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Re: [MOD 0.11.8] Infinite Research

Posted: Thu Jan 15, 2015 9:32 pm
by Airat9000
:D more more research!!!

thanks!

Re: [MOD 0.11.8] Infinite Research

Posted: Fri Jun 05, 2015 10:29 pm
by Schmendrick
A friend of mine was using this mod but didn't quite understand the purpose; he thought the infinite research came in infinite levels (I assume because he wanted to be able to see his progress toward infinity), instead of just one big 'sink'. Current Factorio doesn't really let you do this, exactly, so instead I wrote him this modification. It simply converts each of the Infinite techs into 99 levels of increasingly costly tech, starting fairly modestly (100 points) and ending with level 99 being the same as Infinite Research's initial level. For those who want to research "infinitely" but still have a trophy case to gaze proudly at.

I hope oktabyte doesn't have a problem with me posting this.

Re: [MOD 0.11.8] Infinite Research

Posted: Sun Jun 07, 2015 12:38 pm
by Airat9000
Schmendrick wrote:A friend of mine was using this mod but didn't quite understand the purpose; he thought the infinite research came in infinite levels (I assume because he wanted to be able to see his progress toward infinity), instead of just one big 'sink'. Current Factorio doesn't really let you do this, exactly, so instead I wrote him this modification. It simply converts each of the Infinite techs into 99 levels of increasingly costly tech, starting fairly modestly (100 points) and ending with level 99 being the same as Infinite Research's initial level. For those who want to research "infinitely" but still have a trophy case to gaze proudly at.

I hope oktabyte doesn't have a problem with me posting this.
skalar mod not work bug
Image
i am upload file
https://www.dropbox.com/s/bry14xvwhcr8f ... 0.rar?dl=0
fix thanks

Re: [MOD 0.11.8] Infinite Research

Posted: Sun Jun 07, 2015 7:22 pm
by Schmendrick
That's... weird.

In my Factorio, level 94 is 850000000 packs. I just checked with both 32 and 64 bit versions. I'm not sure why you have that error!

Is anybody else having it?

Re: [MOD 0.11.8] Infinite Research

Posted: Sun Jun 07, 2015 7:44 pm
by Airat9000
Schmendrick wrote:That's... weird.

In my Factorio, level 94 is 850000000 packs. I just checked with both 32 and 64 bit versions. I'm not sure why you have that error!

Is anybody else having it?
No you do not understand, there's a little bug compatibility mode because of this.
he seems to be increasing the cost, time, etc. for the technology.

Re: [MOD 0.11.8] Infinite Research

Posted: Sun Jun 07, 2015 8:21 pm
by Schmendrick
Ok, I understand now.

Scalar was set to detect technologies specifically with the "infinite" values and avoid adjusting them.

0.0.3 Edited to place itself after Scalar in priority, so Scalar won't touch its values.

Alternately, you could go into the Scalar mod's data-final-fixes.lua and change lines 16-18 to be

Code: Select all

			if ENABLE_TECH_COUNT_SCALING then
				-- Note: "tech counts maxed at 2000000000" to avoid overflow
				local tempCount = math.min(math.floor(tech.unit.count * TECH_COUNT_SCALE), 2000000000)