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Re: [MOD 0.11.x] TimeButtons v0.2.1

Posted: Sun Jul 26, 2015 8:37 am
by Atom
I just ported it quickly to 0.12, works fine so far!

Unofficial port:
https://forums.factorio.com/forum/vie ... 20&t=14110

Re: [MOD 0.11.x] TimeButtons v0.2.1

Posted: Fri Jul 31, 2015 1:21 pm
by Senacharim
Thank you for the unofficial update to the mod.

Re: [MOD 0.11.x] TimeButtons v0.2.1

Posted: Thu Oct 22, 2015 10:38 am
by Yonany
Atom wrote:I just ported it quickly to 0.12, works fine so far!

Unofficial port:
https://forums.factorio.com/forum/vie ... 20&t=14110

it gives me an error:
control.lua:320: Unknown style tbgui

can you fix it?

Re: [MOD 0.12.26+] TimeButtons v0.3.1

Posted: Wed Mar 16, 2016 9:43 pm
by darius456
Hello after a long break.

Next update is out there in 1st post.

See change log in 1st post.

Moderator, please move this thread to appropriate place.

Re: [MOD 0.12.26+] TimeButtons v0.3.1

Posted: Wed Mar 16, 2016 10:07 pm
by Devildog
Awesome Thanks!

Re: [MOD 0.12.26+] TimeButtons v0.3.2

Posted: Mon Apr 18, 2016 10:28 am
by RektSalad69
The Timer keeps flashing, how do I turn it off?
There are a bunch of "gloabal.show_timer"s in the script.
Also when I try to play with my friends with the mod enabled it when one of us dies it gives the "no crafting queue" error and crashes the server.

Re: [MOD 0.12.26+] TimeButtons v0.3.2

Posted: Thu May 05, 2016 10:30 am
by darius456
yes it need to be fixed... will thing about it "gloabal.show_timer".

I didn't experienced this "Also when I try to play with my friends with the mod enabled it when one of us dies it gives the "no crafting queue" error and crashes the server." What version of factorio? 32/64bit? Win/Linux?

I'm playing multiplayer a lot and no issues.

Re: [MOD 0.12.26+] TimeButtons v0.3.2

Posted: Wed May 25, 2016 9:18 am
by Ovalidem
Is it possible to have the speed go faster than 5? Whenever I set the speed >= 5 then it defaults back to 5.

Re: [MOD 0.12.26+] TimeButtons v0.3.2

Posted: Mon Jun 27, 2016 8:47 pm
by aklesey1
Nice mod and useful mod - waiting for 0.13 version

Re: [MOD 0.12.26+] TimeButtons v0.3.2

Posted: Tue Jun 28, 2016 4:22 am
by devilwarriors
Couldn't wait so I updated this mod for 0.13 myself :P

Re: [MOD 0.12.26+] TimeButtons v0.3.2

Posted: Fri Oct 28, 2016 1:55 pm
by YuriCode
devilwarriors wrote:Couldn't wait so I updated this mod for 0.13 myself :P
Under the 0.14 update yet?

Re: [MOD 0.12.26+] TimeButtons v0.3.1

Posted: Fri Oct 28, 2016 2:13 pm
by YuriCode
darius456 wrote:Hello after a long break.

Next update is out there in 1st post.

See change log in 1st post.

Moderator, please move this thread to appropriate place.
Do you plan to update the official versions of the game under the line 0.14.x? And if the introduction of locations planned for other languages?

Re: [MOD 0.12.26+] TimeButtons v0.3.2

Posted: Fri Dec 01, 2017 4:37 pm
by Megouski
This time mod is much better than the current one.

I hope you find time to update to 15 or 16. Thank you for your work.

Re: [MOD 0.16.xx] TimeButtons v0.3.3

Posted: Sun Jan 28, 2018 1:42 pm
by darius456
Mod updated.

Re: [MOD 0.16.xx] TimeButtons v0.3.5

Posted: Sun Mar 03, 2019 12:35 pm
by Sheodar
Can anyone update the mod to 0.17, please? Analogs are not too comfortable :с

Re: [MOD 0.17.xx] TimeButtons v0.3.6

Posted: Mon Mar 11, 2019 1:59 pm
by darius456
Mod updated to 0.17

Re: [MOD 0.17.xx] TimeButtons v0.3.6

Posted: Sun Mar 17, 2019 10:06 pm
by dtoxic
A suggestion/request.

Can we get an option to make the buttons a bit more opaque and to change their size? (smaller/bigger) of course if that is even possible

Re: [MOD 0.17.xx] TimeButtons v0.3.6

Posted: Wed Mar 20, 2019 7:59 pm
by woodruff
I tried adding in a 6th gui button and each time I click the empty button or the setting button, I got this

Re: [MOD 0.17.xx] TimeButtons v0.3.6

Posted: Sat Mar 23, 2019 5:31 pm
by darius456
I will fix this asap.

Re: [MOD 0.17.xx] TimeButtons v0.3.6

Posted: Sat Mar 23, 2019 5:57 pm
by darius456
Sorry, but i cant reproduce this error. Can you provide me a save game?
What game version you use?