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Strayder
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Errors

Post by Strayder »

Version 2.2.5r for Factorio 0.11.18+
Error while running the event handler: __hardcorio__/script/base-main.lua:203: LuaEntity API call when LuaEntity was invalid.
Error while running the event handler: __hardcorio__/script/base-main.lua:212: Given entity doesn't exist anymore.

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Stx3
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Re: Error

Post by Stx3 »

Strayder wrote:Version 2.2.5r for Factorio 0.11.18+
Error while running the event handler: __hardcorio__/script/base-main.lua:203: LuaEntity API call when LuaEntity was invalid.
Error while running the event handler: __hardcorio__/script/base-main.lua:212: Given entity doesn't exist anymore.
big thx i fix it in new update
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XBBX
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Re: Errors

Post by XBBX »

My screen red all the time in up left corner you can see time started about 32 min playing and never gone i tried load save again but at same time about 32 min my screen red again
Hardcorio V2.2.5 and same with V2.2.6
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Stx3
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Re: Errors

Post by Stx3 »

red screen its a live support signalisator, you have low level of oxy,water or food
https://forums.factorio.com/forum/vie ... 77&t=12695
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Strayder
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Re: Errors

Post by Strayder »

Version 2.2.6r for Factorio 0.11.18+
Error while running the event handler: __hardcorio__/script/enemy-AI.lua:59: Unknown entity name: scrg11
Error while running the event handler: __hardcorio__/script/enemy-AI.lua:59: Unknown entity name: scrg12

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Stx3
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Re: Errors

Post by Stx3 »

Strayder wrote:Version 2.2.6r for Factorio 0.11.18+
Error while running the event handler: __hardcorio__/script/enemy-AI.lua:59: Unknown entity name: scrg11
Error while running the event handler: __hardcorio__/script/enemy-AI.lua:59: Unknown entity name: scrg12
thx i fix it in new version
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Strayder
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Re: Errors

Post by Strayder »

Version 2.2.7r for Factorio 0.11.18+
Error while running the event handler: __hardcorio__/script/enemy-AI.lua:59: attempt to concatenate global 'math' (a table value)

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Re: Errors

Post by Strayder »

Version 2.2.8r for Factorio 0.11.18+
Error while running the event handler: __hardcorio__/script/function.lua:189: LuaEntity API call when LuaEntity was invalid.
[ru]
Еще нюанс, когда робот ставит сломанную турель на своей базе но в это время есть запрет во время волны (рядом враги ) он просто стирает образ сломанной турели и ничего не ставит.
[en]
Another caveat, the robot puts a broken turret in your base but it works ban (near enemies) he just clears the image of the broken turret and nothing puts.

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maroder
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Re: Errors

Post by maroder »

Version 2.2.8r for Factorio 0.11.18+
[ru]
1) "base-check" при резервировании места под базу не дает ставить рядом турели, если его разрушать скрипт (script\base-main.lua 4 строка) мгновенно ставит на это же место новый "base-check". Даже если построить впритык к зарезервированному месту базу без турелей, на нем рано или поздно появляется вражеский Nest. Для непросвещенных игроков это место не видно, но в него можно врезаться на машине.
2) робот 3 (12.7x99) при использовании создает робота 5.56x45. robots.lua (строки 27,41,55)
3) поправка отображения Карателя поднимает его слишком высоко prototypes\enemy\units.lua (строка 130) shift = { -0.08, -1 } => shift = { -0.08, -0.1 }
4) не ошибка, а так скажем досадное недоразумение игры: При смене рецепта на заводе все жидкости пропадают. При крафте ракет используется 1800 жидкого водорода. Завод сразу забирает из системы резерв 3600 единиц. Чтоб не пропадал ресурс можно сделать изготовление ракет используя hydrogen-can
5) исправление бага декораций factorio 0.11.18 для того, чтоб было видно конвееры:
data.raw["decorative"]["big-ship-wreck-grass"].render_layer = "decorative"
data.raw["decorative"]["small-ship-wreck-grass"].render_layer = "decorative"
[en]
1) "base-check" to reserve space for the database does not put next to the turret, destroy it if the script (script \ base-main.lua 4 line) immediately puts on the same place a new "base-check". Even if you build right next to the base without a reserved place turrets on it, sooner or later there is an enemy Nest. For the unenlightened players is a place to be seen, but it is possible to crash the machine.
2) 3 Robot (12.7x99) using the robot creates 5.56x45. robots.lua (lines 27,41,55)
3) correction display Scourge lifts it too high prototypes \ enemy \ units.lua (line 130) shift = {-0.08, -1} => shift = {-0.08, -0.1}
4) is not a mistake, but let's say an unfortunate misunderstanding of the game: If you change the recipe in the factory all the fluids lost. When crafting rockets used liquid hydrogen in 1800. The plant takes from the system once the reserve of 3600 units. That resource is not lost can be made using a manufacturing rockets hydrogen-can
5) fix the bug scenery factorio 0.11.18 in order to be seen conveyors:
data.raw["decorative"]["big-ship-wreck-grass"].render_layer = "decorative"
data.raw["decorative"]["small-ship-wreck-grass"].render_layer = "decorative"

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Stx3
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Re: Errors

Post by Stx3 »

maroder wrote:Version 2.2.8r for Factorio 0.11.18+
[ru]
1) "base-check" при резервировании места под базу не дает ставить рядом турели, если его разрушать скрипт (script\base-main.lua 4 строка) мгновенно ставит на это же место новый "base-check". Даже если построить впритык к зарезервированному месту базу без турелей, на нем рано или поздно появляется вражеский Nest. Для непросвещенных игроков это место не видно, но в него можно врезаться на машине.
2) робот 3 (12.7x99) при использовании создает робота 5.56x45. robots.lua (строки 27,41,55)
3) поправка отображения Карателя поднимает его слишком высоко prototypes\enemy\units.lua (строка 130) shift = { -0.08, -1 } => shift = { -0.08, -0.1 }
4) не ошибка, а так скажем досадное недоразумение игры: При смене рецепта на заводе все жидкости пропадают. При крафте ракет используется 1800 жидкого водорода. Завод сразу забирает из системы резерв 3600 единиц. Чтоб не пропадал ресурс можно сделать изготовление ракет используя hydrogen-can
5) исправление бага декораций factorio 0.11.18 для того, чтоб было видно конвееры:
data.raw["decorative"]["big-ship-wreck-grass"].render_layer = "decorative"
data.raw["decorative"]["small-ship-wreck-grass"].render_layer = "decorative"
[en]
1) "base-check" to reserve space for the database does not put next to the turret, destroy it if the script (script \ base-main.lua 4 line) immediately puts on the same place a new "base-check". Even if you build right next to the base without a reserved place turrets on it, sooner or later there is an enemy Nest. For the unenlightened players is a place to be seen, but it is possible to crash the machine.
2) 3 Robot (12.7x99) using the robot creates 5.56x45. robots.lua (lines 27,41,55)
3) correction display Scourge lifts it too high prototypes \ enemy \ units.lua (line 130) shift = {-0.08, -1} => shift = {-0.08, -0.1}
4) is not a mistake, but let's say an unfortunate misunderstanding of the game: If you change the recipe in the factory all the fluids lost. When crafting rockets used liquid hydrogen in 1800. The plant takes from the system once the reserve of 3600 units. That resource is not lost can be made using a manufacturing rockets hydrogen-can
5) fix the bug scenery factorio 0.11.18 in order to be seen conveyors:
data.raw["decorative"]["big-ship-wreck-grass"].render_layer = "decorative"
data.raw["decorative"]["small-ship-wreck-grass"].render_layer = "decorative"
thx i fix it in new version soon
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AntiBuh
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Re: Errors

Post by AntiBuh »

Возможно следует изменить рецепт чистой воды
так как сейчас 3 единицы чистой воды стоят 200 единиц обычной воды

Perhaps the need to change the recipe of pure water
as now 3 units of pure water cost 200 units of water

3pure_water = 10((10Water=>2Oxy)+(10Water=>1H))

in realy:
electrolysis of water is 1water=>0.8(1.25H + 0.875Oxy) -- 0,8 is approximate efficiency of electrolysis
synthesis of water is 1.25H + 0.875Oxy=>1water + wery muсh energy

PS: да и вообще, по логике, это должен быть один рецепт, а не два разных :D

PPS: sorry for my Engrish

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Re: Errors

Post by dragon011 »

When This Shop Carcase health 1500 have, crash the game for this error. I Don't know why. I give have him enough Iron Plate

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i use Factorio 0.12.20 and hardcorio_2.2.210

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