Re: [MOD 0.12.x] Compression Chests: virtually unlimited storage
Posted: Tue Sep 08, 2015 10:23 am
Would it be possible to output the chest's contents to a circuit connection? That would open up some interesting possibilities, I think
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0.12.13 is completely broken when it comes to mod data: https://forums.factorio.com/forum/vie ... =7&t=17275codewarrior wrote:Compression Chests worked fine in 0.12.12. Upon upgrading to 0.12.13 and loading a 0.12.12 save, I get this error:
Is this related to the issue with 0.12.13 that was mentioned previously?12:05:23 [Error] Util.cpp:47: Error while running the event handler: __Compression Chests__/control.lua:968: attempt to index field '?' (a nil value)
6.127 Info Scenario.cpp:123: Map version 0.12.13-0
7.065 Error MultiplayerManager.cpp:105: MultiplayerManager failed: "Deserialisation mismatch. No inventory for given inventory index."
7.065 Info MultiplayerManager.cpp:869: networkTick(0) mapTick(-1) changing state from(CreatingGame) to(InitializationFailed)
7.065 Error Main.cpp:266: Couldn't load the game for MP: Deserialisation mismatch. No inventory for given inventory index.
Yes. By saving it under 0.12.13 all of the mod data was broken. You'll need to remove all of the mods, load and save the game in 0.12.16 and then you can add them back.Rivaryn wrote:I'm running a MP server (headless linux) and I've upgraded it to 0.12.16.
I try loading it up and it gives the following:Is this related to the issue with 0.12.13 that was mentioned previously?12:05:23 [Error] Util.cpp:47: Error while running the event handler: __Compression Chests__/control.lua:968: attempt to index field '?' (a nil value)
EDIT:
Not sure it matters, but here is some additional information from the log file:6.127 Info Scenario.cpp:123: Map version 0.12.13-0
7.065 Error MultiplayerManager.cpp:105: MultiplayerManager failed: "Deserialisation mismatch. No inventory for given inventory index."
7.065 Info MultiplayerManager.cpp:869: networkTick(0) mapTick(-1) changing state from(CreatingGame) to(InitializationFailed)
7.065 Error Main.cpp:266: Couldn't load the game for MP: Deserialisation mismatch. No inventory for given inventory index.
You can build more chests. It's an intended part of the mod that they have limitations since you're storing an unlimited amount of items in one tile.BlackWyvern wrote:Is it possible to accelerate the rate at which the chests can accept items? Right now they're the only bottleneck on my entire system.
That's what the mover does. If you empty the chest you can pick it up otherwise it only moves 1 tile at a time by design.Thundernite wrote:Hi using windows 10 x64
and factorio 0.12.20
How to move chest? It moves only one tile. Or is it not possible to put it in inventory?
Thanks, I was using steam engines.orzelek wrote:Those poles are finicky.
They sometimes work only on solar power - any other power source won't load them.
There's a mod that'll let you put all vanilla liquids into barrels, which can then be stored in a compression chest. It's not ideal, but works in a pinch.Just Don't Mind Me wrote:I there a mod like this but with storage tanks?
-Thanks.
Thanks!GameCharmer wrote:There's a mod that'll let you put all vanilla liquids into barrels, which can then be stored in a compression chest. It's not ideal, but works in a pinch.Just Don't Mind Me wrote:I there a mod like this but with storage tanks?
-Thanks.