Page 2 of 2

Re: [MOD 0.11.X] Explosive Termites 1.1.5: extreme deforesta

Posted: Wed Jan 07, 2015 9:04 pm
by Rseding91
Tom_The_Hero1 wrote:i dont know if you remember me but schmendrick once got you to my livestream but i had a problem today when i wanted to go livestream some multiplayer with one of my friends both this mod and landfill made me desync over and over again i didn't even get a chance to move :/

anyways once it is fixet i will start using it once again because i hate trees that are in my way -_-
What do I need to do to reproduce the desync? I've used the mod on MP multiple times without any issues as well as others.

Re: [MOD 0.11.X] Explosive Termites 1.1.5: extreme deforesta

Posted: Thu Jan 08, 2015 6:38 am
by n9103
Unless you've had a stable Vanilla/stock MP session with the with the other players, then you should consider something about the connection to be the problem rather than a mod.
If all parties involved have already had a stable session on the version of the game being used, then don't mind me.
Just putting this out there because there are a number of abnormal* connection configurations that Factorio currently can't traverse.

*Abnormal being anything other than a computer connecting to a router, that's connected to the internet, with Factorio's port opened.

Re: [MOD 0.11.X] Explosive Termites 1.1.5: extreme deforesta

Posted: Thu Jan 08, 2015 6:15 pm
by Tom_The_Hero1
well once i removed those 2 mods multiplayer was working fine and i had no other mods toggled on btw i'm using factorio 0.11.6 jsut in case you could use that :/

Re: [MOD 0.11.X] Explosive Termites 1.1.5: extreme deforesta

Posted: Thu Jan 08, 2015 8:37 pm
by Rseding91
Tom_The_Hero1 wrote:well once i removed those 2 mods multiplayer was working fine and i had no other mods toggled on btw i'm using factorio 0.11.6 jsut in case you could use that :/
Try adding them back and see if it desyncs. Without a method to reproduce the desync I'm going to say it's just one of the many desync bugs in 0.11.6 that may or may not be fixed in 0.11.10.

Re: [MOD 0.12.X] Explosive Termites 1.1.6: extreme deforestation

Posted: Tue Jul 28, 2015 2:46 am
by Peter34
I have no clue about what this mod does. I mean, yes, it removes Trees, but I don't know how fast it does it, and I especially don't know the radius of the effect per dropped Termite. I don't know, based on the contents of the 1st post, if I'll need 6-7 units of Termites just to remove a tiny patch of Trees or if I'll deforest a 150x150 tile area just by throwing 1 Termite.

And in what sense are Alien Termites better? How much better are they?

I like numbers. The OP contains few, if any, of those.

Re: [MOD 0.12.X] Explosive Termites 1.1.6: extreme deforestation

Posted: Tue Jul 28, 2015 7:57 am
by Rseding91
Peter34 wrote:I have no clue about what this mod does. I mean, yes, it removes Trees, but I don't know how fast it does it, and I especially don't know the radius of the effect per dropped Termite. I don't know, based on the contents of the 1st post, if I'll need 6-7 units of Termites just to remove a tiny patch of Trees or if I'll deforest a 150x150 tile area just by throwing 1 Termite.

And in what sense are Alien Termites better? How much better are they?

I like numbers. The OP contains few, if any, of those.
There's a video on the front post.