Page 1 of 1

[MOD 0.12.x] More Light - Bigger light radius

Posted: Thu Oct 09, 2014 8:36 am
by JamesOFarrell
Type: Mod
Name: More Light
Description: This mod removes the player's flashlight but increases the size and intensity of the light radius around the player
License: MIT
Version: 1.0.0
Release: 2015-07-18
Tested-With-Factorio-Version: 0.12.0
Category: SimpleExtension
Tags: Light
Download-Url: v1.0.0
Website: Around we go
Long description
Version history
License

Re: [Mod 0.10.x] More Light - Bigger light radius

Posted: Fri Oct 10, 2014 12:54 am
by ares0027
i have absolutely no idea what this mod is doing. can you please give more information?

does this mod changes the light radius of player only? does this work with ingame lights? can you please post a screenshot comparison with vanilla and this one?

Re: [Mod 0.10.x] More Light - Bigger light radius

Posted: Fri Oct 10, 2014 4:57 am
by JamesOFarrell
ares0027 wrote:i have absolutely no idea what this mod is doing. can you please give more information?

does this mod changes the light radius of player only? does this work with ingame lights? can you please post a screenshot comparison with vanilla and this one?
Sorry. I've updated the screenshot in the first post. Hopefully that helps.

Re: [Mod 0.10.x] More Light - Bigger light radius

Posted: Fri Oct 10, 2014 4:15 pm
by n9103
So it makes the flashlight omnidirectional.

Maybe you could look at the base lights and make a spotlight from them?
Something with a small angle of light, but much longer lighted distance.

Re: [Mod 0.10.x] More Light - Bigger light radius

Posted: Fri Oct 10, 2014 8:34 pm
by JamesOFarrell
n9103 wrote:So it makes the flashlight omnidirectional.
Yep. I got frustrated with night vision.
n9103 wrote:Maybe you could look at the base lights and make a spotlight from them?
Something with a small angle of light, but much longer lighted distance.
Check out Advanced Illumination. While it doesn't have what you what yet it is on the todo list

Re: [Mod 0.10.x] More Light - Bigger light radius

Posted: Sat Oct 11, 2014 4:09 am
by n9103
I was just making a suggestion to help your modding.
I actually very rarely use lights, and generally stick to my base when it gets absolutely dark.

Re: [Mod 0.10.x] More Light - Bigger light radius

Posted: Sat Oct 11, 2014 1:12 pm
by SHiRKiT
I actually love doing stuff at night, and I love that Advanced Illumination Mod, since it makes lights more interesting, but I really wanted some better lights, with bigger radius.

Re: [Mod 0.10.x] More Light - Bigger light radius

Posted: Sat Oct 11, 2014 7:13 pm
by n9103
You might want to look at the Vanilla Expansion then. It has two larger lights compared to stock.

Re: [Mod 0.11.x] More Light - Bigger light radius

Posted: Sun Feb 22, 2015 2:38 pm
by Kane
This is a must have mod for Streamers and Youtubers. Don't force them to watch you work in the dark anymore.

Re: [Mod 0.11.x] More Light - Bigger light radius

Posted: Sun Feb 22, 2015 5:50 pm
by dee-
from the wiki:

Code: Select all

game.alwaysday = true -- the day time is set to noon and it stays there forever

Re: [Mod 0.11.x] More Light - Bigger light radius

Posted: Sat Jul 18, 2015 4:56 am
by JamesOFarrell
Fixed first post with new format and added a license to the mod. There is no point in updating to this version is you have 0.0.1 already

Re: [Mod 0.12.x] More Light - Bigger light radius

Posted: Sat Jul 18, 2015 8:10 am
by Koub
Moved to Mods for 0.12 ‹ Gameplay / Convenience (0.12)

Re: [MOD 0.12.x] More Light - Bigger light radius

Posted: Mon Aug 31, 2015 1:34 am
by bruteman
12.5 broken no longer has full radius and has the flashlight again.

Edit its not broke sorry 12.5 made some change that mod yi_pfw mod now over rides all these mods leaving this up in case others find similar issue.

Re: [MOD 0.12.x] More Light - Bigger light radius

Posted: Mon Aug 31, 2015 12:41 pm
by ssilk
Moved from gameplay+ to non-game-changing.

Re: [MOD 0.12.x] More Light - Bigger light radius

Posted: Sun Oct 18, 2015 10:21 am
by antisocialian
If You add this to the data.lua you'll get the same effect for the cars, tanks and trains(trains need to be moving for their white light to turn on, otherwise its just the blue-front and red-back)

Code: Select all

data.raw["car"]["car"].light =
    {
      {
        minimum_darkness = 0.3,
        intensity = 0.9,
        size = 60,
      }
	}
data.raw["car"]["tank"].light =
    {
      {
        minimum_darkness = 0.3,
        intensity = 0.9,
        size = 60,
      }
	}
data.raw["locomotive"]["diesel-locomotive"].front_light = 
	{
      {
        minimum_darkness = 0.3,
        intensity = 0.9,
        size = 60,
      },
      {
        minimum_darkness = 0.3,
        intensity = 0.9,
        size = 60,
      }
	}
data.raw["locomotive"]["diesel-locomotive"].stand_by_light = 
	{
		{
		  minimum_darkness = 0.3,
		  color = {b=1},
		  shift = {-0.6, -3.5},
		  size = 2,
		  intensity = 0.5
		},
		{
		  minimum_darkness = 0.3,
		  color = {b=1},
		  shift = {0.6, -3.5},
		  size = 2,
		  intensity = 0.5
		},
		{
		minimum_darkness = 0.3,
		intensity = 0.9,
		size = 60,
		},
		{
		minimum_darkness = 0.3,
		intensity = 0.9,
		size = 60,
		}
	}

Edit: added more light when the train isn't moving either(stand_by_light)

Re: [MOD 0.12.x] More Light - Bigger light radius

Posted: Wed Oct 28, 2015 9:18 am
by Wiking
Thanks antisocialian, just what I was looking for to add to this useful mod.

Re: [MOD 0.12.x] More Light - Bigger light radius

Posted: Thu Dec 24, 2015 9:07 am
by vaderciya
Quite possibly the single best mod ever made.
I salute you sir!
<3

Re: [MOD 0.12.x] More Light - Bigger light radius

Posted: Sun Aug 28, 2016 3:04 pm
by Thomasnotused
Updated to 0.14 because I got bored, cheers!

https://www.dropbox.com/s/1q8d9plencxck ... 1.zip?dl=1