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[MOD 0.12.11+] Deep Mining

Posted: Fri Dec 25, 2015 9:06 pm
by toudi
Type: Mod
Name: Deep Mining
Description: Adds infinite miners that use concrete and explosives to generate random ores and stone
License: MIT (I'm not really that good with licencing)
Version: 0.8.2-alpha
Release: 2015-12-26
Tested-With-Factorio-Version: 0.12.20
Category: Gameplay
Tags: Resources, endless, miner, ores
Download-Url: https://github.com/Toudi2/DeepMining/re ... _0.8.2.zip
Website: https://github.com/Toudi2/DeepMining
Bug reports: https://github.com/Toudi2/DeepMining/issues
Long description
Pictures
Known Issues
Changelog

Re: [MOD 0.12.11+] Deep Mining

Posted: Sun Mar 13, 2016 1:35 pm
by vanatteveldt
I like the idea behind this, although it would be nicer if you could require it to be built on ore patches, and would only produce stone plus ores of that kind.

Aren't the recipes overpriced though?

From your picture, 12 concrete plus 3 explosives --> 5.5 stone, 1 iron ore, 1 copper ore, plus 1 coal

The 12 concrete takes 1.2 iron ore plus 12 stone
The 3 explosives take 3 coal plus 3 sulphur <- 4.5 petroleum <- ~5 oil.

So, unless I misread the recipe, this will actually cost you significant stone, some iron, and a lot of coal, and the only net positive is the copper ore?

Re: [MOD 0.12.11+] Deep Mining

Posted: Sun Mar 20, 2016 7:49 am
by Runaurufu
@vanatteveldt actual recipes differ from these on screeenshots - they yield more :) and are actually quite interesting alternative to making these far-away train delivered resources ;p

I have 2 questions tho:
1. Are you planing any support for bob resources? :)
2. How about adding some low-level recipe using wood instead of concrete?

Re: [MOD 0.12.11+] Deep Mining

Posted: Fri May 06, 2016 9:01 am
by Expresso
Runaurufu wrote:@vanatteveldt actual recipes differ from these on screeenshots - they yield more :) and are actually quite interesting alternative to making these far-away train delivered resources ;p

I have 2 questions tho:
1. Are you planing any support for bob resources? :)
2. How about adding some low-level recipe using wood instead of concrete?
Maud is easily edit the output product recipes (the name of the ore, the amount of output ...)

Re: [MOD 0.12.11+] Deep Mining

Posted: Sat Jul 30, 2016 2:25 pm
by EmperorZelos
POlease upgrade this to 13!