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[MOD 0.12.x] Plasma Shotgun Shells

Posted: Thu Sep 17, 2015 6:33 am
by Rseding91
Description
This mod adds a new shotgun shell type: Plasma. It's unlocked with research after tier 6 shotgun shell damage. The shells are very expensive and very powerful - be careful when shooting them and be careful not to get in their way once fired - they don't discriminate when doing damage :)


Changelog

Code: Select all

1.0.1: updated for Factorio 0.12.11
1.0.0: initial release
Downloads
Current version: 1.0.1

Download: [>= 0.12.11]
Plasma Shotgun Shells_1.0.1.zip
(8.56 KiB) Downloaded 675 times

Re: [MOD 0.12.x] Plasma Shotgun Shells

Posted: Thu Sep 17, 2015 10:39 pm
by Boogieman14
That's one serious bugzapper :lol:

Re: [MOD 0.12.x] Plasma Shotgun Shells

Posted: Fri Sep 18, 2015 3:34 am
by Kane
What was the reason coming out with new Ammo? Also you ever thought of buffering the machine guns up with a new type of ammo?

Re: [MOD 0.12.x] Plasma Shotgun Shells

Posted: Sat Sep 26, 2015 2:34 pm
by AlexTheNotsogreat
Kane wrote:What was the reason coming out with new Ammo? Also you ever thought of buffering the machine guns up with a new type of ammo?
Just try the plasma shells. The fragments shoot out tons of lasers, so deforesting has never been more satisfying!

Re: [MOD 0.12.x] Plasma Shotgun Shells

Posted: Thu Oct 01, 2015 1:58 pm
by Kane
This is a really cool mod I don't know if your up to balancing it at all. I think the crafting should be increased maybe 12 seconds hell even 15-30 seconds from 0.5. I also think the recipe should be a bit harder I'm thinking like adding in maybe destroyer capsule or something a bit more. I find it very cheap. Right now and I assume that is sort the point it's end game tired of dealing with nests / tree's I beat the game over and over. But there is no reason we can't balance it's crafting a bit making a bit more challenging and costly.

Re: [MOD 0.12.x] Plasma Shotgun Shells

Posted: Mon Feb 22, 2016 5:23 pm
by apriori
My own changes for your great mod:
research.lua
recipes.lua
Let's have some challenge! Kill 'em to kill 'em!

BTW:
Russian locale for v1.0.1

Re: [MOD 0.12.x] Plasma Shotgun Shells

Posted: Wed Apr 13, 2016 6:10 pm
by The_Destroyer
While fantastic, it is a little OP and could use buffing to the recipe

Re: [MOD 0.12.x] Plasma Shotgun Shells

Posted: Wed Apr 13, 2016 6:23 pm
by apcnc
german locale

Re: [MOD 0.12.x] Plasma Shotgun Shells

Posted: Mon Apr 18, 2016 2:27 pm
by Qon
I first tried the version on GitHub. It was outdated.

But this is quite useful for clearing out biters.

Re: [MOD 0.12.x] Plasma Shotgun Shells

Posted: Wed Aug 31, 2016 4:44 pm
by apriori
Rseding91 wrote:Plasma Shotgun Shells
Hi! Do you know why these shells don't see biterzilla?

Re: [MOD 0.12.x] Plasma Shotgun Shells

Posted: Wed Aug 31, 2016 5:20 pm
by Rseding91
apriori wrote:
Rseding91 wrote:Plasma Shotgun Shells
Hi! Do you know why these shells don't see biterzilla?
The biter might have the wrong collision box or collision mask defined. There's no special targeting logic in how the shotgun shells work. Anything a normal shotgun shell can hit they should be able to hit.

Re: [MOD 0.12.x] Plasma Shotgun Shells

Posted: Wed Aug 31, 2016 7:21 pm
by apriori
Rseding91 wrote:The biter might have the wrong collision box or collision mask defined. There's no special targeting logic in how the shotgun shells work. Anything a normal shotgun shell can hit they should be able to hit.
Thanks. You were right. zilla should have not zero collision box and no collision mask to be affected by shells. Now it works.