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[MOD 0.10.x] Tanks 0.1.1

Posted: Sun Aug 10, 2014 7:40 pm
by SkaceKachna
This mod adds buildable and drivable tanks to the game

Video

Avaible tanks
Image Flamethrower Tank
Image

Image Machinegun Tank
Image

How to use
Tanks act like movable turrets, automatically attacking any near enemy.
To resupply ammo of tank, add required ammo to tank inventory and it will be automatically fetched to the gun.

Machinegun Tank requires Piercing Rounds (better bullet ammo) and Flamethrower Tank requires Flamethrower Ammo

How to produce tank
Long text
Download
Mod version: 0.1.1
File size: 1.3 MiB
MD5 Checksum: 7ab361a31ad04096c968720ffadbc9eb
My host
Dropbox
Changelog
Warning
Creating bigger number of tanks may be very CPU intensive.

Notes
I used Blender and Gimp to create all sprites.

Re: [MOD 0.10.x] Tanks

Posted: Sun Aug 10, 2014 8:01 pm
by Zequez
You just couldn't wait for 0.11.x, couldn't you? :lol:

This is amazing! I'm going to try it! Thanks!

Re: [MOD 0.10.x] Tanks

Posted: Sun Aug 10, 2014 8:11 pm
by Airat9000
good!
;) who is cpu inrensive? :o

there is a desire
make ammunition from precious metals (f modes)

Re: [MOD 0.10.x] Tanks

Posted: Mon Aug 11, 2014 8:34 pm
by Lonewolf
Wow this looks great! Can't wait to try it out :)

Re: [MOD 0.10.x] Tanks

Posted: Tue Aug 12, 2014 9:25 pm
by SkaceKachna
Airat9000 wrote:good!
;) who is cpu inrensive? :o

there is a desire
make ammunition from precious metals (f modes)
Placing lots of tanks would cause game to incerase its CPU load, eventually lowering FPS, since I have to teleport turret to the tank position every tick. I don't really understand second part of your post. Do you mean compatibility with other mods?
Zequez wrote:You just couldn't wait for 0.11.x, couldn't you? :lol:

This is amazing! I'm going to try it! Thanks!
No I couldn't, I really wanted some tanks :lol:

Re: [MOD 0.10.x] Tanks

Posted: Tue Aug 12, 2014 11:13 pm
by Airat9000
SkaceKachna wrote:
Airat9000 wrote:good!
;) who is cpu inrensive? :o

there is a desire
make ammunition from precious metals (f modes)
Placing lots of tanks would cause game to incerase its CPU load, eventually lowering FPS, since I have to teleport turret to the tank position every tick. I don't really understand second part of your post. Do you mean compatibility with other mods?
Zequez wrote:You just couldn't wait for 0.11.x, couldn't you? :lol:

This is amazing! I'm going to try it! Thanks!
No I couldn't, I really wanted some tanks :lol:
as an option to use the modes or let bob f modes, for example metallic plates for steel production, or production of weapons for the tank.

Re: [MOD 0.10.x] Tanks

Posted: Thu Aug 14, 2014 6:51 am
by CreeperDaReeper
SkaceKachna wrote:Placing lots of tanks would cause game to incerase its CPU load, eventually lowering FPS, since I have to teleport turret to the tank position every tick.
Just a thought, but would it be possible to limit this to only when the tank is moving? I have little to no idea how code works, but it was a thought.

Re: [MOD 0.10.x] Tanks

Posted: Mon Aug 18, 2014 8:58 pm
by Kenshaiso
Help! I'm being a noob!

I copied the mod into the mod folder and get this error
---------------------------
Error
---------------------------
Filename of mod C:/Users\Paul\AppData\Roaming\Factorio\mods\tanks doesn't match the expected Tanks_0.1.0 (case sensitive!)
---------------------------
OK
---------------------------

Re: [MOD 0.10.x] Tanks

Posted: Tue Aug 19, 2014 4:42 am
by aliastral
Kenshaiso wrote:Help! I'm being a noob!

I copied the mod into the mod folder and get this error
---------------------------
Error
---------------------------
Filename of mod C:/Users\Paul\AppData\Roaming\Factorio\mods\tanks doesn't match the expected Tanks_0.1.0 (case sensitive!)
---------------------------
OK
---------------------------

From 0.10.7 changelog:

https://forums.factorio.com/forum/vie ... =14&t=5364
Mod filename must match the name from info.json. This check is case sensitive We silently supposed that this would happen for all mods, it should have been made more clear ... now you will get a very uncompromising error message :-) ..
tl;dr solution from safan:
to solve this, don't change the name of the directory, but open the json file and change the name of the mod to what the directory is named

Re: [MOD 0.10.x] Tanks

Posted: Tue Aug 19, 2014 2:34 pm
by UpGoing Kerbal
Love this, only thing better would be a rocket tank.

Re: [MOD 0.10.x] Tanks

Posted: Tue Aug 19, 2014 6:28 pm
by Kenshaiso
aliastral wrote:
Kenshaiso wrote:Help! I'm being a noob!

I copied the mod into the mod folder and get this error
---------------------------
Error
---------------------------
Filename of mod C:/Users\Paul\AppData\Roaming\Factorio\mods\tanks doesn't match the expected Tanks_0.1.0 (case sensitive!)
---------------------------
OK
---------------------------

From 0.10.7 changelog:

https://forums.factorio.com/forum/vie ... =14&t=5364
Mod filename must match the name from info.json. This check is case sensitive We silently supposed that this would happen for all mods, it should have been made more clear ... now you will get a very uncompromising error message :-) ..
tl;dr solution from safan:
to solve this, don't change the name of the directory, but open the json file and change the name of the mod to what the directory is named
Hmmm. I m clueless with this kind of stuff... I renamed the file to Tanks_0.1.0 (was that right?) now i get this message: ---------------------------
Error
---------------------------
Path __tanks__/graphics/entity/tank-flamethrower-turret/tank-turret-flamethrower-0.png does not match any mod.
---------------------------
OK
---------------------------

Re: [MOD 0.10.x] Tanks

Posted: Wed Aug 20, 2014 3:35 pm
by aliastral
Undo what you did and rename the mod folder to 'tanks', go into this folder, double-click on the file 'info.json', look for the option to open it with another program, open it with notepad or wordpad (or any word processor), change the first line to "name": "tanks",

Should look like this:
info.json

Code: Select all

{
  "name": "tanks",
  "version": "0.1.0",
  "title": "Tanks",
  "author": "SkaceKachna",
  "contact": "jan@zipek.cz",
  "homepage": "http://zipek.cz",
  "description": "Adds a tank.",
  "dependencies": ["base >= 0.10.0"]
}

Re: [MOD 0.10.x] Tanks

Posted: Wed Aug 20, 2014 6:02 pm
by SkaceKachna
Issues with wrong mod name fixed in current release, note that this is only change. Sorry for the delay, but I was on vacation.

Download 0.1.1
My host (1.3 MiB)
CreeperDaReeper wrote:Just a thought, but would it be possible to limit this to only when the tank is moving? I have little to no idea how code works, but it was a thought.
It is possible, but I'm pretty sure it wouldn't affect the performance that much.
Airat9000 wrote:as an option to use the modes or let bob f modes, for example metallic plates for steel production, or production of weapons for the tank.
I will try to integrate f mod
UpGoing Kerbal wrote:Love this, only thing better would be a rocket tank.
Thanks, I'm currently working on tank with cannon, but rocket tank would be possible as well.

Re: [MOD 0.10.x] Tanks 0.1.1

Posted: Sat Sep 13, 2014 8:31 pm
by Kane
Not sure how much armor this has vs Dytech armored car but I decided why not have both for fun :) So installed.

Re: [MOD 0.10.x] Tanks 0.1.1

Posted: Wed Sep 17, 2014 2:28 pm
by Airat9000
:( mod crash
in
Users/

Re: [MOD 0.10.x] Tanks 0.1.1

Posted: Thu Sep 18, 2014 10:44 am
by wind008
cool tank!
cant wait for cannon version!

Re: [MOD 0.10.x] Tanks 0.1.1

Posted: Thu Sep 18, 2014 11:23 am
by SuperSandro2000
the mod has already a cannon tank.

Re: [MOD 0.10.x] Tanks 0.1.1

Posted: Fri Sep 19, 2014 9:34 pm
by CNDAsniper
Hey! First of all, AMAZING work. I was hoping to get into modding Factorio myself but am terrible at art work. Did you do you're own art or is there simple tools out there for it?

Re: [MOD 0.10.x] Tanks 0.1.1

Posted: Sun Sep 21, 2014 9:56 pm
by SkaceKachna
I'm sorry, but I was at vacation, but I'll try to complete the shell and rocket tank before official tanks are out :D
Airat9000 wrote::( mod crash
in
Users/
could you provide more detailed info about crash?
CNDAsniper wrote:Hey! First of all, AMAZING work. I was hoping to get into modding Factorio myself but am terrible at art work. Did you do you're own art or is there simple tools out there for it?
I used blender and gimp. I also made guide about it: [Guide] Making spritesheets with Blender

Re: [MOD 0.10.x] Tanks 0.1.1

Posted: Mon Sep 22, 2014 12:36 am
by CNDAsniper
SkaceKachna wrote:I'm sorry, but I was at vacation, but I'll try to complete the shell and rocket tank before official tanks are out :D
Airat9000 wrote::( mod crash
in
Users/
could you provide more detailed info about crash?
CNDAsniper wrote:Hey! First of all, AMAZING work. I was hoping to get into modding Factorio myself but am terrible at art work. Did you do you're own art or is there simple tools out there for it?
I used blender and gimp. I also made guide about it: [Guide] Making spritesheets with Blender
Oh cool. Thanks for the link! I actually needed that and have animation background so it shouldn't be too hard to get into some sprite stuff. :)