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Re: [0.11.22] Automated Red Alert harvesters 0.1.0

Posted: Mon May 02, 2016 8:39 am
by nmid
I really wish the OP would bring his awesome mod creation skills back and update his mod to .12 ...

Re: [0.11.22] Automated Red Alert harvesters 0.1.0

Posted: Fri May 13, 2016 8:55 pm
by Skycommand1
Hello since some time has past the Harvester mod is unable to launch. I was hoping you could fix it or bring it up to date here is the error. It is directing me to this line. So I think either the factorio programmers moved something your file called or changed the name. Well I hope you figure it out. Good luck

Re: [0.11.22] Automated Red Alert harvesters 0.1.0

Posted: Fri May 13, 2016 9:58 pm
by steinio
Hello,

this mod is for Factorio vrsion 0.11 and the current minor is 0.12.

The error occurs because the command changed to add_interface (with underscore).
http://lua-api.factorio.com/0.12.23/LuaRemote.html

You can try to change it but would probably run in other errors.

Greetings steinio

Re: [0.11.22] Automated Red Alert harvesters 0.1.0

Posted: Sat May 14, 2016 3:11 am
by Skycommand1
Thanks steinio I tried that but I cant get rid of the write protection i tried copying the info and pasting on a notepad sheet and renamed it to the correct name plus adding the right extension but it still didn't work. Well i guess i'm just going to wait till he updates it.

Re: [0.11.22] Automated Red Alert harvesters 0.1.0

Posted: Sat May 14, 2016 7:49 am
by Whataguy
Hey,

The mod looks good, but I get a error when I try to use it.
"Error in assign ID, entity with name " huge - explosion" does not exit.
I have the Version 0.12.33. I have a few other mods and they are working, just not this one.

Any ideas why ??

Re: [0.11.22] Automated Red Alert harvesters 0.1.0

Posted: Sat May 14, 2016 12:05 pm
by GameCharmer
Whataguy wrote:Hey,

The mod looks good, but I get a error when I try to use it.
"Error in assign ID, entity with name " huge - explosion" does not exit.
I have the Version 0.12.33. I have a few other mods and they are working, just not this one.

Any ideas why ??
You're in the 0.11 forum!!

Re: [0.11.22] Automated Red Alert harvesters 0.1.0

Posted: Sat May 14, 2016 4:28 pm
by Whataguy
Good point. Thanks

Re: [0.11.22] Automated Red Alert harvesters 0.1.0

Posted: Mon Sep 26, 2016 4:44 am
by rogelio11
nice, red alert harvesters. gonna work on the Tiberium Dawn harvesters from CnC series?

also other stuff like soldiers that will defend your factory or attack the biters for you.