Gsync limits fps

Bugs that are actually features.
Post Reply
Redlemon
Inserter
Inserter
Posts: 23
Joined: Wed May 14, 2014 11:57 am
Contact:

Gsync limits fps

Post by Redlemon »

It's all in the title.

I have a monster config and i can't go past 23fps.
the funny thing is that if i move the window to my second monitor, it's goes up to 60fps.

if i desactivate gsync, it goes back to 60fps capped too.

do you have any intention to fix it ?

THanks guys

Rseding91
Factorio Staff
Factorio Staff
Posts: 13232
Joined: Wed Jun 11, 2014 5:23 am
Contact:

Re: Gsync limits fps

Post by Rseding91 »

Do you have vsync enabled in the settings? If so, try disabling it.
If you want to get ahold of me I'm almost always on Discord.

User avatar
mngrif
Fast Inserter
Fast Inserter
Posts: 173
Joined: Wed Feb 13, 2013 10:44 am
Contact:

Re: Gsync limits fps

Post by mngrif »

I've heard of Vsync but what's Gsync?
My Silly Factorian Tricks
<_aD> OBSERVE SIGNAL ASPECT BEFORE CROSSING TRACK

User avatar
prg
Filter Inserter
Filter Inserter
Posts: 947
Joined: Mon Jan 19, 2015 12:39 am
Contact:

Re: Gsync limits fps

Post by prg »

Valkor wrote:I've heard of Vsync but what's Gsync?
https://en.wikipedia.org/wiki/G-Sync
Automatic Belt (and pipe) Planner—Automate yet another aspect of constructing your factory!

Redlemon
Inserter
Inserter
Posts: 23
Joined: Wed May 14, 2014 11:57 am
Contact:

Re: Gsync limits fps

Post by Redlemon »

Yep, it's exactly the same with Vsync off.

Still 24Fps, auwful to play.

posila
Factorio Staff
Factorio Staff
Posts: 5202
Joined: Thu Jun 11, 2015 1:35 pm
Contact:

Re: Gsync limits fps

Post by posila »

It looks like your Gsync is locked to desktop refresh rate and not refresh rate of Factorio. Do you play in window or fullscreen? If in window, try to set fullscreen (and restart game, just to be sure). Can you post factorio logs?

Redlemon
Inserter
Inserter
Posts: 23
Joined: Wed May 14, 2014 11:57 am
Contact:

Re: Gsync limits fps

Post by Redlemon »

Here we go.

Same problem with fullscreen.

My desktop refresh rate is at 144hz.

Code: Select all

   0.000 2015-10-23 21:01:51; Factorio 0.12.4 (Build 16397, win64)
   0.000 Operating system: Windows 10 
   0.000 Program arguments: "C:\Users\Mat\Desktop\Factorio_0.12.4\bin\x64\Factorio.exe" 
   0.000 Read data path: C:/Users/Mat/Desktop/Factorio_0.12.4/data
   0.000 Write data path: C:/Users/Mat/Desktop/Factorio_0.12.4
   0.000 Binaries path: C:/Users/Mat/Desktop/Factorio_0.12.4/bin
   0.039 Initialised Direct3D: NVIDIA GeForce GTX 980 Ti; driver: nvd3dumx.dll 10.18.13.5850
   0.053 Desktop composition is active.
   0.053 Graphics options: [FullScreen: true] [VSync: false] [UIScale: 110%] [MultiSampling: OFF] [Graphics quality: normal] [Video memory usage: all]
   0.380 Loading mod core 0.0.0 (data.lua)
   0.381 Loading mod base 0.12.4 (data.lua)
   0.843 Initial atlas bitmap size is 16384
   0.844 Created atlas bitmap 16384x7667
   9.225 Factorio initialised
  13.281 Loading map 
  13.282 Info Scenario.cpp:160: Map version 0.12.4-3
  22.098 Goodbye

kovarex
Factorio Staff
Factorio Staff
Posts: 8078
Joined: Wed Feb 06, 2013 12:00 am
Contact:

Re: Gsync limits fps

Post by kovarex »

What if you just turn G-sync off? Factorio doesn't support G sync currently.

Redlemon
Inserter
Inserter
Posts: 23
Joined: Wed May 14, 2014 11:57 am
Contact:

Re: Gsync limits fps

Post by Redlemon »

kovarex wrote:What if you just turn G-sync off? Factorio doesn't support G sync currently.
Yes it works like a charm if i disable it.
well, i can't go to 120fps nor 144 but 60 is fine.
I don't know if you go higher than 60.

i was just wondering if you where thinking about supporting it in the futur ?
But i'm maybe not far from the only one with this matter ;)

Have a great day.

Mat

kovarex
Factorio Staff
Factorio Staff
Posts: 8078
Joined: Wed Feb 06, 2013 12:00 am
Contact:

Re: Gsync limits fps

Post by kovarex »

Redlemon wrote:
kovarex wrote:What if you just turn G-sync off? Factorio doesn't support G sync currently.
Yes it works like a charm if i disable it.
well, i can't go to 120fps nor 144 but 60 is fine.
I don't know if you go higher than 60.

i was just wondering if you where thinking about supporting it in the futur ?
But i'm maybe not far from the only one with this matter ;)

Have a great day.

Mat
The Factorio simulation logic is locked to 60 updates per second, so it is pretty much hard coded.
120 fps could still theoretically help, the factory would still simulate in 60fps, but camera movement (player running), would be rendered smoothened.

Anyway, I'm moving this to not a bug.

Post Reply

Return to “Not a bug”