[MOD 0.11.6] Hardcorio 0.3.5 NOW WITH STORY!!!

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Stx3
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Re: [MOD 0.11.3] Hardcorio 0.0.9 NOW WITH MEDI-KITS!

Post by Stx3 »

Please read firs post!
Stx3 wrote:This mod work with another mods, but dont instal dy-tech warfare because its piece of shit and imbalance the game.
Suggestions, ideas, bugs, please write in this thread.
Good luck! :lol:
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Re: [MOD 0.11.3] Hardcorio 0.0.9 NOW WITH MEDI-KITS!

Post by zerotooll »

if your hands do not grow out of assholes you to easily align dytech warfare with hardcorio :)
sorry for rude speach

ru. если руки настроены правильно то вполне реально вернуть в игру обычные спавнеры мобов надо поправить всего один файл и будет вам счастье :)

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Re: [MOD 0.11.5] Hardcorio 0.1.7 NOW WITH... OMFG!

Post by Stx3 »

OMFG. Add new version 0.1.7 alpha.
See this!!!
Weapon overview
Enemy overview
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Re: [MOD 0.11.5] Hardcorio 0.1.7 NOW WITH... OMFG!

Post by n9103 »

I wish there was a gameplay video (in english/subtitled) that showed the early mid and late game gameplay. ;)
Colonel Failure wrote:You can lose your Ecologist Badge quite quickly once you get to the point of just being able to murder them willy-nilly without a second care in the world.

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Re: [MOD 0.11.5] Hardcorio 0.1.7 NOW WITH... OMFG!

Post by Stx3 »

n9103 wrote:I wish there was a gameplay video (in english/subtitled) that showed the early mid and late game gameplay. ;)
download, play, and you can see gameplay ;)
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Re: [MOD 0.11.5] Hardcorio 0.2.1 NOW WITH... OMFG!

Post by Stx3 »

new hot fix!
Fixed crash with hole trigger.
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Re: [MOD 0.11.5] Hardcorio 0.2.1 NOW WITH... OMFG!

Post by cpy »

Stx3... you crazy man! :D
SC in factorio, now is time to kill some zerg!

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Re: [MOD 0.11.5] Hardcorio 0.2.1 NOW WITH... OMFG!

Post by Steeplerot »

I tried replacing DT warfare with this and it segfaulted whenever I was approached by enemies, I removed all mods but one that gives me submachine gun and iron armor and I check and die instantly when a enemy gets near or I shoot.

Edit: Yes, you cannot use the starter pistol or vanilla submachinegun or the game crashes. I used the desert eagle and it's great, I got f-mod small artifacts to drop from your zerg mobs. (it is quite easy) I am mowing the zerg biters down with these great new weapons and getting small artifact loot! This pistol is strong at the start.

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Re: [MOD 0.11.5] Hardcorio 0.2.1 NOW WITH... OMFG!

Post by Stx3 »

all hand weapons in hardcorio good, desert eagle good weapon for support class with medikits and defense base. all weapons balancing.
dont use weapons from another mods, all shooting mechanics remaking.
if you use weapons from another mods and have crash, its you problem.

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Re: [MOD 0.11.5] Hardcorio 0.2.1 NOW WITH... OMFG!

Post by Naxdar »

Some 300 ammo boxes can be converted to 10*100 ammo magazines, did you fix it yet?
Also, what is the reasoning behind the damage penalty on turrets? -75% damage on one type seems harsh, and others have significantly lower maluses.

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Re: [MOD 0.11.5] Hardcorio 0.2.1 NOW WITH... OMFG!

Post by Stx3 »

Naxdar wrote:Some 300 ammo boxes can be converted to 10*100 ammo magazines, did you fix it yet?
Also, what is the reasoning behind the damage penalty on turrets? -75% damage on one type seems harsh, and others have significantly lower maluses.
hmmm,,,, i dont see this bag with 7.62x39mm ammo box, may be already fixed, 4 day of work, i fix MANY gluks, crushes and lags, i add MANY new items, buildings and weapons.
new version with elerium ore, fusion reactors, laser rifle, plasma tanks and artilerry cars COMING SOON! I LIKE HARDCORIO :D
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Re: [MOD 0.11.5] Hardcorio 0.2.1 NOW WITH... OMFG!

Post by tno1 »

lol broken with 11.6 :p

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Re: [MOD 0.11.5] Hardcorio 0.2.1 NOW WITH... OMFG!

Post by Stx3 »

tomorow i finish NEW super update, and fix for new version, wait :D
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Re: [MOD 0.11.5] Hardcorio 0.2.1 NOW WITH... OMFG!

Post by n9103 »

:)
Colonel Failure wrote:You can lose your Ecologist Badge quite quickly once you get to the point of just being able to murder them willy-nilly without a second care in the world.

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Re: [MOD 0.11.5] Hardcorio 0.2.1 NOW WITH... OMFG!

Post by Florian1024 »

tno1 wrote:lol broken with 11.6 :p
A temporary fix is putting the unzipped attachment file to ...\data\base\graphics\entity\car folder to temporary fix it and wait tomorrow for the new one. :D
Attachments
car-sheet.zip
(733.75 KiB) Downloaded 168 times
Last edited by Florian1024 on Fri Dec 12, 2014 2:26 pm, edited 2 times in total.

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Re: [MOD 0.11.5] Hardcorio 0.2.1 NOW WITH... OMFG!

Post by Stx3 »

some screens from new version of hardcorio 0.3.х :twisted:
Faptime
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Florian1024 wrote:
tno1 wrote:lol broken with 11.6 :p
A temporary fix is put the attachment file to ...\data\base\graphics\entity\car folder and wait tomorrow for the new one. :D
big thx
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Re: [MOD 0.11.5] Hardcorio 0.2.1 NOW WITH... OMFG!

Post by Airat9000 »

good mod! i am like it. ;) by the way you could make the recipes if you combine resources such as quartz, tungsten and so on? from Bob ore mod

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Re: [MOD 0.11.5] Hardcorio 0.2.1 NOW WITH... OMFG!

Post by cpy »

What the hell is that?

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Re: [MOD 0.11.5] Hardcorio 0.2.1 NOW WITH... OMFG!

Post by WoodyDaOcas »

cpy wrote:What the hell is that?
Exactly my thoughts :) I am sorry, but I won't even be trying this one out, this is not the kind of experience I am looking for in this game.. still gj I guess to make all those changes

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Re: [MOD 0.11.5] Hardcorio 0.2.1 NOW WITH... OMFG!

Post by n9103 »

Not exactly my cup of tea either, but I think it's awesome that someone has made such a large change in the core gameplay with a mod. :D
I would gladly watch an english/subtitled playthrough to completion. ;)
Colonel Failure wrote:You can lose your Ecologist Badge quite quickly once you get to the point of just being able to murder them willy-nilly without a second care in the world.

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