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Re: [0.11.x][MP] UpGrade (Better vanilla stuff)

Posted: Sat Jun 13, 2015 10:03 pm
by alcan
Any ideas to why the mod wont get added to my factorio after ive thrown it into the mods folder? every other mod has worked for me so far?

Re: [0.11.x][MP] UpGrade (Better vanilla stuff)

Posted: Sun Jun 14, 2015 6:28 am
by Koub
If you threw it in .rar format, that's normal : You should either uncompress it and add the mod folder, or unrar, zip, and add the zip.
Factorio doesn't read rar format.

Re: [0.11.x][MP] UpGrade (Better vanilla stuff)

Posted: Sun Jun 14, 2015 2:42 pm
by alcan
Koub wrote:If you threw it in .rar format, that's normal : You should either uncompress it and add the mod folder, or unrar, zip, and add the zip.
Factorio doesn't read rar format.
wow, as if i didnt see that lmao

thanks! :mrgreen:

-----


In other news, after looking for a mod like this for a while I finally ended up here and didnt quite like the result so i made some changes,
I "borrowed" the "+30" and "+50" from 5dim's mod and made 30 and 50 long versions of the standart belts, and added longer versions for all of dytechs belts
I messed with the sort order to make it look a little more neat aaaand tried my hand at a new model for the pole but failed at that miserably xD

in the end, in case someone cares for it, here it is. I added a small config file to enable dytech support :)

Re: [0.11.x][MP] UpGrade (Better vanilla stuff)

Posted: Sat Jul 18, 2015 4:11 pm
by Tardan
Updated Version 0.0.5 from the first post.
the mod is now 0.12.0 compatible

Re: [0.11.x][MP] UpGrade (Better vanilla stuff)

Posted: Wed Jul 29, 2015 11:04 am
by iame6162013
how do I remove this mod from a save file?

Re: [0.11.x][MP] UpGrade (Better vanilla stuff)

Posted: Thu Jul 30, 2015 3:20 pm
by Tardan
iame6162013 wrote:how do I remove this mod from a save file?
deactivate the mod in the game menu (it doesn't work with factorio 0.12.1 because of a bug). it is fixed in the next version

Re: [0.11.x][MP] UpGrade (Better vanilla stuff)

Posted: Sat Aug 01, 2015 7:40 am
by iame6162013
Tardan wrote:
iame6162013 wrote:how do I remove this mod from a save file?
deactivate the mod in the game menu (it doesn't work with factorio 0.12.1 because of a bug). it is fixed in the next version
AH ok, I was quite worried since it had quite a few hours in it and I couldn't lose it.

Re: [0.11.x][MP] UpGrade (Better vanilla stuff)

Posted: Tue Jan 26, 2016 8:43 am
by Bl4ckmail
Hey i would like to make a mod the ads simalar thinks to that mod (upgrade versions of vanilla stuff) with mod support(bob, dytech) for 0.12.20+.
My question ist if i could use this name since the mod has not been ported to 12.x

Re: [0.11.x][MP] UpGrade (Better vanilla stuff)

Posted: Wed Jun 29, 2016 5:14 am
by Codex
Any chnace someone does an 0.13 update?

Re: [0.11.x][MP] UpGrade (Better vanilla stuff)

Posted: Wed Jun 29, 2016 4:39 pm
by cullyn
Codex wrote:Any chnace someone does an 0.13 update?
I had a quick look at it. There is a few things to change mainly due to name changes between versions. If i get some time I will dive a little deeper. I just wanted to let you know it is not a simple fix.

Re: [0.11.x][MP] UpGrade (Better vanilla stuff)

Posted: Thu Jun 30, 2016 11:19 am
by cullyn
This was updated by phalke and uploaded to https://mods.factorio.com/mods/Phalke/DistancePlus

Thanks, saved me working on it. I was about to start and then i check to see if it was already done!

Re: [0.11.x][MP] UpGrade (Better vanilla stuff)

Posted: Thu Jun 30, 2016 1:48 pm
by Codex
Yes I did an update (Codex=Phalke), however there are two bugs I couln't find yet (nothing game breaking though). I could need some help with it...
- The first is only cosmetic: When placing some of the underground belts only a single dotted line is shown instead of the double line of the vanilla underground belts, it worked as intended in the original mod and I dont see why updating it broke it.

- The second has to do with the research. Although the new belts are correctly shown in the tech view to research them, there are available right from the start (you dont have to research them).

Any ideas? I'm a quite experienced programmer but just started with factorio modding, so I dont see all the interconnections yet...

Cheers,
Codex (aka Phalke)

Re: [0.11.x][MP] UpGrade (Better vanilla stuff)

Posted: Thu Jun 30, 2016 4:20 pm
by cullyn
So i generated a few new games and they needed to be researched from the start.. So not sure on that bug. Even loaded my current game and needed to research..

As for the lines
in DistancePlus_0.0.7\prototypes\base-mod\entity\tansport-belt.lua etc

Code: Select all

underground_sprite =
    {
      filename = "__core__/graphics/arrows/underground-lines.png",
      priority = "high",
      width = 32,
      height = 32,
      x = 32
    },
needs to be like this.

Code: Select all

underground_sprite =
    {
      filename = "__core__/graphics/arrows/underground-lines.png",
      priority = "high",
      width = 64,
      height = 64,
      x = 64,
      scale = 0.5
    },
not sure if it was changed between 0.12 and 0.13 but that works for basic belts from what i can see. Hope that helps!

Edit: added the file I needed to change,
Edit again: Is there a reason the license is GPL? If the original was GPL that is fine but if you are changing another persons code to GPL I can see issues.

Re: [0.11.x][MP] UpGrade (Better vanilla stuff)

Posted: Fri Jul 01, 2016 8:12 am
by Codex
Thank you cullyn for finding the graphics bug, I updated the mod and reuploaded it. Version number is now 0.13.1, following the system that most mods used recently.

Regarding the license: The original mod was posted with the GNU / GPL license so I just followed that track.

Phalke

Re: [0.11.x][MP] UpGrade (Better vanilla stuff)

Posted: Fri Jul 01, 2016 12:27 pm
by tzombiek
new version for v0.13.1 will be attach on this page ?

Re: [0.11.x][MP] UpGrade (Better vanilla stuff)

Posted: Fri Jul 01, 2016 1:06 pm
by cullyn

Re: [0.11.x][MP] UpGrade (Better vanilla stuff)

Posted: Fri Jul 01, 2016 2:43 pm
by tzombiek
cullyn wrote:new version can be found here https://mods.factorio.com/mods/Phalke/DistancePlus
what about people who cant login in there or maybe looking for mods on this site ? and what for in https://mods.factorio.com/mods/Phalke/DistancePlus i find like to this topic and cant see new things in here

Re: [0.11.x][MP] UpGrade (Better vanilla stuff)

Posted: Fri Jul 01, 2016 4:33 pm
by cullyn
You don't need to login to download over there. Also your forum account can be used to login over there as well. from what I have seen mods.factorio.com is really well thought out and implemented.

Stop resisting change. I am hanging around the old mods to help people get them updated to 0.13 and preferably posted over there once they are fixed.

Re: [0.11.x][MP] UpGrade (Better vanilla stuff)

Posted: Fri Jul 01, 2016 5:10 pm
by orzelek
cullyn wrote:You don't need to login to download over there. Also your forum account can be used to login over there as well. from what I have seen mods.factorio.com is really well thought out and implemented.

Stop resisting change. I am hanging around the old mods to help people get them updated to 0.13 and preferably posted over there once they are fixed.
Small note - forum account won't work on mod portal. It works on your factorio account.

Re: [0.11.x][MP] UpGrade (Better vanilla stuff)

Posted: Fri Jul 01, 2016 7:16 pm
by Codex
You should also be able to download and update the mod via the ingame mod browser.

- Phalke