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[MOD 0.12.x] Blueprint Flipper - mirror your blueprints!

Posted: Sun Aug 23, 2015 12:47 am
by GopherAtl
Blueprint Flipper
This version has been discontinued; for the immediate future, look to Roktaal's thread, he will be maintaining it.

Image

Info:
Adds a pair of small gui buttons that you can click on while holding a blueprint to mirror that blueprint, horizontally or vertically.

That's... well, pretty much it. Isn't that enough?

Thanks to narc0tiq and Roktaal for pull requests to keep this functioning on the latest versions while I'm distracted and nursing non-factorio gaming addictions!
License
Long Description
Version history
Planned Features
Use in Mod Packs

Re: [MOD 0.12.x] Blueprint Flipper - mirror your blueprints!

Posted: Sun Aug 23, 2015 1:00 am
by Boogieman14
Image

Re: [MOD 0.12.x] Blueprint Flipper - mirror your blueprints!

Posted: Sun Aug 23, 2015 9:04 am
by ssilk
Very cool.

And of course: To make links (that is the phpbb-term) you just need to report the thread (small "!"-button at top right of each article). Every global moderator can create links while moving threads.

Re: [MOD 0.12.x] Blueprint Flipper - mirror your blueprints!

Posted: Sun Aug 23, 2015 5:15 pm
by BigD145
Wow. A simple but quite useful mod.

Re: [MOD 0.12.x] Blueprint Flipper - mirror your blueprints!

Posted: Sun Aug 23, 2015 5:44 pm
by Xterminator
Thisis probably a really stupid question, but can't you mirror something just by rotating the blueprint right "R"?

Re: [MOD 0.12.x] Blueprint Flipper - mirror your blueprints!

Posted: Sun Aug 23, 2015 5:57 pm
by Boogieman14
Nope, that's not mirrored, that's rotated :)


When you rotate twice, belts that used to go down now go up. When you flip, the belts still go down.

Re: [MOD 0.12.x] Blueprint Flipper - mirror your blueprints!

Posted: Sun Aug 23, 2015 6:44 pm
by GopherAtl
Boogieman14 wrote:Nope, that's not mirrored, that's rotated :)


When you rotate twice, belts that used to go down now go up. When you flip, the belts still go down.
unles you flip vertically, in which case belts that were left to right still do.

Re: [MOD 0.12.x] Blueprint Flipper - mirror your blueprints!

Posted: Sat Sep 05, 2015 5:56 pm
by silver_26
thnx this is something I was looking for...
just 1 question... can you please add a keyboard butten to it ?
for example Hold R to mirror it or G or H or something...
or a option so we can chose what butten ?

Re: [MOD 0.12.x] Blueprint Flipper - mirror your blueprints!

Posted: Sun Sep 06, 2015 3:39 am
by lyallp
Really cool. It took me a while to figure out how to actually use it, It was counter intuitive to me that I had to mouse click on the buttons which were so far away from where I was trying to place the blueprint, but once I overcame that, it was all go.

It would be nice if we had a keyboard binding for flip horizontal/vertical, preferably configurable in the options, not that I don't ask for much...

Re: [MOD 0.12.x] Blueprint Flipper - mirror your blueprints!

Posted: Mon Sep 14, 2015 3:04 am
by Lone_Player
Hello,

Firstly, thank you for this very helpful Mod. It make´s many Restructuring Projekt´s that where before, a Pain in the A**, very easy & relaxing. :D

Secondly, I found a Bug, if u make a Blueprint with only a Concrete Path on it,
[I use a combo of Vanilla & Color Coding Concrete´s to make a nice path, with Ornaments]
& flip it, the Blueprint get erased (that happens even, without a green Circuit in your Inventory).

Aditional info;

1. This happen´s with only vanilla Concrete too, (the Color Coding Mod, was comp. removed for this Test).
2. This happen´s at both kinds " Flip BP Horiz. " & " Flip BP Vert. ".

Re: [MOD 0.12.x] Blueprint Flipper - mirror your blueprints!

Posted: Mon Sep 14, 2015 8:55 am
by Rseding91
Lone_Player wrote:Hello,

Firstly, thank you for this very helpful Mod. It make´s many Restructuring Projekt´s that where before, a Pain in the A**, very easy & relaxing. :D

Secondly, I found a Bug, if u make a Blueprint with only a Concrete Path on it,
[I use a combo of Vanilla & Color Coding Concrete´s to make a nice path, with Ornaments]
& flip it, the Blueprint get erased (that happens even, without a green Circuit in your Inventory).

Aditional info;

1. This happen´s with only vanilla Concrete too, (the Color Coding Mod, was comp. removed for this Test).
2. This happen´s at both kinds " Flip BP Horiz. " & " Flip BP Vert. ".
That's actually a bug in the API :) I'll make a card to fix it for 0.12.8.

Re: [MOD 0.12.x] Blueprint Flipper - mirror your blueprints!

Posted: Thu Sep 24, 2015 1:42 pm
by HiddenWolf
Hi,

I just tried to use Blueprint Flipper to copy and mirror my rail yard, and ran into the issue that signals will be flipped along the horizontal axis, so they're backwards and on the wrong side relative to the track and not registering. It took me about 10 minutes to remove all my signals and correctly place them on the opposite side of the track.

Is this something you could take a look at? I realise it is a bit of a special case, but it would be very convenient if signals would be placed correctly.

Otherwise, this is one of my favourite mods, it has saved me a ton of time. Thank you!

Re: [MOD 0.12.x] Blueprint Flipper - mirror your blueprints!

Posted: Sat Oct 17, 2015 4:20 pm
by waduk
Mod is broke in 0.12.11

Re: [MOD 0.12.x] Blueprint Flipper - mirror your blueprints!

Posted: Sat Oct 17, 2015 4:33 pm
by BigD145
Most likely just unzip it.
waduk wrote:Mod is broke in 0.12.11

Re: [MOD 0.12.x] Blueprint Flipper - mirror your blueprints!

Posted: Sat Oct 17, 2015 5:21 pm
by waduk
BigD145 wrote:Most likely just unzip it.
waduk wrote:Mod is broke in 0.12.11
No

Re: [MOD 0.12.x] Blueprint Flipper - mirror your blueprints!

Posted: Mon Oct 19, 2015 2:54 pm
by Colossus
waduk wrote:
BigD145 wrote: Most likely just unzip it.
waduk wrote:Mod is broke in 0.12.11
No
open the control.lua file and search replace "game.on_" with "script.on_"

worked for me for every mod that hasn't been updated yet.


I take it back, I had it working, but now I can't get it to work, even starting from scratch

Re: [MOD 0.12.x] Blueprint Flipper - mirror your blueprints!

Posted: Wed Oct 21, 2015 8:58 am
by Narc
I've made a pull request for Factorio 0.12.11+, and I also have an unofficial v0.1.1 (direct download) available. Please prefer GopherAtl's official update, whenever that occurs.

Re: [MOD 0.12.x] Blueprint Flipper - mirror your blueprints!

Posted: Thu Mar 17, 2016 5:48 pm
by nerdkusi
Narc wrote:I've made a pull request for Factorio 0.12.11+, and I also have an unofficial v0.1.1 (direct download) available. Please prefer GopherAtl's official update, whenever that occurs.
Thank you!! Good job :)

Re: [MOD 0.12.x] Blueprint Flipper - mirror your blueprints!

Posted: Mon Mar 28, 2016 9:26 am
by BlakeMW
I've noticed this mod fails to properly flip storage tanks which is kind of annoying since the tanks end up not connecting in a flipped blueprint.

Re: [MOD 0.12.x] Blueprint Flipper - mirror your blueprints!

Posted: Fri Apr 01, 2016 11:11 pm
by winkieman
Darn, not working in 12.29. Really wanted this one...