Page 1 of 1

[0.11.x] Easy Belt Layer

Posted: Thu Jun 04, 2015 6:22 am
by Schmendrick
Aligns belts as you place them so they connect and turn appropriately.

Once you've placed two "consecutive" belts, autoplace mode kicks in. Placing a belt in a new area, or rotating your placed belts, will cancel.

ezbelt2.jpg
ezbelt2.jpg (47.59 KiB) Viewed 19944 times
[/url]
(picture is link to YouTube demonstration)

Waving around the mouse cursor too quickly (or while zoomed out) will also break autoplace.
  • v0.0.2 Cleaned up leftovers from copypasting Magnet. :oops:
  • v0.0.2 Cleaned up alwaysday setting from testing convenience. :oops: :oops:

Re: [0.11.x] Easy Belt Layer

Posted: Thu Jun 04, 2015 1:43 pm
by ares0027
nice one. thanks :)

Re: [0.11.x] Easy Belt Layer

Posted: Thu Jun 04, 2015 6:33 pm
by andywankenobi
Getting an error on startup. This is the only mod installed.

Code: Select all

   1.304 Error Util.cpp:43: Path __magnet__/graphics/magnet.png does not match any mod.

Re: [0.11.x] Easy Belt Layer

Posted: Thu Jun 04, 2015 6:46 pm
by Schmendrick
Well, this is what you get when you copypaste and don't test mods in isolation :D

Re: [0.11.x] Easy Belt Layer

Posted: Thu Jun 04, 2015 11:57 pm
by Degraine
That sounds like work.

Re: [0.11.x] Easy Belt Layer

Posted: Sat Jun 06, 2015 9:44 am
by Blob
Nice mod. But why your mod stops in game time? No day/night changing. :?

Re: [0.11.x] Easy Belt Layer

Posted: Sat Jun 06, 2015 10:18 am
by FishSandwich
Blob wrote:Nice mod. But why your mod stops in game time? No day/night changing. :?
Maybe a remnant of testing. Go into the control.lua and remove this line:

Code: Select all

game.alwaysday = true
PS. Claiming this mod for a mod spotlight. :D

Re: [0.11.x] Easy Belt Layer

Posted: Sat Jun 06, 2015 10:27 am
by Blob
FishSandwich wrote:Go into the control.lua and remove this line
It works! :D Thanks.

Re: [0.11.x] Easy Belt Layer

Posted: Sat Jun 06, 2015 4:21 pm
by Schmendrick
Easybelt: the most embarrassing mod. :oops:

At least I took out the "free 1000 belts for new players" code .. :P

Re: [0.11.x] Easy Belt Layer

Posted: Sun Jun 07, 2015 1:31 pm
by Blob
Schmendrick wrote:Easybelt: the most embarrassing mod. :oops:
I'm so sorry. But you forgot to change copypasted version in changelog. 0.0.2 to 0.0.3 ;)

Re: [0.11.x] Easy Belt Layer

Posted: Sun Jun 07, 2015 2:14 pm
by Schmendrick
Blob wrote:
Schmendrick wrote:Easybelt: the most embarrassing mod. :oops:
I'm so sorry. But you forgot to change copypasted version in changelog. 0.0.2 to 0.0.3 ;)
I think I'll leave it...because it's funny.

Re: [0.11.x] Easy Belt Layer

Posted: Sun Jun 07, 2015 4:38 pm
by Blob
Schmendrick wrote:I think I'll leave it...because it's funny.
Good point! I guess...

Re: [0.11.x] Easy Belt Layer

Posted: Tue Jul 21, 2015 12:45 pm
by Liquid5n0w
Any chance this works in 0.12? Or will be updated?

Re: [0.11.x] Easy Belt Layer

Posted: Sat Jul 25, 2015 10:12 pm
by Schmendrick