[11.20] Cartmen's Modular Mods [BETA]

Topics and discussion about specific mods
Locked
cartmen180
Filter Inserter
Filter Inserter
Posts: 358
Joined: Fri Jul 25, 2014 2:53 pm
Contact:

[11.20] Cartmen's Modular Mods [BETA]

Post by cartmen180 »

Cartmen's Modular Mods
These mods can be used in any combination possible. Using multiple modules together can change recipes. For example using electronic overhaul and oil&gas together will unlock a tier3 recipe for integrated circuits and a recipe to produce a chemical needed in the production. Every module is also very playable on its own!
Not compatible with my Complete Overhaul mod.

Click here to go to the downloads

Circuit Overhaul v0.9
This mod adds different tiers for producing electronic circuits, advanced circuits and processing units.
Higher tiers require different materials and have an higher output.

Logistics Expansion v0.9
This mod adds:
  • side and half inserters for all inserters
  • a faster belt and inserter to go with it
  • longer underground belts up to 25 squares
  • longer underground pipes up to 50 squares
Oil & Gas under development
This mod adds:
  • Natural gas
  • Changes oil spawn. There are now two different oil wells, an infinite one with slow production and a finite one with production limited to the tier of pumpjack.
  • different pumpjacks. Faster production, less polution but slower, etc.
Ore processing under development
This mod adds:
  • different refining chains to get a higher yield
  • more furnaces
  • more drills
Check out my mods

Locked

Return to “Mods”