error that says you are missing something.... see attached image.

It's been a while since i was here, although i have been checking out your progress, keep up the good work :D .

Kind regards,

Solar

Re: [Mod 0.12.11+]The Underground(Release 0.0.6)More Control!

Posted: Thu Nov 12, 2015 8:21 pm
by jorgenRe
Solar wrote:
jorgenRe wrote:V. 0.0.6 Released!
Compatible with Factorio versions 0.12.11 and above!
Hi there,

I am back i am in the progress in updating my mods, and after what seems like chaos form the October update, I am unable to load your mod :( .

After downloading all my mods i get an error that says you are missing something.... see attached image.

It's been a while since i was here, although i have been checking out your progress, keep up the good work :D .

Kind regards,

Solar
yea it seems like a change made it case sensitive ;)!

Re: [Mod 0.12.11+]The Underground(Release 0.0.6)More Control!

Posted: Fri Jan 22, 2016 2:19 pm
by Airat9000
jorgenRe wrote:
Solar wrote:
jorgenRe wrote:V. 0.0.6 Released!
Compatible with Factorio versions 0.12.11 and above!
Hi there,

I am back i am in the progress in updating my mods, and after what seems like chaos form the October update, I am unable to load your mod :( .

After downloading all my mods i get an error that says you are missing something.... see attached image.

It's been a while since i was here, although i have been checking out your progress, keep up the good work :D .

Kind regards,

Solar
yea it seems like a change made it case sensitive ;)!
What about the way of resources, you can do so that would be the lava it was final?

Re: [Mod 0.12.11+]The Underground(Release 0.0.6)More Control!

Posted: Sat Jan 23, 2016 6:55 pm
by jorgenRe
Airat9000 wrote:
jorgenRe wrote:
Solar wrote:
jorgenRe wrote:V. 0.0.6 Released!
Compatible with Factorio versions 0.12.11 and above!
Hi there,

I am back i am in the progress in updating my mods, and after what seems like chaos form the October update, I am unable to load your mod :( .

After downloading all my mods i get an error that says you are missing something.... see attached image.

It's been a while since i was here, although i have been checking out your progress, keep up the good work :D .

Kind regards,

Solar
yea it seems like a change made it case sensitive ;)!
What about the way of resources, you can do so that would be the lava it was final?
Pardon me, what do you mean?

Re: [Mod 0.12.17+]The Underground(Release 0.0.7)(12.11.2015)

Posted: Tue Apr 19, 2016 1:32 pm
by Szentigrade
is this getting updated for multilayer anytime?

Re: [Mod 0.12.17+]The Underground(Release 0.0.7)(12.11.2015)

Posted: Tue Apr 19, 2016 3:33 pm
by jorgenRe
Szentigrade wrote:is this getting updated for multilayer anytime?
Some time some time :)!
Upcoming big full day tests minus the exams which come later:
Image

Though i may have some time in two weeks time ;)!

Re: [Mod 0.12.17+]The Underground(Release 0.0.7)(12.11.2015)

Posted: Fri Jul 01, 2016 7:57 pm
by Lucianus
Hi! This mod is really interesting, can lava from the underground used as hot liquid in engines?

Re: [Mod 0.12.17+]The Underground(Release 0.0.7)(12.11.2015)

Posted: Thu Jul 07, 2016 7:26 am
by jorgenRe
Lucianus wrote:Hi! This mod is really interesting, can lava from the underground used as hot liquid in engines?
Not yet, but it's an interesting idea. Ps it's for heating water then ;)!

Re: [Mod 0.12.17+]The Underground(Release 0.0.7)(12.11.2015)

Posted: Mon Jul 11, 2016 5:09 pm
by lindenk
Ah, I just stumbled upon this mod while looking for how other people handled making surfaces. I just started a fairly similar mod actually, but maybe I should abandon it and think of another idea :? .

Here's a link to the idea so far (there isn't any code yet, other than CI stuff) https://github.com/Lindenk/digging_deep ... er/spec.md. I don't want to stomp over someone else's work so tell me if you think they're too similar.

Re: [Mod 0.12.17+]The Underground(Release 0.0.7)(12.11.2015)

Posted: Tue Jul 12, 2016 7:34 pm
by jorgenRe
lindenk wrote:Ah, I just stumbled upon this mod while looking for how other people handled making surfaces. I just started a fairly similar mod actually, but maybe I should abandon it and think of another idea :? .

Here's a link to the idea so far (there isn't any code yet, other than CI stuff) https://github.com/Lindenk/digging_deep ... er/spec.md. I don't want to stomp over someone else's work so tell me if you think they're too similar.
Do as you want, but dont steal and reupload a mod and say its yours.
As long as you follow that simple norm and rule. You are free to do whatever you want. The current license i got even allow for you to use parts of the code in my mod!
Just read the license file and you will know what to do ;)!

And if you got any questions. Feel free to ask!

Edit:
That seems like a good plan you got!

Re: [Mod 0.12.17+]The Underground(Release 0.0.7)(12.11.2015)

Posted: Wed Jul 13, 2016 4:27 pm
by lindenk
Of course! Also, feel free to use any of the CI stuff I've put together, if you feel like it.

Re: [Mod 0.12.17+]The Underground(Release 0.0.7)(12.11.2015)

Posted: Thu Jul 14, 2016 9:26 am
by StanFear
lindenk wrote:Ah, I just stumbled upon this mod while looking for how other people handled making surfaces. I just started a fairly similar mod actually, but maybe I should abandon it and think of another idea :? .

Here's a link to the idea so far (there isn't any code yet, other than CI stuff) https://github.com/Lindenk/digging_deep ... er/spec.md. I don't want to stomp over someone else's work so tell me if you think they're too similar.

hello, there are nice ideas you have there, I will just suggest you take a look at the two other surfaces mods that are around befor you delve too deep in the codding, some things have already been done, it would be sad you'd recode all of it from scratch (unless you want to of course) : mine is not yet updated to 0.13 but I'm currently working on that