[0.11.18+] Hardcorio:SC2 FINALE, 20 chance to win, 1-7 June

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Stx3
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Re: [0.11.20] Hardcorio:SC v.1.0.3 ... 2.0.x COMING SOON!

Post by Stx3 »

work in progress!
new zerling with skill(fly)
new roach with skill (burrow)
new queen with skill (spawn)
for new hardcorio 2.0.x ;)
demonstration new enemy skills
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Re: [0.11.20] Hardcorio:SC v.1.0.3 ... 2.0.x COMING SOON!

Post by Stx3 »

work in progress!
add new defense building in new Hardcorio:SC2
Nidus make enemy web from all base on map, if you attkack enemy base, units on another enemy base use nidus and teleport on attacked base for help defense.
Colony create eggs.

add new unit type - flying unit
now added flying units:
defiler - he spawn many scourge
scourge - flying suicide unit
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Re: [0.11.20] Hardcorio:SC v.1.0.3 ... 2.0.x COMING SOON!

Post by Stx3 »

I have a great idea!
New enemy unit
devourer if attack a player - stun to few second, if attack a turret disable a few second :D
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Re: [0.11.20] Hardcorio:SC v.1.0.3 ... 2.0.x COMING SOON!

Post by Stx3 »

OMFG!!!
I completely solved the problem of lag! now on enemy bases no enemies until the player decides to attack her, all the enemy forces recorded in a variable and not active, enemy groups are formed variables and forces appear only far from your base at the time of the attack. Now the enemies are attacking from the sea, with forests, and from any party! 8-)
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Re: [0.11.20] Hardcorio:SC v.1.0.3 ... 2.0.x COMING SOON!

Post by Stx3 »

I think new Hardcorio:SC2 i make only with russian locale bacause i see fans only in russian comunity :D
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Re: [0.11.20] Hardcorio:SC v.1.0.3 ... 2.0.x COMING SOON!

Post by darkshadow1809 »

Stx3 wrote:I think new Hardcorio:SC2 i make only with russian locale bacause i see fans only in russian comunity :D
Not true. A lot of us like hardcorio. Thats why i included it in the hardcorepack. Your mod seems to really stand out from the other "upping difficulty" mods out there. and the one with the least compability issues. So i would very much like a hardcorio SC2 with english aswell :) Think about it!
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Re: [0.11.20] Hardcorio:SC v.1.0.3 ... 2.0.x COMING SOON!

Post by Stx3 »

[ru]Моя законченная система антилаг, вражеские боевые единицы активны только если поблизости имеется здание или юнит представляющий угрозу вражеской базе, иначе все юниты записываются в сценарий группы или удаляются, при 25 больших активных базах фпс 57 и выше, а раньше 10-15 . Теперь враги нападают с земли, с воздуха и с воды. ;)

[en] My complete system AntiLag, enemy units are active only if there is a nearby building or a unit representing a threat to the enemy base, otherwise all units are recorded in the scenario group or removed at 25 large active bases 57 fps and above, and before 10-15. Now the enemies are attacking from the land, air and water. ;)

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Not true. A lot of us like hardcorio. Thats why i included it in the hardcorepack. Your mod seems to really stand out from the other "upping difficulty" mods out there. and the one with the least compability issues. So i would very much like a hardcorio SC2 with english aswell :) Think about it!
if you want, you can add my creation in its modpak, I do programming just for fun
I embody the idea that there is no anywhere but sometimes there are bad clones.
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Re: [0.11.20] Hardcorio:SC v.1.0.3 ... 2.0.x COMING SOON!

Post by Stx3 »

Added some game difficult (1 difficult turn off hardcorio bases and units)
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Added character class
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Re: [0.11.20] Hardcorio:SC v.1.0.3 ... 2.0.x COMING SOON!

Post by Stx3 »

BIG THX FOR DONATE PROJECT!

:!: DanApple - 2$
:!: valek97 - 10$
:!: Rasl - 2$

IF YOU CAN DONATE PROJECT:

Yandex: 41001234321399
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Re: [0.11.18+] Hardcorio:SC2 v.2.1.3beta OMFG!

Post by Stx3 »

BETA VERSION OF HARDCORIO:SC2
New enemy bases, new enemy units spawn (eggs => units)
All units stored in triggers and dont make lags
New lasers!!!
AND MORE MORE MORE! You want to see this!!!
(thx Voal for starcraft 2 textures)
about all the bugs write here
Download v2.1.3beta (without elerium and cars)
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Re: [0.11.18+] Hardcorio:SC2 v.2.1.3beta OMFG!

Post by darkshadow1809 »

Stx3 wrote:BETA VERSION OF HARDCORIO:SC2
New enemy bases, new enemy units spawn (eggs => units)
All units stored in triggers and dont make lags
New lasers!!!
AND MORE MORE MORE! You want to see this!!!
(thx Voal for starcraft 2 textures)
about all the bugs write here
Download v2.1.3beta (without elerium and cars)
Awesome man! appreciate your hard work :) Will defo put this in the next release of the Hardcoremodpack!
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Re: [0.11.18+] Hardcorio:SC2 v.2.1.3beta OMFG!

Post by Stx3 »

darkshadow1809 wrote: Awesome man! appreciate your hard work :) Will defo put this in the next release of the Hardcoremodpack!
No! dont put it now, this is a beta for tests!
after release you can add in you hardcore pack but you want undertsnd: my mod chage all, in game not avalible (pollution, evolution, base expand and all warfare mechanics, this is a new factorio :D )
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Re: [0.11.18+] Hardcorio:SC2 v.2.1.3beta OMFG!

Post by darkshadow1809 »

Stx3 wrote:
darkshadow1809 wrote: Awesome man! appreciate your hard work :) Will defo put this in the next release of the Hardcoremodpack!
No! dont put it now, this is a beta for tests!
after release you can add in you hardcore pack but you want undertsnd: my mod chage all, in game not avalible (pollution, evolution, base expand and all warfare mechanics, this is a new factorio :D )
Ah alright :P Ill wait then. Thanks for the headsup.

And yeh i understand :D thats why its a seperate modpack :) !
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Re: [0.11.18+] Hardcorio:SC2 v.2.1.3beta OMFG!4

Post by Stx3 »

Added hotfix 2.1.4
Download v2.1.4beta (without elerium and cars)

Fixed eggs and weapons.
Added elerium ore in inventoy
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Re: [0.11.18+] Hardcorio:SC2 v.2.1.4beta OMFG!

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Re: [0.11.18+] Hardcorio:SC2 v.2.1.9beta OMFG!

Post by Stx3 »

Added hotfix 2.1.10
Download v2.1.10beta (without cars)

fix remove player class after die
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Re: [0.11.18+] Hardcorio:SC2 v.2.1.9beta OMFG!

Post by Somecat »

[RU]
Боже, это просто 10 из 10 баг.

Играю такой с господами, а у нас сейв все жирнеет, хотя карту не исследуем. 53 МБ уже накапало. Больно стало качать при входе.
Прописал товарищ /c KillAllEnemies(). Сейв стал весить 5 МБ.

Тогда смекнули причину - модовые спайры спавнятся за пределами карты и там сидят. А они все копятся. И копятся. А идти не хотят. А сейв жирнеет.



Делай что-нибудь, не комильфо же так.

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Re: [0.11.18+] Hardcorio:SC2 v.2.1.9beta OMFG!

Post by EditorRUS »

[RU]
Похоже до спайров мы ещё не дошли. У нас и без них:
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врагов вокруг, а ведь это ещё только жалкие начальные враги.

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Re: [0.11.18+] Hardcorio:SC2 v.2.1.9beta OMFG!

Post by ssilk »

Please add an English translation!

See forum rules: https://forums.factorio.com/forum/vie ... f=5&t=7468

It really annoys me, to always insist on this forum rule in this thread. :(
Cool suggestion: Eatable MOUSE-pointers.
Have you used the Advanced Search today?
Need help, question? FAQ - Wiki - Forum help
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Re: [0.11.18+] Hardcorio:SC2 v.2.1.9beta OMFG!

Post by EditorRUS »

Oh yeah, I forgot 'bout that.
[RU]
Боже, это просто 10 из 10 баг.

Играю такой с господами, а у нас сейв все жирнеет, хотя карту не исследуем. 53 МБ уже накапало. Больно стало качать при входе.
Прописал товарищ /c KillAllEnemies(). Сейв стал весить 5 МБ.

Тогда смекнули причину - модовые спайры спавнятся за пределами карты и там сидят. А они все копятся. И копятся. А идти не хотят. А сейв жирнеет.



Делай что-нибудь, не комильфо же так.
Oh my god, this bug is just 10 out of 10.
So I was playing with my comrades (it's literally COMRADES) and for some reason savefile was increasing in size despite us not scouting the map. After some time it's reached 53 mb and it started to be painful to download it when someone enters the game.
So my comrade (EditorRUS) has written "/c game.killallenemies()" in the console and, for our surprise, the savefile decreased in size to 5 mb, which is 10 times lesser.

Considering that, we concluded that it's all because of spires outside our view range. Enemy creates spires, which creates even more enemy, which creates even more spires and so on. The process goes so fast (exponential grow, I think) it literally fills up all around with enemies making us struggle to keep our game because of memory usage (probably because of pathfinding algorithm (Factorio used 1.5 gb of memory when I had hosted a game with that savefile)) and also increases the savefile size drastically.
[RU]
Похоже до спайров мы ещё не дошли. У нас и без них:
Image
врагов вокруг, а ведь это ещё только жалкие начальные враги.
Seems like we haven't made it to spires (it's actually lairs out there) yet. Even without them there are
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enemies around us, and that's only puny low-level enemies!

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