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Re: [MOD 0.11.x] Resource-Monitor-Mod v0.5.0

Posted: Sun Nov 02, 2014 10:02 pm
by Boogieman14
And another one :)

Image

Looks like this happens when the amount reaches 0. Again, I have an autosave from maybe half a minute before, if you're interested :)

Re: [MOD 0.11.x] Resource-Monitor-Mod v0.5.0

Posted: Mon Nov 03, 2014 6:01 am
by theamazingrando
I get the same "concatenate a table" error as Boogieman 14.

Re: [MOD 0.11.x] Resource-Monitor-Mod v0.5.0

Posted: Mon Nov 03, 2014 7:56 am
by drs9999
Thanks for the reports, I'll fix them asap

Re: [MOD 0.11.x] Resource-Monitor-Mod v0.5.1

Posted: Mon Nov 03, 2014 5:15 pm
by drs9999
Ok I believe I fixed the reported bugs. However the mod is singleplayer only for now. There is a custom GUI related bug when it comes to multiplayer that results in a desync and as you might noticed the mod is heavily GUI-based ;)

Re: [MOD 0.11.x] Resource-Monitor-Mod v0.5.1

Posted: Mon Nov 03, 2014 6:29 pm
by Boogieman14
Great, I'll give it a go :)

Any chance of hosting it somewhere other than mediafire though? For some reason, my pc (and entire network) really don't like that host and refuse to download from it :(

*edit* I'm afraid you didn't catch them all yet. The 10% one is fixed, but the depleted one is different now:
Image

Re: [MOD 0.11.x] Resource-Monitor-Mod v0.5.2

Posted: Tue Nov 04, 2014 11:49 am
by drs9999
Ok besides the bug reported above I found a few more.

Should be fixed by now.

Re: [MOD 0.11.x] Resource-Monitor-Mod v0.5.2

Posted: Fri Nov 07, 2014 3:01 am
by achman741
Got an error, i believe its caused by resource monitor:

http://imgur.com/XMef9KK

Got it with mod installed, loaded autosave without mod and it didn't get the error.

Re: [MOD 0.11.x] Resource-Monitor-Mod v0.5.2

Posted: Fri Nov 07, 2014 7:55 am
by drs9999
Thanks for the report.
Seems like that the script tries to divide somything by zero.

Could you share a savegame, please? Preferable one in which I have some time to test stuff (like 1min or so) before it crashes.

Re: [MOD 0.11.x] Resource-Monitor-Mod v0.5.2

Posted: Sun Feb 01, 2015 8:38 pm
by Zottel
Hello,
Is it posibly to find the position of a monitored resource?

Re: [MOD 0.11.x] Resource-Monitor-Mod v0.5.2

Posted: Mon Feb 09, 2015 12:15 am
by xBlizzDevious
I'm curious of the multiplayer issues with this; is it that the ability to make this work in multiplayer is not in the game (or would break the game) or is it that it's very complicated to get it to work.

Ie. are we waiting on the devs to fix it before you can make this multiplayer, or is it possible that you can get it working in multiplayer without a base bug-fix first?

Just curious as I'd like to use this but I only play on multiplayer maps.

Re: [MOD 0.11.x] Resource-Monitor-Mod v0.5.2

Posted: Mon Feb 09, 2015 8:01 pm
by drs9999
Zottel wrote:Hello,
Is it posibly to find the position of a monitored resource?
It's not possible atm, but how do you mean it, exactly? Like if you forgot where ore-monitor "foo" was, you can click a button and it will highlight the ore-patch?

xBlizzDevious wrote:I'm curious of the multiplayer issues with this; is it that the ability to make this work in multiplayer is not in the game (or would break the game) or is it that it's very complicated to get it to work.

Ie. are we waiting on the devs to fix it before you can make this multiplayer, or is it possible that you can get it working in multiplayer without a base bug-fix first?

Just curious as I'd like to use this but I only play on multiplayer maps.
At the beginning there were some bugs in the game itself that prevented mp-compatibility, but these should be fixed. However, recently my freetime is very limited, so the only thing I can say for now is that I'm going to fix it, but I cannot say when this will happen.

Re: [MOD 0.11.x] Resource-Monitor-Mod v0.5.2

Posted: Tue Feb 10, 2015 11:27 am
by Zottel
drs9999 wrote:
Zottel wrote:Hello,
Is it posibly to find the position of a monitored resource?
It's not possible atm, but how do you mean it, exactly? Like if you forgot where ore-monitor "foo" was, you can click a button and it will highlight the ore-patch?
More or less, yes. A highlight on the map would be really nice, but it would even help if the resource monitor would show the coordinates like this:
Unbenannt.jpg
Unbenannt.jpg (718.29 KiB) Viewed 8837 times

Re: [MOD 0.11.x] Resource-Monitor-Mod v0.5.2

Posted: Tue Feb 10, 2015 3:42 pm
by drs9999
Displaying the Coords seems legit.

Re: [MOD 0.11.x] Resource-Monitor-Mod v0.5.2

Posted: Fri Apr 10, 2015 3:51 pm
by Finndibaenn
that would be nice.

when doing some running around at times you can spot lots of deposits , but it's hard for me to remember where all are later on , especially for tiny deposits like dytech's rare ores that are hardly visible on the map.

A Map highlight in map mode or a compass pointing to the deposit when map is closed would be really neat, not sure if that's possible

Re: [MOD 0.11.x] Resource-Monitor-Mod v0.5.2

Posted: Fri Apr 10, 2015 5:06 pm
by dee-
Finndibaenn wrote:that would be nice.

when doing some running around at times you can spot lots of deposits , but it's hard for me to remember where all are later on , especially for tiny deposits like dytech's rare ores that are hardly visible on the map.

A Map highlight in map mode or a compass pointing to the deposit when map is closed would be really neat, not sure if that's possible
You can place some structues like rails for "X marks the spot", they are very visible from the map

Re: [MOD 0.11.x] Resource-Monitor-Mod v0.5.2

Posted: Fri Apr 10, 2015 5:27 pm
by Zottel
It also help to place trainstations and name they iron-rssource 1 or copper-ressource 2 or something like this.

Re: [MOD 0.11.x] Resource-Monitor-Mod v0.5.2

Posted: Sun Apr 19, 2015 9:45 pm
by Xterminator
So not sure if this mod is still actively watched by the developer of it, but I seem to have a little of a bug or something. I'm using the latest version of the mod and Factorio 11.19 atm.
The problem I am having right now is that when I select a resource patch, it leaves spots of it un-highlighted. I'm not sure if it is leaving out entirely of the selection, or it is just a visual issue. If anyone has any type of idea how to fix this, that would be great!

Here is a picture of what is happening:
http://imgur.com/k8hlnya

Re: [MOD 0.11.x] Resource-Monitor-Mod v0.5.2

Posted: Wed Apr 22, 2015 9:23 am
by drs9999
Thanks for the report. I just uploaded a new version that should fix the issue

Re: [MOD 0.11.x] Resource-Monitor-Mod v0.5.2

Posted: Sun Apr 26, 2015 12:49 am
by linshuboy
We can not use Chinese, hoping to increase the use of Chinese authors to explain, or to extract the text on the locale \ in (from GOOGLE translation)

Re: [MOD 0.11.x] Resource-Monitor-Mod v0.5.2

Posted: Sun Apr 26, 2015 12:55 pm
by linshuboy
Thank you for your excellent work again! :D

This is my translation text for zh-CN:(format UTF-8withoutBOM)
Resource-Monitor-Mod_0.5.3\locale\zh-CN\entity-names.cfg

Code: Select all

[entity-name]
resource-monitor=资源监视器
Resource-Monitor-Mod_0.5.3\locale\zh-CN\item-names.cfg

Code: Select all

[item-name]
resource-monitor=资源监视器
Resource-Monitor-Mod_0.5.3\locale\zh-CN\technology-names.cfg

Code: Select all

[technology-name]
resource-monitoring=资源监控