Re: [0.12.2]The Underground(Release 0.0.3)More Stable :)
Posted: Thu Aug 06, 2015 5:40 am
Thank you jorgenRe
www.factorio.com
https://forums.factorio.com/
bug more and infinite messagejorgenRe wrote:It is made to work with 0.12.2, but there may be some bugs in it seeing as it is in this early version i will upload 0.0.3 as soon as i have the custom RSO version fixed !Solar wrote:HI there,
I am wondering if you have made the mod work for 0.12.2 build for Factorio and if you don't how long do you think you could make the port ready.
I am aware there will be at least one more patch to go to make the stable +, it would be nice if you could include the dependency of your mod and what major mods this is compatible, I know Dytech and Bobs mod could definitely use this mod to help give their own mods more use and diversity.
Thank you for your time
And so you know i have talked with other devs who has ores in them and they was fine with me doing what i did, but dytech bob's mods and dims mods had plans to create a single mod for all their ores to save on vram !
Oh indeed I'm aware of that. As in that older version I used a steel chest for starting connections. (Noticed the steel chest in the picture) That's one reason this mod was WIP. Though I should have probably said one should not install this mod unless they just wish to explore the underground !Airat9000 wrote:bug more and infinite messagejorgenRe wrote:It is made to work with 0.12.2, but there may be some bugs in it seeing as it is in this early version i will upload 0.0.3 as soon as i have the custom RSO version fixed !Solar wrote:HI there,
I am wondering if you have made the mod work for 0.12.2 build for Factorio and if you don't how long do you think you could make the port ready.
I am aware there will be at least one more patch to go to make the stable +, it would be nice if you could include the dependency of your mod and what major mods this is compatible, I know Dytech and Bobs mod could definitely use this mod to help give their own mods more use and diversity.
Thank you for your time
And so you know i have talked with other devs who has ores in them and they was fine with me doing what i did, but dytech bob's mods and dims mods had plans to create a single mod for all their ores to save on vram !
to
screen
jorgenRe wrote:Oh indeed I'm aware of that. As in that older version I used a steel chest for starting connections. (Noticed the steel chest in the picture) That's one reason this mod was WIP. Though I should have probably said one should not install this mod unless they just wish to explore the underground !Airat9000 wrote:bug more and infinite messagejorgenRe wrote:It is made to work with 0.12.2, but there may be some bugs in it seeing as it is in this early version i will upload 0.0.3 as soon as i have the custom RSO version fixed !Solar wrote:HI there,
I am wondering if you have made the mod work for 0.12.2 build for Factorio and if you don't how long do you think you could make the port ready.
I am aware there will be at least one more patch to go to make the stable +, it would be nice if you could include the dependency of your mod and what major mods this is compatible, I know Dytech and Bobs mod could definitely use this mod to help give their own mods more use and diversity.
Thank you for your time
And so you know i have talked with other devs who has ores in them and they was fine with me doing what i did, but dytech bob's mods and dims mods had plans to create a single mod for all their ores to save on vram !
to
screen
Ah indeed the car was used as a way to start the mining machines, but in the version i'm going to hopefully release today will be including a gui where you can control the machines, and later see how much ore they have mined!Airat9000 wrote:jorgenRe wrote:Oh indeed I'm aware of that. As in that older version I used a steel chest for starting connections. (Noticed the steel chest in the picture) That's one reason this mod was WIP. Though I should have probably said one should not install this mod unless they just wish to explore the underground !Airat9000 wrote:bug more and infinite messagejorgenRe wrote:It is made to work with 0.12.2, but there may be some bugs in it seeing as it is in this early version i will upload 0.0.3 as soon as i have the custom RSO version fixed !Solar wrote:HI there,
I am wondering if you have made the mod work for 0.12.2 build for Factorio and if you don't how long do you think you could make the port ready.
I am aware there will be at least one more patch to go to make the stable +, it would be nice if you could include the dependency of your mod and what major mods this is compatible, I know Dytech and Bobs mod could definitely use this mod to help give their own mods more use and diversity.
Thank you for your time
And so you know i have talked with other devs who has ores in them and they was fine with me doing what i did, but dytech bob's mods and dims mods had plans to create a single mod for all their ores to save on vram !
to
screen
place in automobile bug
It should still be working as the main changes I did was to the mining machine code !Airat9000 wrote:0.0.5 old game work?
Hi there,jorgenRe wrote:V. 0.0.6 Released!
Compatible with Factorio versions 0.12.11 and above!
yea it seems like a change made it case sensitive !Solar wrote:Hi there,jorgenRe wrote:V. 0.0.6 Released!
Compatible with Factorio versions 0.12.11 and above!
I am back i am in the progress in updating my mods, and after what seems like chaos form the October update, I am unable to load your mod .
After downloading all my mods i get an error that says you are missing something.... see attached image.
It's been a while since i was here, although i have been checking out your progress, keep up the good work .
Kind regards,
Solar
What about the way of resources, you can do so that would be the lava it was final?jorgenRe wrote:yea it seems like a change made it case sensitive !Solar wrote:Hi there,jorgenRe wrote:V. 0.0.6 Released!
Compatible with Factorio versions 0.12.11 and above!
I am back i am in the progress in updating my mods, and after what seems like chaos form the October update, I am unable to load your mod .
After downloading all my mods i get an error that says you are missing something.... see attached image.
It's been a while since i was here, although i have been checking out your progress, keep up the good work .
Kind regards,
Solar
Pardon me, what do you mean?Airat9000 wrote:What about the way of resources, you can do so that would be the lava it was final?jorgenRe wrote:yea it seems like a change made it case sensitive !Solar wrote:Hi there,jorgenRe wrote:V. 0.0.6 Released!
Compatible with Factorio versions 0.12.11 and above!
I am back i am in the progress in updating my mods, and after what seems like chaos form the October update, I am unable to load your mod .
After downloading all my mods i get an error that says you are missing something.... see attached image.
It's been a while since i was here, although i have been checking out your progress, keep up the good work .
Kind regards,
Solar
Some time some time !Szentigrade wrote:is this getting updated for multilayer anytime?
Not yet, but it's an interesting idea. Ps it's for heating water then !Lucianus wrote:Hi! This mod is really interesting, can lava from the underground used as hot liquid in engines?
Do as you want, but dont steal and reupload a mod and say its yours.lindenk wrote:Ah, I just stumbled upon this mod while looking for how other people handled making surfaces. I just started a fairly similar mod actually, but maybe I should abandon it and think of another idea .
Here's a link to the idea so far (there isn't any code yet, other than CI stuff) https://github.com/Lindenk/digging_deep ... er/spec.md. I don't want to stomp over someone else's work so tell me if you think they're too similar.
lindenk wrote:Ah, I just stumbled upon this mod while looking for how other people handled making surfaces. I just started a fairly similar mod actually, but maybe I should abandon it and think of another idea .
Here's a link to the idea so far (there isn't any code yet, other than CI stuff) https://github.com/Lindenk/digging_deep ... er/spec.md. I don't want to stomp over someone else's work so tell me if you think they're too similar.