[0.9.3] Graphics loading glitch with modded resources

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PsudoSage
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[0.9.3] Graphics loading glitch with modded resources

Post by PsudoSage »

Im making a resource generation mod, I have found a weird glitch with one of my graphics files. The ore is gemstones, and the graphics file was originally called gemstone-ore.png, but when the game loads the ore is invisible (It shows as blue on minimap). If I change the graphics filename to gemstone.png and in the entity file too it works fine, but with the '-ore' on the end its invisible.

I have other ores with the same naming convention that works fine its only on this specific one that it doesn't work.

https://www.dropbox.com/s/xsb4gngephqw6 ... edGems.zip
https://www.dropbox.com/s/tzowixh1f4pbm ... ngGems.zip

kovarex
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Re: [0.9.3] Graphics loading glitch with modded resources

Post by kovarex »

The known issue is, that when you change picture, u need to delete crop-cache (in the user directory) to refresh the way the image is cropped.

PsudoSage
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Re: [0.9.3] Graphics loading glitch with modded resources

Post by PsudoSage »

ok, tyvm, ill look into that

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