15.0 High-res sprite setting

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Peteza34
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15.0 High-res sprite setting

Post by Peteza34 »

Not sure if this is a bug or if I am just SOL. The high res sprite option doesn't play well with my system. I am working with 8G RAM and the Intel Integrated HD graphics. Also an Intel i5 processor, if that is relevant.
The menu screens all looked as follows:
factorioBug.png
factorioBug.png (555.35 KiB) Viewed 2072 times
I fired up a new map and was spawned in the position of the next image, unable to move or act. I could still access the menu screens and exit the game though:
factorioBug2.png
factorioBug2.png (239.21 KiB) Viewed 2072 times
After switching back to normal-res sprites, the game worked fine. The only other option I changed was switching to full screen. Hope this helps.

daniel34
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Re: 15.0 High-res sprite setting

Post by daniel34 »

Please post your log file.
quick links: log file | graphical issues | wiki

Peteza34
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Re: 15.0 High-res sprite setting

Post by Peteza34 »

Sorry I meant to attach as well. It is attached.
Attachments
factorio-previous.log
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Loewchen
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Re: 15.0 High-res sprite setting

Post by Loewchen »

Code: Select all

   0.003 2017-04-24 14:16:20; Factorio 0.15.0 (build 29027, win64, steam)
   0.003 Operating system: Windows 10 (version 1607) 
   0.003 Program arguments: "C:\Program Files (x86)\Steam\steamapps\common\Factorio\bin\x64\Factorio.exe" 
   0.003 Read data path: C:/Program Files (x86)/Steam/steamapps/common/Factorio/data
   0.003 Write data path: C:/Users/Pete/AppData/Roaming/Factorio
   0.003 Binaries path: C:/Program Files (x86)/Steam/steamapps/common/Factorio/bin
   0.034 System info: [CPU: Intel(R) Core(TM) i5-4460S CPU @ 2.90GHz, 4 cores, RAM: 8108MB]
   0.063 Display options: [FullScreen: 1] [VSync: 0] [UIScale: 150%] [MultiSampling: OFF] [Screen: 255]
   0.086 Available display adapters: 1
   0.086  [0]: \\.\DISPLAY1 - Intel(R) HD Graphics 4600 {0x8000005, [0,0], 1920x1200, 32bit, 59Hz}
   0.086 Create display on adapter 0. Size 1920x1080 at position [-10, 42].
   0.126 Initialised Direct3D:[0] Intel(R) HD Graphics 4600; driver: igdumdim64.dll 20.19.15.4531
   0.132     Video memory size (dedicated video/dedicated system/shared system/available): 112/0/2048/2151 MB
   0.258 DSound: Starting _dsound_update thread
   0.258 DSound: Enter _dsound_update; tid=8980
   0.259 Device reset internal.
   0.266 Desktop composition is active.
   0.266 Graphics options: [Graphics quality: high] [Video memory usage: high] [Light scale: 25%] [DXT: false]
   0.395 Loading mod core 0.0.0 (data.lua)
   0.746 Loading mod base 0.15.0 (data.lua)
   1.668 Loading mod base 0.15.0 (data-updates.lua)
   1.838 Checksum for core: 3378387764
   1.838 Checksum of base: 2731413614
   2.487 Info PlayerData.cpp:55: Local player-data.json available, timestamp 1493057762
   2.487 Info PlayerData.cpp:62: Cloud player-data.json unavailable
   2.643 Loaded shader file C:/Program Files (x86)/Steam/steamapps/common/Factorio/data/core/graphics/shaders/game.cso
   2.684 Loaded shader file C:/Program Files (x86)/Steam/steamapps/common/Factorio/data/core/graphics/shaders/zoom-to-world.cso
   2.700 Initial atlas bitmap size is 8192
   2.707 Created atlas bitmap 8192x8124
   2.710 Created atlas bitmap 8192x8188
   2.717 Created atlas bitmap 8192x8191
   2.723 Created atlas bitmap 8192x8184
   2.723 Created atlas bitmap 8192x4458
   2.723 Created atlas bitmap 4096x3980
   2.724 Created atlas bitmap 4096x3648
  52.469 Sprites loaded
  52.469 Convert atlas 4096x3980 to: trilinear-filtering 
  52.563 Convert atlas 4096x3648 to: mipmap 
  59.081 Loading sounds...
  66.770 Device reset external.
  84.608 Custom inputs active: 0
  85.411 Factorio initialised
 121.474 DSound: Stopping voice
 121.474 DSound: Joining thread
 121.477 DSound: Exit _dsound_update; tid=8980
 121.477 DSound: Waiting for voice to stop ... signaled
 121.478 DSound: Joined thread
 121.478 DSound: Destroying thread
 121.478 DSound: Thread destroyed
 121.478 DSound: Releasing buffer
 121.478 DSound: Voice stopped
 121.478 DSound: Deallocating voice
 121.478 DSound: Deallocated voice
 121.643 Steam API shutdown.
 121.832 Goodbye

credomane
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Re: 15.0 High-res sprite setting

Post by credomane »

Intel Integrated HD graphics
Sorry but integrated chips use ram from your main system memory. This starts out at a hard minimum of ~128MB "dedicated" RAM. Then the graphics driver will allocate up to another 2GB dynamically as needed. Intel driver are particularly bad about just corrupting the video memory when it gets full leading to odd issues like you are having. I have a laptop I occasionally play on when I'm on the go that also runs an intel HD gfx chip. I can have the gfx on normal when playing vanilla but if I add in some mods then I have to jump straight to very low or everything is corrupted all to hell.

It really sucks but there isn't anything the devs can do as far as I know.

[edit]
You can try setting the graphics quality to high and the video ram usage to low. I think I had some luck with that in the past on my intel laptop.

kovarex
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Re: 15.0 High-res sprite setting

Post by kovarex »

The high graphcis options is only intended for 2+ GB (or more) of dedicated video memory cards.

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