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[MOD 0.11.x] Random Stuff 0.0.2 Now with smaller beacons!

Posted: Tue Dec 09, 2014 8:29 pm
by Mackan90096
Random Stuff

What is it?
Random Stuff is a mod adding, as the name suggests, random stuff to the game.
Downloads
Version 0.0.1:
Factorio_Mod.zip
Version 0.0.1
(699.44 KiB) Downloaded 200 times
Version 0.0.2: https://www.dropbox.com/s/79p45spuilxug ... d.zip?dl=1
If you want anything added, just tell me, I'll try to add as much as possible!
This mod needs balancing! If you want to help me balance it, feel free to do so!

Videos:
Version 0.0.1: http://youtu.be/FdtzyFp4Hpc
Version 0.0.2: http://youtu.be/fW6gtGbygzM
To add:
  • Smart Super inserter (Same as above, but it's smart)
    Smart splitter (Splitter with filters)
    Alient artifact pick that never breaks
    Colored lights (lights with different colors)
    Burner lights (works during day, uses solid fuels)
    Tank/car kill tracker (tracks kills)
A wiki can be found at http://j.mp/RsWiki

Re: [MOD 0.11.x] Random Stuff

Posted: Tue Dec 09, 2014 8:30 pm
by Mackan90096
Reserved

Re: [MOD 0.11.x] Random Stuff

Posted: Wed Dec 10, 2014 7:02 pm
by HellEye
Factorio needs a mod like that, I'm waiting for future updates though, don't need more coal :P Belts will be fun though, maybe faster inserters (like DyTech ones but without needing to install core and change whole gameplay). Oh, and please make smaller size module beacon, Original ones are way too fat to do any build with them :)

Re: [MOD 0.11.x] Random Stuff

Posted: Wed Dec 10, 2014 7:21 pm
by Mackan90096
HellEye wrote:Factorio needs a mod like that, I'm waiting for future updates though, don't need more coal :P Belts will be fun though, maybe faster inserters (like DyTech ones but without needing to install core and change whole gameplay). Oh, and please make smaller size module beacon, Original ones are way too fat to do any build with them :)
I'll do my best at implementing the beacon!
I'll also add super inserters and smart super inserters!