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Re: [MOD 0.10.x] Floors!

Posted: Sat Jun 28, 2014 8:14 pm
by bulldog98
Hm, why does factorio not strip version numbers away?

Re: [MOD 0.10.x] Floors!

Posted: Sat Jun 28, 2014 8:32 pm
by MisterSpock
Thank you for this solution. Cant quote. Forum must be bugged.

renamed to floors.zip is the solution!

Re: [MOD 0.10.x] Floors!

Posted: Sat Jun 28, 2014 9:10 pm
by Turtle
MisterSpock wrote:Thank you for this solution. Cant quote. Forum must be bugged.

renamed to floors.zip is the solution!
Glad I could help. :D

Re: [MOD 0.10.x] Floors!

Posted: Mon Jun 30, 2014 12:36 am
by Floreit
Am having an issue using the floor o matic or floor be gone.

for the floor o matic i get this error

Error while running the event handler: ...
Factorio_0.10.2.10388\mods\floors.zip|control.lua:201:attempt to index field 'character' (a nil value).

If you wish i can also grab the error from the floor be gone.

What i am doing, no other mods installed, i first inserted zip with out renaming it, crashed, so then i extracted the mod from the zip, and put it into mods, it worked started up can place floors, but again floor be gone and floor o matic just cause a crash. so i tried deleting the floors folder and put the zip in while renaming it to floors, same thing as before it booted up it recognized it, but crashes when trying to use floor o matic or floor be gone.

Re: [MOD 0.10.x] Floors!

Posted: Mon Jun 30, 2014 1:35 am
by kolli
Floreit wrote:Am having an issue using the floor o matic or floor be gone.
Are you in god/ghost mode?

Re: [MOD 0.10.x] Floors!

Posted: Tue Jul 01, 2014 4:38 am
by Floreit
@kolli

It would appear so, as both are not causing a crash in my current save, i was in the sandbox in order to test rails and figured id test the floors as well, as it would appear that didnt go too well lol.

Re: [MOD 0.10.x] Floors!

Posted: Wed Jul 02, 2014 10:49 am
by kolli
Colludo wrote:I translate it in German.
Thanks. I've included your German translation in the new version. I tried to translate the new floors using google, so I'd appreciate if you could check if this is correct:
  • Borderless Concrete Floor -- Betonboden ohne Rand
  • Checkered Plastic Floor -- Schachbrettartig Plastikboden

Re: [MOD 0.10.x] Floors!

Posted: Wed Jul 02, 2014 11:01 am
by kolli
Talguy wrote:I kinda like using textures from grsites.com when designing websites. Here's some textures for different floors:

Metal: http://www.grsites.com/archive/textures ... 5/texture/
Cloth/carpets: http://www.grsites.com/archive/textures ... 6/texture/
Computers: http://www.grsites.com/archive/textures ... 1/texture/
Bricks: http://www.grsites.com/archive/textures ... 0/texture/
Marble: http://www.grsites.com/archive/textures ... 9/texture/

What would be really awesome, if you'd make this mod so that each texture can be downloaded seperately. It would just depend on a "master" mod that exposes api so you can add the texture yourself in a specific format.
That's some quite useful textures, thanks for the tip.
As for adding/removing/modifying your own textures for this mod there is nothing stopping you. There is no need for a wrapper on top of the already existant modding api.

Re: [MOD 0.10.x] Floors!

Posted: Wed Jul 02, 2014 11:04 am
by Airat9000
good work! cool mod!

Re: [MOD 0.10.x] Floors!

Posted: Wed Jul 02, 2014 1:27 pm
by Thourion
Oops! I didnt see there was new version up, good stuff 8-)

Re: [MOD 0.10.x] Floors!

Posted: Wed Jul 02, 2014 1:50 pm
by Airat9000
and please topic name in and version you mod.

Re: [MOD 0.10.x] Floors!

Posted: Wed Jul 02, 2014 4:43 pm
by Colludo
kolli wrote:
Colludo wrote:I translate it in German.
Thanks. I've included your German translation in the new version. I tried to translate the new floors using google, so I'd appreciate if you could check if this is correct:
  • Borderless Concrete Floor -- Betonboden ohne Rand
  • Checkered Plastic Floor -- Schachbrettartig Plastikboden
The thirst Floor Name is ok, but the Second use this:
Checkered Plastic Floor -- Plastikboden kariert

Greetings :)

Re: [MOD 0.10.x] Floors!

Posted: Wed Jul 02, 2014 7:10 pm
by Airat9000
:) bug?

Re: [MOD 0.10.x] Floors!

Posted: Thu Jul 03, 2014 10:31 am
by Airat9000
and idea (limestone) in ceramics floor :)

Re: [MOD 0.10.x] Floors!

Posted: Fri Jul 04, 2014 9:36 am
by Colombo
Floors on the first picture look amazing and fit greatly in the game!

Re: [MOD 0.10.x] Floors!

Posted: Sun Jul 06, 2014 9:07 pm
by Airat9000
:evil: bug :(

Re: [MOD 0.10.x] Floors!

Posted: Mon Jul 07, 2014 6:08 am
by kolli
Airat9000 wrote:and please topic name in and version you mod.
Done.
Airat9000 wrote::) bug?
No, it's supposed to work like that.
Airat9000 wrote:and idea (limestone) in ceramics floor :)
I don't quite understand what you mean. I don't want to add any custom resources. Ceramic floor is doable, but would look almost the same as plastic?
Airat9000 wrote::evil: bug :(
No, it's supposed to work like that.

Re: [MOD 0.10.x] Floors v0.0.2

Posted: Tue Sep 09, 2014 2:06 am
by Kane
I tried adding this mod and even naming it floors_0.0.2 or Floors_0.0.2 in 0.10.9 and it keeps erroring about concrete floors 2.

Re: [MOD 0.10.x] Floors v0.0.2

Posted: Fri Sep 19, 2014 3:26 pm
by just_dont
Capitalization matters in internal references too. The mod is named "Floors" (uppercase F), but all internal references are "floors" (lowercase f).
To make it work, first change the mod name in info.json from "Floors" to "floors", then rename the mod folder to "floors_0.0.2". Then it'll work.

Re: [MOD 0.10.x] Floors v0.0.2

Posted: Fri Sep 19, 2014 9:30 pm
by n9103
This fixes the mod to make it compatible with .10.12. Good stuff.

Copy of fixed files: https://db.tt/lPveWlqf