Re: [MOD 0.12.x] SimpleTeleporters
Posted: Fri Apr 22, 2016 6:23 pm
I wonder if it's just me... the intent seems clear: upgrading a pad to Mark 3 requires crafting a Mark 2 module, applying it to the pad, then crafting another Mark 2 as input to the Mark 3 crafting assembler.
Sometimes I find the module isn't consumed as it is applied but instead returned to inventory. This makes crafting the next level (or the second linked pad) quite a bit easier. I can't figure out how to duplicate this bug.
On a related note, I'm experimenting now to see if half the required alien input is twice as fun:
The copper plate is included so to be certain the new recipe is in effect, and to be sure the law of conservation of matter is not broken
Sometimes I find the module isn't consumed as it is applied but instead returned to inventory. This makes crafting the next level (or the second linked pad) quite a bit easier. I can't figure out how to duplicate this bug.
On a related note, I'm experimenting now to see if half the required alien input is twice as fun:
Code: Select all
diff recipe.lua_DIST recipe.lua_TEST
169a170
> {type="item", name="copper-plate", amount = 25},
174c175
< {type="fluid", name="liquid-alien-artifacts", amount=1}
---
> {type="fluid", name="liquid-alien-artifacts", amount=2}